New Flamer Whoa....
#1
Posted 01 March 2016 - 08:12 AM
Was running 4 ERLL Stalker and had a Nova packing 3 Clan Flamers run up on me....
My heat was sitting about 45% and no targets to shoot at so it was on its way down and suddenly my heat shot up to 94% within 2 seconds. Turned around to find the Nova on me with flamers running.
I was only able to fire 1 laser and overheated each shot while he sat on me with those things. Another Nova came and worked me down while his buddy kept the heat on me nonstop.
I knew they had changed but had no idea they could wreck your heat scale within 2-3 seconds to where you can't use anything that generates heat without going down... I was completely trapped on my fresh Stalker and couldn't even defend myself.
If this is how it is I might be considering filling some space with a couple of these things.
#2
Posted 01 March 2016 - 08:12 AM
#3
Posted 01 March 2016 - 08:34 AM
#5
Posted 01 March 2016 - 08:44 AM
#7
Posted 01 March 2016 - 08:50 AM
I feel like if they lowered the heatcap flamers bring you to, maybe 80% or 85% instead of 90%, they'd be in a perfect place as it would allow you to chain fire a weapon to stand a chance in a 1v1 with them.
#8
Posted 01 March 2016 - 08:55 AM
It beats everything.
#9
Posted 01 March 2016 - 08:58 AM
Alistair Winter, on 01 March 2016 - 08:47 AM, said:
Mixed builds can fight off flamers. They might still need adjusting, but maybe so do more people's builds and mindsets
#10
Posted 01 March 2016 - 08:59 AM
White T-Shirt
When above 75% heat, you can splash a bucket of water over your mech, instantly cooling it to 0% and making it invulnerable to external heat sources for 10 seconds.
The white t-shirt becomes translucent.
Bonus: On a cold map, your mech may grow two side torso mounted machine guns which can be used to help deter opponents for the duration of the cooling effect.
Edited by MoonUnitBeta, 01 March 2016 - 09:00 AM.
#11
Posted 01 March 2016 - 09:11 AM
Bishop Steiner, on 01 March 2016 - 08:58 AM, said:
not all, only those with wepaons cool enough, which emans bring gauss and dakka till 5. maybe if you have enough dhs slapped on also a Dakka 10.
#13
Posted 01 March 2016 - 09:13 AM
Alistair Winter, on 01 March 2016 - 08:47 AM, said:
The reason for this is because:
Paul, in ATD #43 said:
You will take your hot missiles/ballistics and you will like it!
#14
Posted 01 March 2016 - 09:19 AM
#18
Posted 01 March 2016 - 09:42 AM
try dropping a heat sink or two, or maybe only boat 3 large lasers, or a pair of pulse lasers, and add some back up cooler running weapons. I know lots of my mechs changed with the flamer buff..
to me that is the whole point of them... Get people out of this high heat, high alpha mentality. I think this is just the first step in a lot of changes, that are a long time coming..
#19
Posted 01 March 2016 - 10:11 AM
JC Daxion, on 01 March 2016 - 09:42 AM, said:
try dropping a heat sink or two, or maybe only boat 3 large lasers, or a pair of pulse lasers, and add some back up cooler running weapons. I know lots of my mechs changed with the flamer buff..
to me that is the whole point of them... Get people out of this high heat, high alpha mentality. I think this is just the first step in a lot of changes, that are a long time coming..
I run 14 doubles..heat really isn't an issue.... I was at 45% after spamming for a good 20 seconds. Being spiked up to 94% from 45% within seconds from a flamer and not firing really isn't fixed with much. A single shot from that LL and I was in cool down.... I don't see changing my build to smalls or a couple of mediums to try and brawl a light or medium flamer build with an assault. I will take the odds of a rare encounter and keep the build
#20
Posted 01 March 2016 - 10:18 AM
They've gotten me two dozen headshots.
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