Widowmaker1981, on 03 March 2016 - 06:49 AM, said:
If you keep the mantra from TT that some weapons are low tonnage, high heat and others are high tonnage, low heat, and then set a 30 heatcap, you just make it so the only relevant mechs are the ones that can boat the high tonnage, low heat ones. I.e. You make it so the only relevant large mechs are ballistic boats. If you increase the heat on Ballistics to account for that, you make them useless (because high tonnage high heat sucks compared to low tonange, high heat)
not necessarily, because speed is life, thats what every light pilot knows. And so what can't hit you with the big booms doesn't hiurt you. there are still plenty other possibilities that factor into balance. Speed and geometry and hardpoins are major factors in shooters.
Widowmaker1981, on 03 March 2016 - 06:49 AM, said:
If you keep the mantra from TT that some weapons are low tonnage, high heat and others are high tonnage, low heat, and then set a 30 heatcap, you just make it so the only relevant mechs are the ones that can boat the high tonnage, low heat ones. I.e. You make it so the only relevant large mechs are ballistic boats. If you increase the heat on Ballistics to account for that, you make them useless (because high tonnage high heat sucks compared to low tonange, high heat)
4xUAC5 Mauler. Does not care about your silly heatcap.
Where is your god now, energy mechs?
Thats why.
this build requires facetime and would be counterable with various tactics.
But UAC 5's are for example soem of those wepaons who do have a balanc eproblem if you comapre them with Ac2 and ac 10's because they are way too cool for the damage they deal. And their reccle time is alos too low in comparison to the scaling of the other Ac's.
Edited by Lily from animove, 03 March 2016 - 07:00 AM.