Jump to content

Macros


218 replies to this topic

#81 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 03 March 2016 - 02:58 PM

I wont use macros because its cheating.

#82 Bilbo

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 7,864 posts
  • LocationSaline, Michigan

Posted 03 March 2016 - 03:05 PM

View PostJohnny Z, on 03 March 2016 - 02:58 PM, said:

I wont use macros because its cheating.

From here:
http://mwomercs.com/conduct

"USING MACRO SOFTWARE

Keybind macro software and hardware mechanisms are permitted for use as long as such mechanisms still require manual input to initiate and do not fully automate gameplay."


#83 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 03 March 2016 - 03:08 PM

View Postbrophy79, on 03 March 2016 - 12:29 PM, said:

Why are macros still allowed? This is cheating!


Hilarious!

#84 Burke IV

    Member

  • PipPipPipPipPipPipPipPip
  • Guardian
  • Guardian
  • 1,230 posts

Posted 03 March 2016 - 03:08 PM

nevermind :)

Edited by Burke IV, 03 March 2016 - 03:09 PM.


#85 DAYLEET

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 4,316 posts
  • LocationLinoleum.

Posted 03 March 2016 - 03:12 PM

View PostJables McBarty, on 03 March 2016 - 02:55 PM, said:

Honestly, I think it'd make the game more interesting, if each type of weapon had a different firing mechanism.

I agree to a point, the charge mechanic is what makes the gauss fun and engaging to use and other weapon could have similar tweak. Id make th ppc damage charge like a gauss but you can release it when you want for a reduced damage for exemple so it would not be a "cooldown" but rather a damage mechanic, it would make sense that it needs to charge energy to create a ppc and once it reaches its max it release automatically, no holding or the charge. Id leave the lasers as they are since i think they just make sense like that.

#86 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 03 March 2016 - 03:13 PM

View PostBurke IV, on 03 March 2016 - 12:51 PM, said:

Can you fire your AC at time specific intervals with your fingers? Does using the exact timings bring an advantage. Its common sense


I honed my timing skills over the years using this:

Posted Image


Now that is so unfair it isn't even funny. Posted Image

#87 TKSax

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,057 posts
  • LocationNorth Carolina

Posted 03 March 2016 - 03:13 PM

View Postcdlord, on 03 March 2016 - 01:46 PM, said:

Yeah, I talked to my team too and they see lots of macros being used.


And how do you "see" a macro being used...

What it gets down to is this, having them them out can tell you that Macros will not cause you to lose to someone using them. They will not make a team better they will not decide a match. I don't need a macro for "circumvent" ghost heat, that is easy is a 1/2 second to circumvent ghost heat. Do it all the time in my 5 LPL banshee. I don't need a macro to sync my guass shots with ppc's not do well with a 6 AC load out. I have been questions about using them in a 6UAC5 direwolf but as others have said putting the same weapons in multiple firing groups and using change fire can make some very macro like looking ac fire.

#88 Bilbo

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 7,864 posts
  • LocationSaline, Michigan

Posted 03 March 2016 - 03:15 PM

View PostDAYLEET, on 03 March 2016 - 03:12 PM, said:


I agree to a point, the charge mechanic is what makes the gauss fun and engaging to use and other weapon could have similar tweak. Id make th ppc damage charge like a gauss but you can release it when you want for a reduced damage for exemple so it would not be a "cooldown" but rather a damage mechanic, it would make sense that it needs to charge energy to create a ppc and once it reaches its max it release automatically, no holding or the charge. Id leave the lasers as they are since i think they just make sense like that.

I think you should be able to hold laser fire until you overheat so badly you blow your self up. That would be fun.

#89 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 03 March 2016 - 03:17 PM

View PostBurke IV, on 03 March 2016 - 12:58 PM, said:

yeah fair enough, altho you can wedge a match into your keyboard and get the same result Posted Image

Using hardware macros isnt any different. Because harware manufaturers chose that path doesnt make it right


This is 100% macros:

Posted Image

Posted Image

#90 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 03 March 2016 - 03:17 PM

3rd party program is cheating to me. Fought against to many cheaters to waver on this. Its not about other players, I just wouldn't be able to use a 3rd party program is all.

If macros were in game it would be ok.

Edited by Johnny Z, 03 March 2016 - 03:19 PM.


#91 Bilbo

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 7,864 posts
  • LocationSaline, Michigan

Posted 03 March 2016 - 03:18 PM

View PostMystere, on 03 March 2016 - 03:17 PM, said:



This is 100% macros:

Posted Image

Posted Image

That is beautiful. Too bad I can't anchor it to the arms of my recliner. I'd use the hell out of that.

#92 DAYLEET

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 4,316 posts
  • LocationLinoleum.

Posted 03 March 2016 - 03:19 PM

View PostBilbo, on 03 March 2016 - 03:15 PM, said:

I think you should be able to hold laser fire until you overheat so badly you blow your self up. That would be fun.

That is actually very interesting, it should drain power somewhere though, maybe your engine slows down exponentially.



View PostBilbo, on 03 March 2016 - 03:18 PM, said:

That is beautiful. Too bad I can't anchor it to the arms of my recliner. I'd use the hell out of that.
a joystick goes between your legs and nowhere else!! but youll find that most hotas are large plastic square and they hurt like hell, i use a kid, plane pillow thats supposed to go around your neck, i put it on the side and no more bruises lol.

Edited by DAYLEET, 03 March 2016 - 03:21 PM.


