![](https://static.mwomercs.com/forums//public/style_images/master/icon_users.png)
![](https://static.mwomercs.com/img/house/lonewolf.png)
#1
Posted 21 March 2016 - 06:47 PM
I can already see the responses:
"well flank in your brawler" ---Sort of hard to flank when the majority of your team is playing peekaboo with the enemy and going out SOLO is soo smart!
"be patient" --- isnt that the same thing as watching your teammates get wrecked at battles between 500-700m? My AC20 and SRMS are OP at that range....
"just play for fun" -- its not fun smashing my head against my desk because 6 mechs got wasted in 3 minutes and Im still waiting for mechs to close within 500m...
blah back to lasers....
#2
Posted 21 March 2016 - 07:21 PM
To be fair, the community was also stupid to protest against the sensor range changes we saw in PTS 2 late last year, simply because it was tied to ghost range/damage.
The game NEEDS varying sensor ranges by weight class (and likely, specifically weaker mechs of their class) in order to promote role warfare, particularly for scouts with limited weaponry.
#4
Posted 21 March 2016 - 08:25 PM
Edited by Hit the Deck, 21 March 2016 - 08:28 PM.
#5
Posted 22 March 2016 - 03:40 AM
#6
Posted 22 March 2016 - 03:43 AM
#7
Posted 22 March 2016 - 04:35 AM
El Bandito, on 22 March 2016 - 03:43 AM, said:
I try to be patient. I sit back and sip my cocktail waiting for my team to push passed 500m,,it never happens and 3 minutes later 6 teammates are dead....
PGI when can we get an entire urban map!?!
Malachy Karrde, on 22 March 2016 - 03:40 AM, said:
the mech I was in only has 3 hardpoints.....Not too many build options.
Edited by mogs01gt, 22 March 2016 - 04:36 AM.
#8
Posted 22 March 2016 - 06:03 AM
mogs01gt, on 21 March 2016 - 06:47 PM, said:
Because pilots have, like, in forever, been asking for bigger maps. Did you forget that they made 4 existing maps bigger?
You have over 3000 posts, so you should know the background of what pilots have been asking. But just another bittered pilot that has to blame PGI for everything rather than be grateful for 2 recent maps.
Edited by Coolant, 22 March 2016 - 06:04 AM.
#9
Posted 22 March 2016 - 06:15 AM
Edited by Johnny Z, 22 March 2016 - 06:18 AM.
#10
Posted 22 March 2016 - 06:20 AM
Johnny Z, on 22 March 2016 - 06:15 AM, said:
Not again a Mad Dog with streaks by my experience... And i have often murder Cheetas with my Anansi, whit is a Tier 5 light if i refer to Metamech.
Yeah it's a strong mech, but strong pilots are OP. Please nerf them all !
#11
Posted 22 March 2016 - 06:47 AM
Aleski, on 22 March 2016 - 06:20 AM, said:
Not again a Mad Dog with streaks by my experience... And i have often murder Cheetas with my Anansi, whit is a Tier 5 light if i refer to Metamech.
Yeah it's a strong mech, but strong pilots are OP. Please nerf them all !
Ya well Clan streaks need a good nerfing to. Vrs lights and medums they are over the top easy mode.
Just yesterday me and the light lance jumped the other team early and were having our way with about half their team when it was all ended tragically when a Maddog streak boat made it back to help out. We still won but that one mech can finish a fight so easily isn't cool.
Edited by Johnny Z, 22 March 2016 - 06:51 AM.
#12
Posted 22 March 2016 - 06:51 AM
Aleski, on 22 March 2016 - 06:20 AM, said:
Not again a Mad Dog with streaks by my experience... And i have often murder Cheetas with my Anansi, whit is a Tier 5 light if i refer to Metamech.
Yeah it's a strong mech, but strong pilots are OP. Please nerf them all !
Shh... this is PGI we're talking about. The company that successfully nerfed colors once. Don't give them ideas.
#13
Posted 22 March 2016 - 06:56 AM
Johnny Z, on 22 March 2016 - 06:47 AM, said:
We still won but that one mech can finish a fight so easily isn't cool.
Yeah we should nerf streaks too, they are OP. In fact, you shouldn't be able to lock with streaks and LRMs, it's too strong. Please PGI, nerf the lock on missiles !!!!
#14
Posted 22 March 2016 - 06:57 AM
The best weapon for that, arguably the LL and LPL uses that 500ish range optimally so its no surprise most engagements take place at that range.
Changing sensor ranges will do nothing against that because I can still see your mech regardless of whether or not I can target it. Info war is a load of **** that doesn't change anything except lock-on weapons. If I can see your mech and your within 500 meters then of course I'm sticking a 40+ alpha into it.
#15
Posted 22 March 2016 - 07:01 AM
#16
Posted 22 March 2016 - 07:03 AM
#17
Posted 25 March 2016 - 06:03 AM
Ghogiel, on 21 March 2016 - 07:24 PM, said:
Well, the whole point of MWO is a role-warfare based tactical thinking-man's shooter right? I still don't see that in the current state of MWO. A lot of shoot and scoot and very little need for dedicated scout roles/
Jikil, on 22 March 2016 - 06:57 AM, said:
If we were to take away instantaneous radar detection and change sensor ranges, it basically means that light/mediums scouts will be way more valued than the currently overloaded heavy queues. You can't shoot what you can't see and react in time. Giving more stealth to lights and medium mechs increase their TTK because they can keep themselves out of your sensor ranges when doing a flanking maneuver.
As it is, all mechs haven't the same sensor ranges only promotes easy mode because I can bring the easiest meta (3 isLPL, 2cLPL+cMLs, etc) to instantly burn at something that pops up immediately as a target on my radar. And this pretty much increases the bias to heavy mechs that can load such weaponry.
I'm hoping that PGI manages to change the laser vomit meta around with their energy draw system but not addressing this problem of fixed sensor ranges and instantaneous target acquisition is ruining most of the fun or tactical flavour for light and medium mech pilots. Deathball plus laser vomit meta pretty much lowers TTK significantly for anyone who tries to split off from the group.
#18
Posted 25 March 2016 - 06:08 AM
Say it isn't so!?!?! I thought I determined that....
OMG I've been wrong all along. PGI is the meta. And there is no spoon. ACK!
#19
Posted 25 March 2016 - 06:36 AM
Jikil, on 22 March 2016 - 06:57 AM, said:
Not having a lock should mean you cant correctly place your alpha. Our mechs have computers for a reason.
#20
Posted 25 March 2016 - 07:07 AM
Onimusha shin, on 21 March 2016 - 07:21 PM, said:
The game NEEDS varying sensor ranges by weight class (and likely, specifically weaker mechs of their class) in order to promote role warfare, particularly for scouts with limited weaponry.
Varying sensor ranges via 'mech (some 'mechs were designed to provide better battlefield intelligence), modules/equipment (we already have but very limited in affect), and quirks (Soon?). Interesting.
Saying a certain 'mech can only see so far because they're "too fat" or "too skinny" is silly.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users