Edited by cdlord, 03 March 2016 - 09:35 AM.
1
I Need A Mechlab! :)
Started by CDLord HHGD, Mar 03 2016 09:33 AM
13 replies to this topic
#1
Posted 03 March 2016 - 09:33 AM
Is there an online mechlab with no limitations yet similar to Smurphy's? I want to theory craft some very custom Urbanmechs for a project that won't fit the mold of MWO yet still conform to the slot/tonnage requirements. Doing it in Excel is possible but don't want to reinvent the wheel if possible.
#2
Posted 03 March 2016 - 09:50 AM
heavy metal pro
#3
Posted 03 March 2016 - 09:51 AM
Solaris Skunk Werks is the Master Race.
It's basically the Smurfys of Tabletop.
http://www.solarisskunkwerks.com/
It's basically the Smurfys of Tabletop.
http://www.solarisskunkwerks.com/
#4
Posted 03 March 2016 - 10:37 AM
I'm not sure how it is done but I saw some smurfy links with free customization (hardpoints and engine cap and stuff), would be cool for unreleased mechs, too.
#6
Posted 03 March 2016 - 10:40 AM
Couldn't find the freebie for Heavy Metal Pro but I got SkunkWerks installed and working.
THANK YOU!
THANK YOU!
#7
#8
Posted 03 March 2016 - 10:42 AM
Weaselball, on 03 March 2016 - 10:42 AM, said:
Remlab was my go-to for creating and printing out old TT builds when we didn't have the originals to photocopy.
Remlab is the best!
(though that skunworks looks pretty neat)
Edited by Mister Blastman, 03 March 2016 - 10:43 AM.
#9
Posted 03 March 2016 - 10:56 AM
FupDup, on 03 March 2016 - 09:51 AM, said:
Solaris Skunk Werks is the Master Race.
It's basically the Smurfys of Tabletop.
http://www.solarisskunkwerks.com/
It's basically the Smurfys of Tabletop.
http://www.solarisskunkwerks.com/
It's the best I've found, however it doesn't do MWO engine rules (IE, none). Still, you get the Crits, TT engines rules and otherwise full weapon freedom.
#10
Posted 03 March 2016 - 11:07 AM
Supprised nobody mentioned LiSong. It uses all in game data so you can build mechs exactly as they would be in game with all the important data you'd need.
http://emilybjoerk.github.io/lsml/
http://emilybjoerk.github.io/lsml/
#11
Posted 03 March 2016 - 11:31 AM
I like SSW, but I also use the one for MegaMek as well, but SSW can port to MegaMek and is a lot cleaner, so SSW is my go-to.
#12
Posted 03 March 2016 - 11:40 AM
I do wish Smurphy's had like a 'sandbox' mode that would unlock customization options like ES/FF on Omnis and things like that so you could do 'what if' builds.
Not that Smurphy's isn't already pretty awesome to have access to.
Not that Smurphy's isn't already pretty awesome to have access to.
#13
Posted 03 March 2016 - 12:28 PM
0bsidion, on 03 March 2016 - 11:40 AM, said:
I do wish Smurphy's had like a 'sandbox' mode that would unlock customization options like ES/FF on Omnis and things like that so you could do 'what if' builds.
Not that Smurphy's isn't already pretty awesome to have access to.
Not that Smurphy's isn't already pretty awesome to have access to.
I really like Smurphy's so methinks I will try to suggest it to him. One of my needs is a Hatchet, something we'll never see in MWO. 8(
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