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#101 Bilbo

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Posted 03 March 2016 - 03:27 PM

View PostDAYLEET, on 03 March 2016 - 03:19 PM, said:


That is actually very interesting, it should drain power somewhere though, maybe your engine slows down exponentially.



a joystick goes between your legs and nowhere else!! but youll find that most hotas are large plastic square and they hurt like hell, i use a kid, plane pillow thats supposed to go around your neck, i put it on the side and no more bruises lol.

It's not the joystick I'm really interested in as I'll never give up the mouse for aiming. It's the throttle.

#102 Revis Volek

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Posted 03 March 2016 - 03:28 PM

View PostJables McBarty, on 03 March 2016 - 03:23 PM, said:


Meh. Smurfy's is a way of organizing thought. You could do Smurfy's on...pen and paper? It doesn't increase "in-match" performance, it just makes decision-making easier. It's sort of like saying "you can't think about this game unless you are logged into the game," or "athletes can't practice."

Practice is fine. Reflection is fine. But when you are actually playing, are you going to test your own performance, or your performance + that of a crutch?



Marcos dont increase my performance nor have i seen them greatly increase anyone else. All it does it make the job of shooting Uac's a little easier for those that have a hard time with a Simple mechanic in a game.

again, i never had an issue so i never went looking to get my macros working.


Again i dont use them, I will defend their use sure but i personally have never bothered.

Edited by Revis Volek, 03 March 2016 - 03:30 PM.


#103 Mystere

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Posted 03 March 2016 - 03:28 PM

View PostJohnny Z, on 03 March 2016 - 03:17 PM, said:

3rd party program is cheating to me.


The forums are full of posts of players having used Teamspeak and other 3rd party voice tools. Mine this data and ban the lot.





Posted Image

#104 Revis Volek

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Posted 03 March 2016 - 03:29 PM

View PostJohnny Z, on 03 March 2016 - 03:27 PM, said:

Ya ya I know where your coming from. Your argument about the gauss macro is that a 1 stage mechanism using a macro is worse than a 3 stage mechanism without. GET REAL.

The charge up was made for a macro and the macro users want it to remain that way even if dishonesty in public is part of the deal.




The charge up was not made for macros, it was made to desynch PPC's from gauss.

Edited by Revis Volek, 03 March 2016 - 03:30 PM.


#105 Johnny Z

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Posted 03 March 2016 - 03:29 PM

View PostRevis Volek, on 03 March 2016 - 03:21 PM, said:





Then anyone using Smurfys instead of the in game Mechlab is a filthy cheater by this definition.


Ya actually, I don't think smurfies is cool either. Never was a big fan of third party web pages either.

This comes from doing hard labour all my life I think and having parasites steal ever single penny I made, from my Dad to who just recently died in a fire.. Not into third party anything to be entirely honest. Don't worry I'm not mad about it, these things always work them selves out, I'm just glad I was a worker. :)

Edited by Johnny Z, 03 March 2016 - 03:35 PM.


#106 Troutmonkey

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Posted 03 March 2016 - 03:31 PM

Macro's can give 1 advantage that PGI needs to fix.

When chain firing lasers they will fire as fast as you can click.
When chain firing AC / SRM / LRM they will only fire once per .5s
Presumably this is to stop earthquake simulators from AC2 boats

Unfortunately you can bypass this by splitting AC/SRM groups into 6 different groups and using a macro to rapidly cycle through them. PGI could fix this by removing the arbitrary limitation on non-laser chain fire groups. Using a macro like this usually less effective than just firing all of them at once anyway, which is why no one really cares.



If you want to talk about exploits though, maybe consider triple screen monitors and 7.1 surround sound. I legitimately have more situational awareness than you could ever have (unless I'm piloting Jenner's or Shadowhawks XD)
https://dl.dropboxus...e%20cockpit.jpg

Edited by Troutmonkey, 03 March 2016 - 03:36 PM.


#107 Bilbo

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Posted 03 March 2016 - 03:34 PM

View PostTroutmonkey, on 03 March 2016 - 03:31 PM, said:

Macro's can give 1 advantage that PGI needs to fix.

