It's hard to find isn't it?
I own nearly all the mechs, I've played at the highest levels, I've done weekend challenges, I've fought CW, I've done leaderboard challenges, I've been pretty active on the forums for stretches of time over the years.
What brings me back each time is the Mechlab. Brainstorming builds and thinking outside the box for something that can be fun and effective. Also the New Player forum, I genuinely enjoy helping others learn about this game and spreading knowledge I've learned over the years.
I still hope for a CW that resembles what they described back in beta, which would give us long term-motivation, but I'm not holding my breath. I'm too jaded anymore to place expectations on what will be put into the game, now I just kinda go with the flow.
11
Long-Term Motivation In Mwo?
Started by Lord Lysander, Mar 03 2016 07:13 AM
48 replies to this topic
#41
Posted 06 March 2016 - 08:54 AM
#42
Posted 06 March 2016 - 09:15 AM
Well...
Because big stompy robots are fun?
Yeah, in the end that's it.
Because big stompy robots are fun?
Yeah, in the end that's it.
#43
Posted 06 March 2016 - 01:13 PM
Like any game it should be played for the fun of playing. Everyone has a different idea of "fun" and to ask the community in general to give you motivation and/or make the game fun is a futile attempt to impose someone else's idea of those things into your own view of the game.
But i am not a hard core competitive player, well at least not against other players. I compete against myself really. Focusing on always doing better than my last match and my idea of better changes with each mech i play cause so many play differently.
Did i do better than my average damage per game in the mech? did i perform my role as i determined it to be for that mech? be it a scout, flanker, long range striker, brawler etc etc etc. Did i anticipate the enemy moves well enough or do i need to learn a bit more (almost always i need to learn a bit more)
All that and more go into making the game fun for me and a reason to keep playing. There are also days i play a few games and just can't get into it so i take break go do other things and may not come back to it for a couple days, but i keep coming back because the game is fun. I like to fiddle in the mechlab, change loadouts and go out and try different things to see how they work. always fiddling with my mechs to see if i can tweek them a little to better fit how i play or do something radical and see if i can adjust to playing that way. it is all fun to me.
But i am not a hard core competitive player, well at least not against other players. I compete against myself really. Focusing on always doing better than my last match and my idea of better changes with each mech i play cause so many play differently.
Did i do better than my average damage per game in the mech? did i perform my role as i determined it to be for that mech? be it a scout, flanker, long range striker, brawler etc etc etc. Did i anticipate the enemy moves well enough or do i need to learn a bit more (almost always i need to learn a bit more)
All that and more go into making the game fun for me and a reason to keep playing. There are also days i play a few games and just can't get into it so i take break go do other things and may not come back to it for a couple days, but i keep coming back because the game is fun. I like to fiddle in the mechlab, change loadouts and go out and try different things to see how they work. always fiddling with my mechs to see if i can tweek them a little to better fit how i play or do something radical and see if i can adjust to playing that way. it is all fun to me.
#44
Posted 07 March 2016 - 09:37 AM
If I were playing ANY game just to grind, I wouldn't.
I play MWO because I enjoy the community of players I play with and enjoy the game itself for the most part
I play MWO because I enjoy the community of players I play with and enjoy the game itself for the most part
#45
Posted 07 March 2016 - 09:52 AM
That moment when you see a billowing puff of smoke and exploding sparks of shrapnel erupt off your target 1000 meters out. Then you look down and see the words UAV KILL.
#46
Posted 07 March 2016 - 10:05 AM
Playing CW together with my unit mates and/or other ppl from the SAS makes me want to log in allmost every day.
Then there is this personal thing of trying to be a little bit better today then i was yesterday at piloting my Mechs.
And at the end its Mechwarrior (this is were the francise fanboy comes in)
Then there is this personal thing of trying to be a little bit better today then i was yesterday at piloting my Mechs.
And at the end its Mechwarrior (this is were the francise fanboy comes in)
#47
Posted 08 March 2016 - 07:22 AM
Barkem Squirrel, on 03 March 2016 - 08:38 AM, said:
3. equipping all mechs with Modules and engines so I never have to move engines around again.
The Dream...
Barkem Squirrel, on 04 March 2016 - 04:31 AM, said:
Or try to get through a match alive at less than 10% health. Then someone who shall remain nameless is making a video about TAG c-bill and xp buffs and harasses you with TAG before killing you when you were minding your own buisness in an 8% health stalker. No problem I got that achievement maybe a month later in a centurion one leg, CT, head and one working ML. I was at 7% health.
Lol, I've seen that video
#48
Posted 08 March 2016 - 07:54 AM
I like the feeling of understanding the battlefield, finding a flaw and using it to help my team win.
I hate grinding, that's why I don't really think about it. I mostly just get a new mech, get accustomed to it and before I know it, basic skills are completed. If I like the chassis, I might try to master it, but I don't bother with it that much. It just gets mastered at some point. It's mostly a good way to get into my enemies' shoes. Learn the chassis' weaknesses and use that knowledge when I engage them.
It took me a while but now I have found the mech that is the right fit for me. The perfect balance of speed, strength, resilience and maneuverability. And the game went from fun to intoxicating.
That moment when you get to feel you do have an impact for your team and exploit your strengths to the maximum. That you manage to solo kill 2 to 3 mechs not by sheer power but by knowledge and precision strikes.
Plus I get a good rush of adrenaline out of it and coordinating an attack while playing with friends is also incredibly rewarding.
I guess yeah, it's about for the same reasons I played tons of Counter-Strike: the rush you get when you played a good, challenging game and you overcame that challenge splendidly.
I hate grinding, that's why I don't really think about it. I mostly just get a new mech, get accustomed to it and before I know it, basic skills are completed. If I like the chassis, I might try to master it, but I don't bother with it that much. It just gets mastered at some point. It's mostly a good way to get into my enemies' shoes. Learn the chassis' weaknesses and use that knowledge when I engage them.
It took me a while but now I have found the mech that is the right fit for me. The perfect balance of speed, strength, resilience and maneuverability. And the game went from fun to intoxicating.
That moment when you get to feel you do have an impact for your team and exploit your strengths to the maximum. That you manage to solo kill 2 to 3 mechs not by sheer power but by knowledge and precision strikes.
Plus I get a good rush of adrenaline out of it and coordinating an attack while playing with friends is also incredibly rewarding.
I guess yeah, it's about for the same reasons I played tons of Counter-Strike: the rush you get when you played a good, challenging game and you overcame that challenge splendidly.
Edited by Mlstrum, 08 March 2016 - 07:55 AM.
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