Yup. I agree with you fully there. It takes a lot to adapt from league play to PUG play.
Tactics are different (no lets derp to the middle of the map and slug it out), loadouts are different (metamechs are not required for league play), want to bring LURMs into a league match? It has been done, but dont count on having much success past the first surprise effect or round. Loadouts are quite often tailor made depending on who your opponent is going to be and what you are planning on using as your tactics, so metamechs is pretty much useless in that setting (either that or it was those guys who probably made the 5 star meta build in the first place).
Another thing which you quite often see comp players doing that ends badly for them... announcing and leading pushes in PUG play. This is never a good idea, because PUGs being PUGs are quite often too scared to actually join a push adn just end up peeking, eating a small amount of damage and immediately reversing. Compl players will pull this push through, no matter what. In comp matches, a few seconds hesitation is enough to doom that entire round within the next 30 seconds . If a push is ordered, then every one will do just this, no questions asked and no arguments as to who goes first and "OMG, the enemy could shoot at me" whining.
I still say players who take the QP/CW games as comp are just BSing themselves.
Id compare it with team sports.
- You have your random games on a grass field where you have 4 shirts on the ground acting as goal posts during your lunch break (solo quick play)
- You have a game where friends come together to kick the ball around between 2 groups on a proper field (Group quick play)
- You have the opportunity to join a local football team during their training where you experience some tactics, while not being part of the team yourself (solo CW)
- You are part of the local football team and play against other local football teams (Group CW)
- You are part of a team competing in a country wide amateur league (competitive league play in MWO)
- Professional football player competing in leagues for money as a full time job (non-existent in MWO as far as I can tell, but these would be the big E-Sport names for games like FIFA, COD, SC etc. who can live by just their sponsor and prize winnings)
You can be competitive in the sense that you want to win individual random games. but in the end it is still random games against random opponents, no advanced planning, no really coordinated long term team wide strategy past the next summary or after death screen.
EDIT: That try hard group you keep on mentioning is probably not a really comp player to be honest. Most I know are really relaxed when it comes down to QP and CW. Yes they do want to win, but in the end most just do it to level mechs or to get Cbills for the next round of Private matches where we earn 0,00 Cbills every time and still pay fully for every consumable we use (hint hint PGI. maybe this could be changed
).
Those tryhards are quite honestly probably from the friends kicking around the ball or the tryouts for the lcal team variant from above, who read up and watch good games and automatically expect everyone to revere them as the next best thing since sliced bread and that they will be in professional Football(E-Sport) as soon as this is available for MWO. They may play good and consistently play well in QP/CW, but wihout a team to play with, a good team tactician and most importantly absolutely high level of discipline to follow leads or confidently order tactics, they will never even reach the local football team level.
Edited by Rushin Roulette, 03 March 2016 - 06:21 AM.