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Lrm King?


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#21 Sandpit

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Posted 03 March 2016 - 08:52 AM

There's a big differece in some of the mechs you're comparing OP, the main being weight classes.

If you're looking for a decent assault class lrm carrier, the Stalker and Mauler are hard to beat. The HGN-IIC is also a beast of a lurm boat with a UAC20 for backup in case anyone thinks they're going to come in for an easy lurm boat kill

#22 CygnusX7

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Posted 03 March 2016 - 08:55 AM

I'll admit that I've had better luck mastering the Warhammer 7s using 3 LRM10's with artemis and 4med lasers (BAP, 8.5T ammo, XL330). Unlike the usual LRM boats it's pretty fast so I tend to live/live longer.

#23 Spheroid

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Posted 03 March 2016 - 09:38 AM

Its the Awesome-8R. High tube count, not overly slow, tanky with a head TAG and good quirks.

Edited by Spheroid, 03 March 2016 - 09:39 AM.


#24 Zerberus

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Posted 03 March 2016 - 10:00 AM

Never underestimate the Warhawk as a heavy LRM platform, esp if you consider the Battlemaster viable...... I ran a Battlemaster 3S until the Clans finally came, and this WH build just outclasses it in every possible way except raw amount of ammo on board.

http://mwo.smurfy-ne...ede601b00e5727f

Edited by Zerberus, 03 March 2016 - 10:02 AM.


#25 Burke IV

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Posted 03 March 2016 - 10:11 AM

MadDog has all the LRMs you want, but it really only does LRMs, so much so that you can run LRM only builds (lame) or lrm/srm combos

If you want IS tech the stalker is bad assed in most situations due to the number hard points. It used to be the best LRM mech bar none due to tube exploit builds, but even after being "fixed" it can sling a significant amount of LRMs and still carry backup weapons.

#26 thehiddenedge

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Posted 03 March 2016 - 10:12 AM

My Warhammer 7S isn't bad with 3-ALRM15's, 4-Med Lasers, BAP, and an XL340. It goes 85KPH and 4 Medium's are decent backup weapons. You have the speed to re position easily and it's not too bad in a 1v1.

I switch between that build and 3-ASRM6's and 2-PPC's

#27 Tyler Valentine

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Posted 03 March 2016 - 10:34 AM

View PostSader325, on 03 March 2016 - 07:02 AM, said:



Well this wins as strictly an LRM boat Posted Image

I like a Timber with 4 LRM 10 and 4 ERML or the LRM Awesome.

#28 wanderer

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Posted 03 March 2016 - 10:45 AM

It's gonna depend on the quirks, honestly.

The Hunchback-4J is probably the best of the LRM mediums.

There's a big spread of 'Mechs in the heavy range that share similar levels of missile quirks, though most notable to me is the Orion-VA.

It gets a blistering 25% generic missile cooldown, 10% increased velocity and 10% less heat per launcher.

The QKD-4H gets a mention mostly for having a 15% velocity boost, giving it the best accuracy- but has limited tube counts and hardpoint space, meaning you're likely only mounting 3x5 or so. It's much better for SRMs than LRMs.

Then we get to the assaults.

The Awesome-8R is a specific type- LRM 15's get a bonus to cooldown on top of it's generic quirks. 30% cooldown (15/15), 15% less missile heat, 10% increased velocity.

Stalker-3H chassis get mediocre generic missile quirks and the specific ones are for LRM 20's- the worst launchers of the lot. Meh.

MAL-1R is another LRM 15 boater, 20% cooldown (10/10), 15% less heat, 10% increased velocity.

The Archer is a big question mark. It's literally the original missile boat (along with the unreleased Crusader, though that's all missile types not just LRMs), but the quirks are going to mostly make the difference, save for the -5W. That has so many missile hardpoints that it's capable of unique builds.

#29 Burke IV

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Posted 03 March 2016 - 10:54 AM

View Postwanderer, on 03 March 2016 - 10:45 AM, said:

Stalker-3H chassis get mediocre generic missile quirks and the specific ones are for LRM 20's- the worst launchers of the lot. Meh.


Why single out the 3H? 5M has speed range and cooldown at 10% add modules and win.


Edit: my bad range is 15%

Edited by Burke IV, 03 March 2016 - 10:58 AM.


#30 Escef

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Posted 03 March 2016 - 01:43 PM

View PostBurke IV, on 03 March 2016 - 10:11 AM, said:

MadDog has all the LRMs you want, but it really only does LRMs, so much so that you can run LRM only builds (lame) or lrm/srm combos.


Gonna have to dispute this. I've had plenty of success (and oodles of fun) in my 4*ERML, 6*SRM6 Mad Dog. Reasonably fast for a heavy and punches so far above its weight that it inspires p****-envy from most assaults.

#31 wanderer

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Posted 03 March 2016 - 01:46 PM

Range is a garbage quirk for LRMs due to travel time, and any 'Mech can module it up for the same reductions as everyone else.

Seriously, at 1000m you're talking SIX SECONDS from launch (not lock, that adds more time) to target, which means hideous accuracy. Being able to have even longer flight times isn't a virtue, it's a curse.

