nehebkau, on 02 March 2016 - 08:28 AM, said:
Its already been announced. Players will have to pay 21 cbills for every single (i.e. 1) point of team damage they do.
Do 100 damage and you will see 2100 cbills subtracted from your match earnings. There will be great crying from the lrm-tubs when they realize that 1/2 of the lrms they fired into the brawl actually hit friendly targets.
No, it hasn't been "it's already been announced.". I guess it's sort of half announced. but there's no threshold/tolerance for accidents.
2100cb for 100 team damage? Doesn’t that seem… a little low to you? 2100cb penalty for 100 damage should be more like 21,000cb. And I’m serious. 100 damage can take out both legs, or core a light mech. Or strip all the rear armor off 2-3 mechs (most people only put around 10-16 on all their rear torso’s).
100 team damage is not just damage dealt. That’s 100 damage that did not go to the enemy. That’s 100 damage
in favor of the enemy. You are literally giving the other team the advantage that they now have to do less damage. So my point is that 100 team damage is not the same as dealing 100 damage to the enemy. It’s not even the same as dealing no damage at all. It’s worse!
If
anyone ever deals
100 team damage, they should be put into Tier 6. I know you were just using an example damage, and I’m not knocking your example. What I’m highlighting is that 2100cb is a measly penalty. Ammo costs less. 100 team damage might be acceptable for CW (25 team damage per mech in your dropdeck?) I don’t know, I don’t play it.
But I can say for a fact that if anyone deals 100 points of team damage in Solo Queue, they are doing it on purpose or that just simply doesn’t care about their team. 2100cb penalty isn’t going to change that kind of behaviour, ESPECIALLY if that -2100cb penalty shows up in the bottom of the c-bill earnings list
where no one will ever see it unless they make the effort to scroll down.
Not to mention, every game -21cb will show up in that list anyways, which desensitizes people to the penalty. Almost every game you have Team Damage [1] on your stats page at the end of the round.
Anyways, sorry for the rant lol… This gets me a little excited…
What I’m trying to point out is that we need harsher penalties. But we can’t give those harsh penalties out to those who honestly make mistakes that are out of their control. If we truly want to discourage friendly fire behaviour, the penalty needs to be harsh. But the tolerance should be fair.
Currently, there is a meaningless penalty, and there is no tolerance for mistakes. Two wrongs don’t make a right.