#93 Revis Volek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,247 posts
  • Google+: Link
  • Facebook: Link
  • LocationBack in the Pilots chair

Posted 03 March 2016 - 03:20 PM

View PostJables McBarty, on 03 March 2016 - 02:55 PM, said:

Macros are most useful in two major situations:
1. Charging up a gauss





Gauss Charge mechanic is the worst use of a macro, it fires weather you want it to or not.

When you dont use a MACRO if you decided you DON'T want to fire (because a friendly ran in front, or maybe your good shot just turned into a bad one, target died, etc.) all you have to do it keep holding the charge and it resets. The Macro cannot see what happens on the battlefield and just fire Gauss willy nilly with little care of what it hits.


Its actually more often worse then just learning to use the Charge Mechanic with your hands.

#94 Jables McBarty

    Member

  • PipPipPipPipPipPipPipPip
  • 1,035 posts
  • LocationIn the backfield.

Posted 03 March 2016 - 03:20 PM

View PostDAYLEET, on 03 March 2016 - 03:12 PM, said:

I agree to a point, the charge mechanic is what makes the gauss fun and engaging to use and other weapon could have similar tweak. Id make th ppc damage charge like a gauss but you can release it when you want for a reduced damage for exemple so it would not be a "cooldown" but rather a damage mechanic, it would make sense that it needs to charge energy to create a ppc and once it reaches its max it release automatically, no holding or the charge. Id leave the lasers as they are since i think they just make sense like that.


I could get behind that PPC logic! I think I've seen that proposed elsewhere.

When I first played MWO's lasers, I thought "This is it." It felt so right, compared to pretty much every other laser in a game (including MW3 and 4) where a laser acts as if it were a projectile rather than a beam of powerful energy used to slice things. But with duration quirks, it feels less and less like that first laser feel I had. While walking to work this morning I proposed to myself "Why not have lasers just be hold-down, like flamers or MGs?" the longer you fire, the longer the cd. Or have exponential heat build-up like with flamers.

#95 Revis Volek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,247 posts
  • Google+: Link
  • Facebook: Link
  • LocationBack in the Pilots chair

Posted 03 March 2016 - 03:21 PM

View PostJohnny Z, on 03 March 2016 - 03:17 PM, said:

3rd party program is cheating to me. Fought against to many cheaters to waver on this. Its not about other players, I just wouldn't be able to use a 3rd party program is all.

If macros were in game it would be ok.




Then anyone using Smurfys instead of the in game Mechlab is a filthy cheater by this definition.

#96 Jables McBarty

    Member

  • PipPipPipPipPipPipPipPip
  • 1,035 posts
  • LocationIn the backfield.

Posted 03 March 2016 - 03:21 PM

View PostBilbo, on 03 March 2016 - 03:15 PM, said:

I think you should be able to hold laser fire until you overheat so badly you blow your self up. That would be fun.


Lol, didn't even read this when I put my post down. YES I AGREE!

#97 Bilbo

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 7,864 posts
  • LocationSaline, Michigan

Posted 03 March 2016 - 03:21 PM

View PostDAYLEET, on 03 March 2016 - 03:19 PM, said:


That is actually very interesting, it should drain power somewhere though, maybe your engine slows down exponentially.

I think the heat would be enough. Just keep it ticking up every couple milliseconds.

#98 Jables McBarty

    Member

  • PipPipPipPipPipPipPipPip
  • 1,035 posts
  • LocationIn the backfield.

Posted 03 March 2016 - 03:23 PM

View PostRevis Volek, on 03 March 2016 - 03:21 PM, said:

Then anyone using Smurfys instead of the in game Mechlab is a filthy cheater by this definition.


Meh. Smurfy's is a way of organizing thought. You could do Smurfy's on...pen and paper? It doesn't increase "in-match" performance, it just makes decision-making easier. It's sort of like saying "you can't think about this game unless you are logged into the game," or "athletes can't practice."

Practice is fine. Reflection is fine. But when you are actually playing, are you going to test your own performance, or your performance + that of a crutch?

#99 Jables McBarty

    Member

  • PipPipPipPipPipPipPipPip
  • 1,035 posts
  • LocationIn the backfield.

Posted 03 March 2016 - 03:26 PM

View PostRevis Volek, on 03 March 2016 - 03:20 PM, said:

Gauss Charge mechanic is the worst use of a macro, it fires weather you want it to or not.

When you dont use a MACRO if you decided you DON'T want to fire (because a friendly ran in front, or maybe your good shot just turned into a bad one, target died, etc.) all you have to do it keep holding the charge and it resets. The Macro cannot see what happens on the battlefield and just fire Gauss willy nilly with little care of what it hits.

Its actually more often worse then just learning to use the Charge Mechanic with your hands.


Oh I agree--I much prefer not having to waste that round and the cooldown--but it appears to be a prevalent use, and as I (think I said) in my post, it's less important of the two.

But it also goes back to my core argument--it matters less how Players X and Y match up against each other than how Player X + Macro matches up against Player X alone.

#100 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 03 March 2016 - 03:27 PM

View PostRevis Volek, on 03 March 2016 - 03:21 PM, said:





Then anyone using Smurfys instead of the in game Mechlab is a filthy cheater by this definition.


Ya ya I know where your coming from. Your argument about the gauss macro is that a 1 stage mechanism using a macro is worse than a 3 stage mechanism without. GET REAL.

The charge up was made for a macro and the macro users want it to remain that way even if dishonesty in public is part of the deal.

Edited by Johnny Z, 03 March 2016 - 03:28 PM.






14 user(s) are reading this topic

0 members, 14 guests, 0 anonymous users