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Triple Uac Jager-Dd: Russia Stronk At The Moment

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#21 0bsidion

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Posted 03 March 2016 - 08:22 AM

View PostEl Bandito, on 03 March 2016 - 02:53 AM, said:


It has its downside, since face time is required to unleash hell. And in the age of big alphas, face time is a disadvantage. Jager has some structure bonus quirks but not much, not to mention the mandatory XL engine means anyone with a brain will shoot the ST--super easy to do when the Jager is dakkaing exposed. Jager's lethality is also well known, making it high priority target whenever people see it among other mechs.

Basically it is an IS version of the Ebon Jaguar, a 65 ton mech that is good at doing damage, but bad at taking it.

Pretty much what I'd have said. I've piloted them enough to know they can dish it out but they can't really take it very well.

But if the OP is having success and fun in his, far be it from me to rain on his parade. Jaegers can definitely be an enjoyable mech to drive, especially when your opponents aren't paying attention to you.

#22 Haike

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Posted 03 March 2016 - 08:24 AM

Good DPS, but fragile like hell. TWO good alphas will outright kill a jager. Lights also eat jagers for lunch & dinner. Everyone knows the dangers of a jager and knows to focus fire it(it dies so fast)

I would like to recommend the 4 AC5 WHM-BW. The Blackwidow. With ac5 cooldown modules, it's firing at a rate of roughly 1volley/sec. Best part? No one ever thinks that a warhammer is a target priority unlike a jager.
THATS 20DPS FFS. It's doing 20dmg per shot at 500+m guys!!!!

in just mere 5secs, it's dumped 100damage downrange, if you have good aim/stationary target, congrats anything but an assault is dead. 5secs.

Here. my stats prove how badass it is. It even beats out my BJ-1X in damage done.

http://imgur.com/19h5v1F

#23 Remillard

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Posted 03 March 2016 - 08:53 AM

View PostEl Bandito, on 03 March 2016 - 07:29 AM, said:

Dual UAC5s are pretty good, but it can jam at the most opportune moments. I prefer 3xAC5s personally on the 3R, just so I can keep on the heat while pushing.


Yeah I have one built that way as well, though I've had more success with the 2xUAC5. Could simply be due to differences in ranking where someone may be more quick to take advantage of a jam. Still with 3 dakka Jagers coming up behind, there's not a whole lot that will be left standing in front.

#24 habu86

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Posted 03 March 2016 - 09:22 AM

View PostEl Bandito, on 03 March 2016 - 02:53 AM, said:

Basically it is an IS version of the Ebon Jaguar, a 65 ton mech that is good at doing damage, but bad at taking it.


This.

The -30% Jam Chance quirk has been around for a while and I think Gman's had this build ranked as Tier 2 for a while as well.

It's got some pretty terrifying DPS, especially for a 65-tonner, but it's still relatively fragile (broad torso, no real shield arms, in need of facetime, and requiring an XL to be viable), plus it's a ballistic boat, so it has a higher aiming skill threshold. Balancewise, I think it's in a good spot, all things concerned.

Yes, good players can do a lot of damage with it in a short period of time, but 3 minutes of continuous fire only needs about 5 DPS to put out 900 damage. Anyone who lets someone do that to them, needs to be looking in a mirror if they want to find the culprit.

Edited by habu86, 03 March 2016 - 09:26 AM.


#25 CygnusX7

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Posted 03 March 2016 - 09:29 AM

Played against people who know where to shoot it... Expose yourself for 1 second and it's over.

#26 Y E O N N E

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Posted 03 March 2016 - 03:37 PM

View PostCygnusX7, on 03 March 2016 - 09:29 AM, said:

Played against people who know where to shoot it... Expose yourself for 1 second and it's over.


So have I. Like a DWF, you are supposed to only expose yourself when you know the enemy will have a tough time shooting back at just you. There is no raw DPS-focused 'Mech where this isn't true.

#27 Flak Kannon

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Posted 03 March 2016 - 04:00 PM

I need to jump in my Ilya then..


Just noticed IT'S quirks. The cooldown might make it's DPS rather staggering also. 3 UAC5s that cool down almost as fast as the Dragon 1N, and with the ULTRA burst ability when wanted/needed.

No Jam Reduction % quirk, but -25% cool down, then module on top, ... i'm intrigued.


I am going to get back in my Cataphract beauty and then test it against my DD and see which 'feels' more powerful.



( time to take a break from all my Locust fun this week, sorry for all the chaos my little bugger brought to the battefield. )



Enjoi

#28 Y E O N N E

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Posted 03 March 2016 - 04:37 PM

View PostDavegt27, on 03 March 2016 - 07:00 AM, said:

I won’t even put UAC5's on my Jager

I saw 2 of them jam twice at the exact same time in that video

The Jager is to week to have your guns Jam

Of course you could post your stats it might get me to change my mind


Posted Image

Not "holy amazeballs" stats on my DD, but that's with only two UAC/5 for most of its life. And it's the oldest 'Mech in my garage, never having been sold and rebough since its original purchase date (some time early 2014) like most of my other 'Mechs.

#29 Trauglodyte

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Posted 03 March 2016 - 05:07 PM

XLs in Heavy/Assault mechs make me sad. Would rather go standard and drop the overall window potential for longer survivability. That's just me, though.

#30 Davegt27

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Posted 03 March 2016 - 05:22 PM

View PostYeonne Greene, on 03 March 2016 - 04:37 PM, said:



Posted Image

Not "holy amazeballs" stats on my DD, but that's with only two UAC/5 for most of its life. And it's the oldest 'Mech in my garage, never having been sold and rebough since its original purchase date (some time early 2014) like most of my other 'Mechs.


