

Macros
#81
Posted 03 March 2016 - 02:58 PM
#82
Posted 03 March 2016 - 03:05 PM
Johnny Z, on 03 March 2016 - 02:58 PM, said:
From here:
http://mwomercs.com/conduct
"USING MACRO SOFTWARE
Keybind macro software and hardware mechanisms are permitted for use as long as such mechanisms still require manual input to initiate and do not fully automate gameplay."
#84
Posted 03 March 2016 - 03:08 PM

Edited by Burke IV, 03 March 2016 - 03:09 PM.
#85
Posted 03 March 2016 - 03:12 PM
Jables McBarty, on 03 March 2016 - 02:55 PM, said:
I agree to a point, the charge mechanic is what makes the gauss fun and engaging to use and other weapon could have similar tweak. Id make th ppc damage charge like a gauss but you can release it when you want for a reduced damage for exemple so it would not be a "cooldown" but rather a damage mechanic, it would make sense that it needs to charge energy to create a ppc and once it reaches its max it release automatically, no holding or the charge. Id leave the lasers as they are since i think they just make sense like that.
#86
Posted 03 March 2016 - 03:13 PM
Burke IV, on 03 March 2016 - 12:51 PM, said:
I honed my timing skills over the years using this:

Now that is so unfair it isn't even funny.

#87
Posted 03 March 2016 - 03:13 PM
cdlord, on 03 March 2016 - 01:46 PM, said:
And how do you "see" a macro being used...
What it gets down to is this, having them them out can tell you that Macros will not cause you to lose to someone using them. They will not make a team better they will not decide a match. I don't need a macro for "circumvent" ghost heat, that is easy is a 1/2 second to circumvent ghost heat. Do it all the time in my 5 LPL banshee. I don't need a macro to sync my guass shots with ppc's not do well with a 6 AC load out. I have been questions about using them in a 6UAC5 direwolf but as others have said putting the same weapons in multiple firing groups and using change fire can make some very macro like looking ac fire.
#88
Posted 03 March 2016 - 03:15 PM
DAYLEET, on 03 March 2016 - 03:12 PM, said:
I agree to a point, the charge mechanic is what makes the gauss fun and engaging to use and other weapon could have similar tweak. Id make th ppc damage charge like a gauss but you can release it when you want for a reduced damage for exemple so it would not be a "cooldown" but rather a damage mechanic, it would make sense that it needs to charge energy to create a ppc and once it reaches its max it release automatically, no holding or the charge. Id leave the lasers as they are since i think they just make sense like that.
I think you should be able to hold laser fire until you overheat so badly you blow your self up. That would be fun.
#90
Posted 03 March 2016 - 03:17 PM
If macros were in game it would be ok.
Edited by Johnny Z, 03 March 2016 - 03:19 PM.
#92
Posted 03 March 2016 - 03:19 PM
Bilbo, on 03 March 2016 - 03:15 PM, said:
That is actually very interesting, it should drain power somewhere though, maybe your engine slows down exponentially.
Bilbo, on 03 March 2016 - 03:18 PM, said:
Edited by DAYLEET, 03 March 2016 - 03:21 PM.
#93
Posted 03 March 2016 - 03:20 PM
Jables McBarty, on 03 March 2016 - 02:55 PM, said:
1. Charging up a gauss
Gauss Charge mechanic is the worst use of a macro, it fires weather you want it to or not.
When you dont use a MACRO if you decided you DON'T want to fire (because a friendly ran in front, or maybe your good shot just turned into a bad one, target died, etc.) all you have to do it keep holding the charge and it resets. The Macro cannot see what happens on the battlefield and just fire Gauss willy nilly with little care of what it hits.
Its actually more often worse then just learning to use the Charge Mechanic with your hands.
#94
Posted 03 March 2016 - 03:20 PM
DAYLEET, on 03 March 2016 - 03:12 PM, said:
I could get behind that PPC logic! I think I've seen that proposed elsewhere.
When I first played MWO's lasers, I thought "This is it." It felt so right, compared to pretty much every other laser in a game (including MW3 and 4) where a laser acts as if it were a projectile rather than a beam of powerful energy used to slice things. But with duration quirks, it feels less and less like that first laser feel I had. While walking to work this morning I proposed to myself "Why not have lasers just be hold-down, like flamers or MGs?" the longer you fire, the longer the cd. Or have exponential heat build-up like with flamers.
#95
Posted 03 March 2016 - 03:21 PM
Johnny Z, on 03 March 2016 - 03:17 PM, said:
If macros were in game it would be ok.
Then anyone using Smurfys instead of the in game Mechlab is a filthy cheater by this definition.
#98
Posted 03 March 2016 - 03:23 PM
Revis Volek, on 03 March 2016 - 03:21 PM, said:
Meh. Smurfy's is a way of organizing thought. You could do Smurfy's on...pen and paper? It doesn't increase "in-match" performance, it just makes decision-making easier. It's sort of like saying "you can't think about this game unless you are logged into the game," or "athletes can't practice."
Practice is fine. Reflection is fine. But when you are actually playing, are you going to test your own performance, or your performance + that of a crutch?
#99
Posted 03 March 2016 - 03:26 PM
Revis Volek, on 03 March 2016 - 03:20 PM, said:
When you dont use a MACRO if you decided you DON'T want to fire (because a friendly ran in front, or maybe your good shot just turned into a bad one, target died, etc.) all you have to do it keep holding the charge and it resets. The Macro cannot see what happens on the battlefield and just fire Gauss willy nilly with little care of what it hits.
Its actually more often worse then just learning to use the Charge Mechanic with your hands.
Oh I agree--I much prefer not having to waste that round and the cooldown--but it appears to be a prevalent use, and as I (think I said) in my post, it's less important of the two.
But it also goes back to my core argument--it matters less how Players X and Y match up against each other than how Player X + Macro matches up against Player X alone.
#100
Posted 03 March 2016 - 03:27 PM
Revis Volek, on 03 March 2016 - 03:21 PM, said:
Then anyone using Smurfys instead of the in game Mechlab is a filthy cheater by this definition.
Ya ya I know where your coming from. Your argument about the gauss macro is that a 1 stage mechanism using a macro is worse than a 3 stage mechanism without. GET REAL.
The charge up was made for a macro and the macro users want it to remain that way even if dishonesty in public is part of the deal.
Edited by Johnny Z, 03 March 2016 - 03:28 PM.
14 user(s) are reading this topic
0 members, 14 guests, 0 anonymous users