#32 Shalune

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Posted 03 March 2016 - 02:13 PM

View PostColdPsyker1, on 03 March 2016 - 06:58 AM, said:

Hunchback 4J

Battlemaster-- I think 3S?-the one with 4 missile hardpoints

Although you are forgetting the ultimate LRM boat- the dreaded TROLLMANDO

Yeah 4J is the clear answer thanks to quirks.

But having dabbled in LRMs since closed beta I think the best raw chassis are:

Catapult
+ high mounts for lobbing from cover
+ arm weapons*
+ insane torso twist (you can easily shoot at enemies while running away from them)
+ JJ
+ good speed
+ either 3 tightly grouped lasers (1 point reserved for TAG) or 4x missile hardpoints
+ hitboxes, twist, and build layout mean the mandatory XL really doesn't hurt

*IS mechs that use only torso mounts are at a disadvantage because of space issues. Particularly if you're trying to make use of more than 2 launchers you'll run into a scenario where you want to put ammo in your otherwise empty arms which is awkward. Note that I firmly believe in intentionally taking too much ammo for most battles. LRMs have enough problems, if you run out of ammo too you can throw games. And thanks to LRM behavior it's easy to lose most of your ammo's potential damage in a match to lost locks and cover.

Stormcrow
+ that speed
+ that twist (not quite as good as cat, but with added speed still a good kiter)
+ clan LRM weight advantage
+ option for tons of missile hardpoints to run 5s
+ high shoulder mount options
+ extremely effective backup weapons in form of ER ML

Maybe HBK IIC?
I own it. I've just never bothered to try because of how long LRMs have been in their current state. On paper it looks really nice though. Space is probably the main issue here. But maybe clantech is enough to make up for the all torso loadout.

Edited by Shalune, 03 March 2016 - 02:18 PM.


#33 Burke IV

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Posted 03 March 2016 - 02:21 PM

View PostEscef, on 03 March 2016 - 01:43 PM, said:

Gonna have to dispute this. I've had plenty of success (and oodles of fun) in my 4*ERML, 6*SRM6 Mad Dog. Reasonably fast for a heavy and punches so far above its weight that it inspires p****-envy from most assaults.


Its got very similar problems to the catapult tho except its torso not arm, anybody gets good look at you and you lost a side torso. If you can play that then do so, you might enjoy the hunchback IIC

#34 S 0 L E N Y A

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Posted 03 March 2016 - 02:21 PM

Piss of your team mates and turn an Atlas or DireWolf into an LRM boat.

View PostEscef, on 03 March 2016 - 01:43 PM, said:

Gonna have to dispute this. I've had plenty of success (and oodles of fun) in my 4*ERML, 6*SRM6 Mad Dog. Reasonably fast for a heavy and punches so far above its weight that it inspires p****-envy from most assaults.


Yep.

Not horribly tanky for traditional brawling, but it has the speed to hit and fade quickly.

#35 Lostdragon

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Posted 03 March 2016 - 02:44 PM

The WHK-B makes a fine LRM boat.

Edited by Lostdragon, 03 March 2016 - 02:46 PM.


#36 Kuritaclan

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Posted 03 March 2016 - 03:03 PM

View PostHellJumper, on 03 March 2016 - 06:30 AM, said:

Hello

With arhcer coming out i would like to know that in your opinion which is going to be a better lrm boat (based on load outs)

Cata
Mad dog
Archer
Stalker
Awesome

or any other mentions?

I am asking it because i have to decided to be play an lrm boat Posted Image and just need to decide between cata, mad dog and archer

As long:

as such pilots drive LRM Mechs non is better or worse.

#37 Escef

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Posted 03 March 2016 - 03:08 PM

View PostBurke IV, on 03 March 2016 - 02:21 PM, said:


Its got very similar problems to the catapult tho except its torso not arm, anybody gets good look at you and you lost a side torso. If you can play that then do so, you might enjoy the hunchback IIC


It has an Alpha of 100.



Original Twitch highlight: http://www.twitch.tv/escef/v/44718430



Original Twitch highlight: http://www.twitch.tv/escef/v/44721902

#38 Burke IV

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Posted 03 March 2016 - 03:17 PM

View PostEscef, on 03 March 2016 - 03:08 PM, said:


It has an Alpha of 100.



I watched the first one, u played well, made it look like a really easy game, but i do feel it somewhat proved my point as the first thing that went was your side torso :P

#39 Escef

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Posted 03 March 2016 - 03:21 PM

View PostBurke IV, on 03 March 2016 - 03:17 PM, said:


I watched the first one, u played well, made it look like a really easy game, but i do feel it somewhat proved my point as the first thing that went was your side torso Posted Image


Losing a side is far, FAR better than losing the center.

#40 Ted Wayz

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Posted 03 March 2016 - 04:12 PM

Kintaro 18.

There is no substitute.

Most of the other mechs are better with different weapon loadouts. Awesome with lazers. Stormcrow with lazers or streaks. Warhawk, Atlas and Battlemaster as LRM boats? Why? Mixed loadout beasts.

Kintaro can only boat and be successful. And it is a very very good LRM boat.





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