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Highlander IIC for MC And Hunchback IIC for C-Bills



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#21 STEF_

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Posted 01 March 2016 - 07:04 PM

Don0t know why ppl were qquing about IIC mechs.
I had a lot of fun with the jenners, and now I'm wrecking faces with the Hunchies!
Finally I can run those builts I had thought as soon as I saw them.... Posted Image

#22 Gas Guzzler

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Posted 01 March 2016 - 09:05 PM

View PostStefka Kerensky, on 01 March 2016 - 07:04 PM, said:

Don0t know why ppl were qquing about IIC mechs.
I had a lot of fun with the jenners, and now I'm wrecking faces with the Hunchies!
Finally I can run those builts I had thought as soon as I saw them.... Posted Image


The Highlander is the real disappointment because its so slow and clumsy and doesn't quite have the hardpoints to be devastating. Unless you are into lots of lurms. The Hunchie and Jenner are probably the best of the IICs to be honest.

Edited by Gas Guzzler, 01 March 2016 - 09:16 PM.


#23 Nightshade24

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Posted 01 March 2016 - 10:55 PM

View PostGas Guzzler, on 01 March 2016 - 09:05 PM, said:


The Highlander is the real disappointment because its so slow and clumsy and doesn't quite have the hardpoints to be devastating. Unless you are into lots of lurms. The Hunchie and Jenner are probably the best of the IICs to be honest.

I personally do not have any problem in the Highlander IIC than what anyone else has on other assaults (being slow).

#24 STEF_

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Posted 02 March 2016 - 03:01 AM

View PostGas Guzzler, on 01 March 2016 - 09:05 PM, said:


The Highlander is the real disappointment because its so slow and clumsy and doesn't quite have the hardpoints to be devastating. Unless you are into lots of lurms. The Hunchie and Jenner are probably the best of the IICs to be honest.

Well Dire is even slower. I think the the real issue stands in the hardpoints, that's why the only HGN-2C I'm interest in is the HGN-IIC-C
This one should be a good mech:
http://mwo.smurfy-ne...fca6e66c55e1671

Also the classic gauss + lezors seems quite cool to avoid the 3LPL ghost heat.
http://mwo.smurfy-ne...979e23539001704


Anyway I must catch 'em all :)

#25 Widowmaker1981

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Posted 02 March 2016 - 04:21 AM

View PostStefka Kerensky, on 02 March 2016 - 03:01 AM, said:

Well Dire is even slower. I think the the real issue stands in the hardpoints, that's why the only HGN-2C I'm interest in is the HGN-IIC-C
This one should be a good mech:
http://mwo.smurfy-ne...fca6e66c55e1671

Also the classic gauss + lezors seems quite cool to avoid the 3LPL ghost heat.
http://mwo.smurfy-ne...979e23539001704


Anyway I must catch 'em all Posted Image


The IIC-C is definitely the best one, by a country mile. I tweaked your build a bit:

HGN-IIC-C

Basically trades the MPL and 2xDHS for an extra jumpjet and upgrading the TC from 1 to 5 for more projectile speed on the UAC10s.. with the MPL gone you run cooler than you do with it there + 2 more dhs, and now the UACs are far more usable on fast targets. Added bonus is it now only needs two fire buttons.

Edited by Widowmaker1981, 02 March 2016 - 04:21 AM.


#26 Gas Guzzler

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Posted 02 March 2016 - 07:18 AM

View PostStefka Kerensky, on 02 March 2016 - 03:01 AM, said:

Well Dire is even slower. I think the the real issue stands in the hardpoints, that's why the only HGN-2C I'm interest in is the HGN-IIC-C
This one should be a good mech:
http://mwo.smurfy-ne...fca6e66c55e1671

Also the classic gauss + lezors seems quite cool to avoid the 3LPL ghost heat.
http://mwo.smurfy-ne...979e23539001704


Anyway I must catch 'em all Posted Image


Yeah but the Dire has good hardpoints. I'm just saying, I was disappointed with these HGN-IICs, much prefer the HGN-732B.

#27 STEF_

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Posted 02 March 2016 - 10:13 AM

View PostGas Guzzler, on 02 March 2016 - 07:18 AM, said:


Yeah but the Dire has good hardpoints. I'm just saying, I was disappointed with these HGN-IICs, much prefer the HGN-732B.

HGN-732B is my fav HGN, indeed. 2ac5+3LPL
I use it as brawler and has very good quirks. But I'm really waiting for the HGN-2C-C because I'll have more range and more dmg; it will have less tankiness but I'll work with more distance.

View PostWidowmaker1981, on 02 March 2016 - 04:21 AM, said:


The IIC-C is definitely the best one, by a country mile. I tweaked your build a bit:

HGN-IIC-C

Basically trades the MPL and 2xDHS for an extra jumpjet and upgrading the TC from 1 to 5 for more projectile speed on the UAC10s.. with the MPL gone you run cooler than you do with it there + 2 more dhs, and now the UACs are far more usable on fast targets. Added bonus is it now only needs two fire buttons.

DAT TC5....!
I need to try your one too :)

#28 LegendaryArticuno

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Posted 02 March 2016 - 01:24 PM

^ Wow that rear armour, does it have secret 360 torso twist?

#29 Scout Derek

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Posted 02 March 2016 - 03:50 PM

View PostGas Guzzler, on 01 March 2016 - 09:05 PM, said:


The Highlander is the real disappointment because its so slow and clumsy and doesn't quite have the hardpoints to be devastating. Unless you are into lots of lurms. The Hunchie and Jenner are probably the best of the IICs to be honest.

Orion IIC too, being that it gets some nice agility and firepower thanks to Clan XLs.

I play them everyday, they're awesome strafers and brawlers.

#30 Widowmaker1981

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Posted 03 March 2016 - 04:27 AM

View PostLegendaryArticuno, on 02 March 2016 - 01:24 PM, said:

^ Wow that rear armour, does it have secret 360 torso twist?


Lol, i never bother adjusting front/rear armour on smurphy builds. In all cases its 10 rear, rest front with my actual mechs (so if i take a stray PPC/2xAC5/AC10 round in the back from a teammate it doesn't have a chance of critting components out)

#31 The Great Unwashed

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Posted 03 March 2016 - 04:54 AM

10 rear armor will result in critting damage when hit by a 10-damage front-loaded weapon; crits roll when your armor reaches zero even when there is no internal damage yet, so use 11 or 6 (I use 6) to avoid crit damage.

(See BMMU manual, page 34)

Edited by The Great Unwashed, 03 March 2016 - 04:56 AM.


#32 Widowmaker1981

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Posted 04 March 2016 - 05:39 AM

View PostThe Great Unwashed, on 03 March 2016 - 04:54 AM, said:

10 rear armor will result in critting damage when hit by a 10-damage front-loaded weapon; crits roll when your armor reaches zero even when there is no internal damage yet, so use 11 or 6 (I use 6) to avoid crit damage.

(See BMMU manual, page 34)


Really? I thought it had to do at least 0.000000000000001 dmg to structure in order to crit.

#33 The Great Unwashed

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Posted 04 March 2016 - 07:51 AM

There was a post on the forum a while ago where it was tested... perhaps we can test it again?

#34 Desintegrator

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Posted 04 March 2016 - 08:35 AM

Hey, some nice new Mechs !





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