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6X Uac/2 Dire Whale


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#41 El Bandito

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Posted 04 March 2016 - 12:42 AM

View PostMister Blastman, on 03 March 2016 - 08:25 AM, said:

Face time is bad.


It is not that bad when my AC2 Mauler is hitting the enemy for full strength at 900 meters in Polar while their lasers are barely ticking away 1% of my HP at that range.

#42 Quicksilver Aberration

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Posted 04 March 2016 - 07:28 AM

View PostLordNothing, on 03 March 2016 - 11:35 PM, said:

its really a knuckle grinder. the uac2 does not get the arthritis seal of approval. it needs a different mechanic than the other ultras.

Or maybe Ultras just need a different mechanic in general, I mean are they going to force us to click 6 times within 0.6 seconds when RACs come along?

Edited by Quicksilver Kalasa, 04 March 2016 - 07:28 AM.


#43 Hit the Deck

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Posted 04 March 2016 - 07:42 AM

View PostQuicksilver Kalasa, on 04 March 2016 - 07:28 AM, said:

Or maybe Ultras just need a different mechanic in general, I mean are they going to force us to click 6 times within 0.6 seconds when RACs come along?

What if RACs don't go into chain fire mode when you hold down the button but they are forced to fire continuously? It's the opposite of UAC. I think this mechanism would fit the weapon system because who take RACs so they can chain fire them?

#44 Quicksilver Aberration

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Posted 04 March 2016 - 07:54 AM

View PostHit the Deck, on 04 March 2016 - 07:42 AM, said:

What if RACs don't go into chain fire mode when you hold down the button but they are forced to fire continuously? It's the opposite of UAC. I think this mechanism would fit the weapon system because who take RACs so they can chain fire them?

I'd rather that be the case, but at the same time, I would rather UACs be designed to be more reliable for damage. Like say removing the jamming from them, and just make them fire a single burst of shells (with around 25% less damage potential than they currently have). Otherwise RACs would just be better versions of UACs.

Edited by Quicksilver Kalasa, 04 March 2016 - 07:55 AM.


#45 Hit the Deck

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Posted 04 March 2016 - 08:11 AM

View PostQuicksilver Kalasa, on 04 March 2016 - 07:54 AM, said:

...Otherwise RACs would just be better versions of UACs.

We (they) could make it so that the two have more or less the same average or expected DPS (across a length of time including jams) but each has its own unique mechanism. The time to clear a jam and jam chance (and additional heat generated in the case of RACs), among others, need to be adjusted in order to achieve this parity/balance.

Edited by Hit the Deck, 04 March 2016 - 08:11 AM.


#46 Quicksilver Aberration

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Posted 04 March 2016 - 08:13 AM

View PostHit the Deck, on 04 March 2016 - 08:11 AM, said:

We (they) could make it so that the two have more or less the same average or expected DPS (across a length of time including jams) but each has its own unique mechanism. The time to clear a jam and jam chance (and additional heat generated in the case of RACs), among others, need to be adjusted in order to achieve this parity/balance.

Or, rather than do that make them achieve different roles...which is more what I vote for.

#47 LordNothing

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Posted 04 March 2016 - 01:50 PM

View PostQuicksilver Kalasa, on 04 March 2016 - 07:28 AM, said:

Or maybe Ultras just need a different mechanic in general, I mean are they going to force us to click 6 times within 0.6 seconds when RACs come along?



racs need to be continuous firing mouse down weapons. jam would be based on a ramping jam chance (and heat ramps up as well if what im reading on sarna is correct) instead of a flat value like what the uac has. but with how eager pgi is to implement new weapons, and how apparently the majority of players think its a bad idea, it will never happen. here buy a mech package.

i dont think ultras need an entirely new mechanic across the board, the 10s and 20s are somewhat tolerable. normalizing behaviors too much kind of makes weapons dull so i have no trouble with low end weapons having different mechanics that top end. 5s can be painful to the point of taking pain killers, or worse, switching to laser vomit. i dont think mwo needs to be a button masher.

2s and 5s become 3 round burst weapons (3 rounds = 2 or 5 damage depending on weapon) firing with the server tick. then they get up to an additional 2 rounds with jam chance. you can fire as many rounds as you want up to the 5 round limit (or until a jam), the burst ends on mouse up and cd happens. holding goes through the full 5 round salvo+cooldown repeat. chain fire alternates after a full salvo. this makes the ultra behavior the primary mode and the ac5 behavior secondary.

it would actually work across the board i suppose, but i like variety. different burst sizes and extra round counts might also be used. definitely different jam times.

Edited by LordNothing, 04 March 2016 - 01:54 PM.


#48 Narcissistic Martyr

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Posted 04 March 2016 - 02:04 PM

View PostLugh, on 03 March 2016 - 08:18 AM, said:

If you want to think that way sure, but the 6 AC2 builds cannot out DPS any of the other more common AC builds. Heck they can't even out DPS the HBK IIC(0) with dual c-uac10s

So you are using 100 tons to do less DPS than my 50 tons? And you honestly think it's a good idea?


Alternatively one can run 4 AC2 on the hunchie IIC. It's high mounted, has good JJ... perfect for that kind of ranged harassment.

View PostQuicksilver Kalasa, on 04 March 2016 - 07:28 AM, said:

Or maybe Ultras just need a different mechanic in general, I mean are they going to force us to click 6 times within 0.6 seconds when RACs come along?


Nah, I predict that if RACs come into the game they'll work like machine guns do currently. Constant damage with a CoF. They'll probably have a jam chance as well though.

#49 Quicksilver Aberration

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Posted 04 March 2016 - 02:07 PM

View PostNarcissistic Martyr, on 04 March 2016 - 02:04 PM, said:

Constant damage with a CoF.

I really hope not, RAC2s have a good chance of being the only non-joke AC2.





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