When chain firing lasers they will fire as fast as you can click.
When chain firing AC / SRM / LRM they will only fire once per .5s
Presumably this is to stop earthquake simulators from AC2 boats

Unfortunately you can bypass this by splitting AC/SRM groups into 6 different groups and using a macro to rapidly cycle through them. PGI could fix this by removing the arbitrary limitation on non-laser chain fire groups. Using a macro like this usually less effective than just firing all of them at once anyway, which is why no one really cares.



If you want to talk about exploits though, maybe consider triple screen monitors and 7.1 surround sound. I legitimately have more situational awareness than you could ever have (unless I'm piloting Jenner's or Shadowhawks XD)
Posted Image

Unfortunately, yet another thing I can't mount to my recliner. Posted Image

#108 Jables McBarty

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Posted 03 March 2016 - 03:35 PM

View PostTKSax, on 03 March 2016 - 03:13 PM, said:

What it gets down to is this, having them them out can tell you that Macros will not cause you to lose to someone using them. They will not make a team better they will not decide a match.


Their actual effectiveness is less important than the fact that they exist, and that players think they affect gameplay. It's a psychological question. If your spouse cheats on you once, are you more or less likely to trust them in the future? Does rampant doping, bribing, or fixing of games in a sport reduce the faith that the fans have in fair play?

That's why these threads "keep popping up" (I myself have never seen an anti-macro thread): Because the presence of macros in the game gives some players the feeling of unfair gameplay.

View PostTKSax, on 03 March 2016 - 03:13 PM, said:

I don't need a macro for "circumvent" ghost heat, that is easy is a 1/2 second to circumvent ghost heat.


Macros don't need to be an "absolute" fix to skew gameplay. Wouldn't you be a little pissed if someone played fifty games--enough to get a basic grasp of the game mechanics--then built a macro to fire those LPLs same as you and then and beat you? Doesn't that diminish the effort that you've put into mastering this game?

Really, I think the athletic analogy is the best one. There's no real "aimbot" for baseball. Either you can hit a ball or you can't. But you can improve your performance artificially by taking steroids. Whether you win the World Series or even the next game is irrelevant--you improved your own performance without putting in the work required.

#109 GreenHell

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Posted 03 March 2016 - 03:35 PM

Why complain about macros? Even Russ says they're objectively worse than just using alpha strikes.

#110 Mystere

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Posted 03 March 2016 - 03:35 PM

View PostBilbo, on 03 March 2016 - 03:18 PM, said:

That is beautiful. Too bad I can't anchor it to the arms of my recliner. I'd use the hell out of that.


You can always buy/build something like this and mount where you like:

Posted Image

Alternatively, get the whole seat:
Posted Image

Edited by Mystere, 03 March 2016 - 03:37 PM.


#111 Pjwned

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Posted 03 March 2016 - 03:45 PM

View Postcdlord, on 03 March 2016 - 12:57 PM, said:

Let me explain a little. I have seen macros that time shots perfectly so UACs don't jam


you mean like

not double tapping?

whoa...

so this...

is the power...

of macros

Quote

and for Gauss charge perfectly. Things I will never be able to do. Things most people can never do without assistance. This is why I call them exploiting. Exploiting a flawed system.


Gauss macros take trigger control away from you by constantly starting to charge even when that would be a bad idea. You only stand to gain rather minimal benefit from gauss macros if you're absolutely terrible and otherwise cannot manage a gauss charge to save your life, and meanwhile people that don't rely on gauss macros and aren't terrible will have much better results.

#112 DAYLEET

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Posted 03 March 2016 - 03:45 PM

View PostBilbo, on 03 March 2016 - 03:21 PM, said:

I think the heat would be enough. Just keep it ticking up every couple milliseconds.

This would considerably lower ttk overall, for example when a light sneak up he would always kill that dude who wont have time to react, then chasing that light will be a done deal since youll burst his back so fast. Burst damage trumps all, in all game genre it's like this. Give the opportunity to one weapon to be easily boated and then burst fired for as long as you want before you die would be an incredible buff for many mech who are already way strong. But if you could get a mechanic where more than 4 lasers is not a good idea then yes heat could be enough.

OR, once you let go of the trigger the cooldown engage and you can't just spam it.

