So, we're agreed that LRMs aren't a Real Man's Weapon?
Start buffing them. Immediately, since they're massively inferior.
No?
Stop making "LRMs suck" threads. Make "lasers, ACs, Gauss are the One True Weapon Group" threads so we can point out that being able to put all your damage on a single pixel breaks the damage model like being able to ez-mode headshots kills most first-person shooters.
Because that's the truth. Those weapons aren't rewarding "skill" so much as they're effectively reducing your target's lifespan by huge amounts vs. anything non-meta (that is, weapons that spread significant portions of damage on a hit). Which is over
half the weapons in the game.
LRMs actually fit the damage modeling for Battletech, which in turn was based on a system where putting all of your guns into one spot was darn near impossible. (and even then, they're inferior to TT ones that hit in 5-point clusters, not individual scatter) and anything that allowed it was rapidly errata'd out of the rulebook as an error.
Take your average well armored 50-tonner (sans quirks). It has a maximum of 323 armor (assuming a modest 5 points of back armor per location) and 175 points of structure.
Spread-damage weapons are forced to sandblast this. Direct-fire weapons (optimally and assuming no crits) only need 91 damage for a CT core kill- less if it has an IS XL. That's 18% of the 'Mechs "hit points" for a kill. Not quite headshot level, but a CT shot is quite reasonably done. It's generally a big target that can reliably be aimed for in combat, literally center-of-mass shots.
Now when Mr. Laservomit needs 18% for a kill and Mr. Missile boat likely needs at least thrice that to do in a target, can we say that direct-fire right is
just hitting it out of the park compared to everything else. And yes, not all your damage in direct-fire is magically hitting that weak spot- but the difference is still enormous. Let's even be charitable and say it's twice the damage for your average player's aim/defensive twisting, so you're dealing with 36% damage dealt vs. 54% or so.
Then let's add in equipment that degrades Missile Boat's accuracy further. ECM. Radar dep modules. Being able to duck behind cover before the slowest projectile in the game arrives. We'll even put in a system that degrades the already spread damage still further if you like in the form of AMS. Effectively, the efficiency difference in delivering damage yawns even wider, with Missile Boat having to be wickedly predictive of his shots to even come close to Direct Fire's accuracy. Heck, larger LRM launchers will even automatically -miss- with part of their damage, regardless of locks.
If there wasn't situations where direct-fire weapons can't fire, LRMs would have nothing whatsoever going for them in terms of use. Inferior damage distribution, unavoidable accuracy and damage reduction vs. direct-fire weaponry.
The hilarious part is despite all this, we regularly get QQ threads where we have to ask people where the big bad missile launcher touched them. We should be seeing "math" threads by torqued metagamers demanding more performance from poor weapon systems.
Instead, we got another thread with another tryhard poster popping in going on about how "LRMs suck, stop using them". Har-de-har.
Edited by wanderer, 03 March 2016 - 01:39 PM.