Thanks for posting
I guess I better post mine (why I am tier 2 is beyond me) I started in June 2014

Posted Image


#31 Zordicron

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Posted 03 March 2016 - 05:33 PM

I run a DD and an S with the same loadout.

the only time the quirk has an effect on their play(I mean shows a difference) is when crap hits the fan and things get frantic. The style of play they use, if you are standing there trying to empty your entire ammo while under fire, crap has hit the fan and all you are trying to do is pad your score before defeat.

Otherwise, the way the mech plays- plenty of time for the S to unjam in between salvos anyway. Both mechs are completely capable of jamming right out the gate. The jam quirk really only becomes noticable if you are just hammering that trigger for ages. Like I said, frantic type play. Or I suppose, like tier 5 play where some doop enemy decided to cross the wide open area down range from you and is incapable of return fire.

So, IMO, nerf it it people thin it is OP and it won;t change much of anything. Or, leave it be because it is fun and doesn;t really affect anything but those frantic moments.

I mean really it's like people forgot triple UAC5 Illya are a thing. Jam quirks are nice, but they certainly arent a crutch for the triple UAC5 loadout.

#32 Tarogato

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Posted 03 March 2016 - 05:45 PM

View PostYeonne Greene, on 03 March 2016 - 04:37 PM, said:

Not "holy amazeballs" stats on my DD, but that's with only two UAC/5 for most of its life. And it's the oldest 'Mech in my garage, never having been sold and rebough since its original purchase date (some time early 2014) like most of my other 'Mechs.

View PostDavegt27, on 03 March 2016 - 05:22 PM, said:

Thanks for posting
I guess I better post mine (why I am tier 2 is beyond me) I started in June 2014



You both need to grab this: http://mwomercs.com/...-stats-sorting/

Allows sorting and calculates more stats for you like average damage and kill rate.

#33 Macksheen

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Posted 03 March 2016 - 05:48 PM

Fun still, but not game breaking.

#34 JigglyMoobs

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Posted 03 March 2016 - 06:09 PM

View PostZordicron, on 03 March 2016 - 05:33 PM, said:

I run a DD and an S with the same loadout.

the only time the quirk has an effect on their play(I mean shows a difference) is when crap hits the fan and things get frantic. The style of play they use, if you are standing there trying to empty your entire ammo while under fire, crap has hit the fan and all you are trying to do is pad your score before defeat.

Otherwise, the way the mech plays- plenty of time for the S to unjam in between salvos anyway. Both mechs are completely capable of jamming right out the gate. The jam quirk really only becomes noticable if you are just hammering that trigger for ages. Like I said, frantic type play. Or I suppose, like tier 5 play where some doop enemy decided to cross the wide open area down range from you and is incapable of return fire.

So, IMO, nerf it it people thin it is OP and it won;t change much of anything. Or, leave it be because it is fun and doesn;t really affect anything but those frantic moments.

I mean really it's like people forgot triple UAC5 Illya are a thing. Jam quirks are nice, but they certainly arent a crutch for the triple UAC5 loadout.


I don't usually UAC, but when I UAC, I hammer the trigger from the very start, even against lights. :D

#35 JigglyMoobs

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Posted 03 March 2016 - 06:18 PM

View PostYeonne Greene, on 03 March 2016 - 04:37 PM, said:


Posted Image

Not "holy amazeballs" stats on my DD, but that's with only two UAC/5 for most of its life. And it's the oldest 'Mech in my garage, never having been sold and rebough since its original purchase date (some time early 2014) like most of my other 'Mechs.


My Jager-DD is good, but it's still doesn't put out like the BJ ;)

Stats just from last two days since that's how long I've had the DD.

Posted Image

#36 Khobai

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Posted 03 March 2016 - 06:19 PM

Quote

Sometimes I think they should have a gummy bear mode so the Mech fire gummy bears


gummy bears op need ghost heat

#37 JigglyMoobs

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Posted 03 March 2016 - 06:28 PM

View PostJigglyMoobs, on 03 March 2016 - 06:18 PM, said:


My Jager-DD is good, but it's still doesn't put out like the BJ Posted Image

Stats just from last two days since that's how long I've had the DD.

Posted Image


Also the weapon stats:

Posted Image

On a side note apparently I'm horrible at aiming with the TAG.

#38 LordNothing

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Posted 03 March 2016 - 06:47 PM

you can get a 4th cannon on there but it requires a slow xl engine. its one of those effective yet limited builds like the dual uac5 nova with quirks up the wazoo. it will make the enemy's life difficult for about 3 minutes and then will fold like a bad hand of cards.

#39 Y E O N N E

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Posted 05 March 2016 - 07:14 PM

View PostJigglyMoobs, on 03 March 2016 - 06:18 PM, said:


My Jager-DD is good, but it's still doesn't put out like the BJ Posted Image

Stats just from last two days since that's how long I've had the DD.

Posted Image


Only my Arrow and 1X Blackjacks have good stats, because I've horribly abused the other two with things like AC/2 or LB-10X brawler builds...on STD engines. That said, even those other two I abuse with 6xMG or 8xSPL builds, because it's fun and because I can still make them work.

Also, this is how I have been running my DD for about the last year, and how I still run it today. The surprise-factor of the STD is amusing.

View PostDavegt27, on 03 March 2016 - 05:22 PM, said:

Thanks for posting
I guess I better post mine (why I am tier 2 is beyond me) I started in June 2014

Posted Image


Holy seat-time Batman.

Not gonna lie, though, with that much chassis experience I'd have expected something substantially above 1 in the W/L and K/D departments. Post your builds for critique maybe?

View PostTarogato, on 03 March 2016 - 05:45 PM, said:

You both need to grab this: http://mwomercs.com/...-stats-sorting/

Allows sorting and calculates more stats for you like average damage and kill rate.


Added, thanks!





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