#113 Bobzilla

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Posted 03 March 2016 - 03:50 PM

Macros can give a huge advantage. If you don't think so, face up 2 players with 3 clpls, one with a macro, one without. Probably a minimal difference. Then do it again, while answering simple logic problems, and the difference will be bigger because the macro user isn't devoting any thought at all to timing. Repeat again, and also add speed/direction instructions. The difference isn't even close at this point.

There are some who could compete in this test, without the macro, but they would still be better with it.

Macros offer a way to better focus your attention, while keeping max dps. It's an advantage, and the game should have a macro UI. Many things based on .5sec chainfire could change, it's an arbitrary number that effects things it shouldn't.

#114 Bilbo

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Posted 03 March 2016 - 03:52 PM

View PostDAYLEET, on 03 March 2016 - 03:45 PM, said:


This would considerably lower ttk overall, for example when a light sneak up he would always kill that dude who wont have time to react, then chasing that light will be a done deal since youll burst his back so fast. Burst damage trumps all, in all game genre it's like this. Give the opportunity to one weapon to be easily boated and then burst fired for as long as you want before you die would be an incredible buff for many mech who are already way strong. But if you could get a mechanic where more than 4 lasers is not a good idea then yes heat could be enough.

OR, once you let go of the trigger the cooldown engage and you can't just spam it.


You just need to make sure the heat goes up faster than damage. If you click the laser, it acts as normal. If you hold it longer than it's standard duration, heat starts ticking up quicker than additional damage is applied.

Edited by Bilbo, 03 March 2016 - 03:52 PM.


#115 CreativeAnarchy

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Posted 03 March 2016 - 03:54 PM

I haven't seen proof that macros are illegal to use.

I have seen a post linking from PGI stating they are fine.

I don't use macros, I don't see the point, seems like it would take out some of the fun of playing a game.

I really wish I could have back the time I spent reading this thread. Damn curious cats need to be killed, but this was a bit more inhumane way to do it.

#116 Bilbo

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Posted 03 March 2016 - 03:56 PM

View PostMystere, on 03 March 2016 - 03:35 PM, said:



You can always buy/build something like this and mount where you like:

Posted Image

Alternatively, get the whole seat:
Posted Image

Meh, I've already got a seat for my G27, and I can't sit in it for more than an hour without my back screaming at me. Also, there is only so much room for all these seats.

#117 Kyynele

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Posted 03 March 2016 - 03:59 PM

Oh my god how many time the gauss macro gets mentioned here.

Typically, when you play gauss, you charge gauss, peek around an obstacle, aim, and release to shoot. If you use a macro, you will usually not know the exact location of your target and will be shooting walls, ground and the sky, or you only start charging your gauss when you already see your enemy, giving them free shots during your prolonged exposure.

If you yolo in the open with gauss, you have bigger problems than macros.

#118 Pjwned

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Posted 03 March 2016 - 04:09 PM

View PostTroutmonkey, on 03 March 2016 - 03:31 PM, said:

Macro's can give 1 advantage that PGI needs to fix.

When chain firing lasers they will fire as fast as you can click.
When chain firing AC / SRM / LRM they will only fire once per .5s
Presumably this is to stop earthquake simulators from AC2 boats

Unfortunately you can bypass this by splitting AC/SRM groups into 6 different groups and using a macro to rapidly cycle through them. PGI could fix this by removing the arbitrary limitation on non-laser chain fire groups. Using a macro like this usually less effective than just firing all of them at once anyway, which is why no one really cares.


I actually didn't fully realize you can't rapid chain fire non-laser weapons (though I suppose it's fairly obvious when thinking about it), so I guess this is 1 way that macros could have a slight advantage in some cases, but the thing is that if you're not using a hitscan weapon (read: anything but a laser) then there's little benefit in using rapid chain fire because you generally want to either fire both weapons at the same time or apart enough that regular chain fire works.

#119 Mead

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Posted 03 March 2016 - 04:29 PM

Macros killed my dog and keyed my car. And they overcooked my pasta. Those jackholes.

#120 Revis Volek

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Posted 03 March 2016 - 05:04 PM

View PostMead, on 03 March 2016 - 04:29 PM, said:

Macros killed my dog and keyed my car. And they overcooked my pasta. Those jackholes.



I draw the line at over cooked pastas.....pff.





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