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#21 Lostdragon

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Posted 03 March 2016 - 12:57 PM

View PostBurke IV, on 03 March 2016 - 12:53 PM, said:


so why do you need teh macro?


I don't use any macros because I don't need them and I have hardware with built in macro support. The only thing I've considered creating a macro for recently is TAG toggle, which really needs to be in the game as an option.

#22 CDLord HHGD

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Posted 03 March 2016 - 12:57 PM

View Postcdlord, on 03 March 2016 - 12:52 PM, said:

It's not cheating but it is exploiting.

Let me explain a little. I have seen macros that time shots perfectly so UACs don't jam and for Gauss charge perfectly. Things I will never be able to do. Things most people can never do without assistance. This is why I call them exploiting. Exploiting a flawed system.

#23 Oderint dum Metuant

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Posted 03 March 2016 - 12:57 PM

View PostRender, on 03 March 2016 - 12:55 PM, said:

Why are you people lying that it is not an advantage... It Totally Is.. and you Use It!!
It lets you fire the Max amount of times without overheating!

It needs to be In Game... Only solution.


Can't tell if stupidity.....or sarcasm.

#24 Burke IV

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Posted 03 March 2016 - 12:58 PM

View PostLostdragon, on 03 March 2016 - 12:57 PM, said:

I don't use any macros because I don't need them and I have hardware with built in macro support. The only thing I've considered creating a macro for recently is TAG toggle, which really needs to be in the game as an option.


yeah fair enough, altho you can wedge a match into your keyboard and get the same result Posted Image

Using hardware macros isnt any different. Because harware manufaturers chose that path doesnt make it right

Edited by Burke IV, 03 March 2016 - 12:59 PM.


#25 Mead

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Posted 03 March 2016 - 12:59 PM

View PostRender, on 03 March 2016 - 12:55 PM, said:

Why are you people lying that it is not an advantage... It Totally Is.. and you Use It!!
It lets you fire the Max amount of times without overheating!

It needs to be In Game... Only solution.

No it doesn't.

#26 CDLord HHGD

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Posted 03 March 2016 - 12:59 PM

View PostBurke IV, on 03 March 2016 - 12:58 PM, said:


yeah fair enough, altho you can wedge a match into your keyboard and get the same result Posted Image

I built a Lego contraption! :P

#27 Dread Render

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Posted 03 March 2016 - 01:00 PM

View PostOderint dum Metuant, on 03 March 2016 - 12:57 PM, said:

Can't tell if stupidity.....or sarcasm.


OMG... If it did not help, no one would use it and we would not be talking about it...
You just think if you keep lying about it eventually peeps will believe you.

#28 Revis Volek

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Posted 03 March 2016 - 01:01 PM

View PostBurke IV, on 03 March 2016 - 12:53 PM, said:


so why do you need teh macro?



You dont NEED it, i have never used a macro in my life to date. But i dont think there is an issue with the lazy or bads that want to use them.

Nothing their macros do that my fingers cannot, maybe they can get a few EXTRA shots out of a UAC before it JAMS due to being more consistent but i have never had it be an issue to date.

#29 Mcgral18

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Posted 03 March 2016 - 01:01 PM

View Postcdlord, on 03 March 2016 - 12:57 PM, said:

Let me explain a little. I have seen macros that time shots perfectly so UACs don't jam and for Gauss charge perfectly. Things I will never be able to do. Things most people can never do without assistance. This is why I call them exploiting. Exploiting a flawed system.


The first one hasn't been possible for years (2013, IIRC, with the 1.1 cooldown UAC5)

The second, I've never tried, nor want to. I guess I can see the appeal of
If held, shoot at 0.76s
If released, release


But I don't mind being able to hold the shot. In fact, I prefer that option.

#30 TKSax

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Posted 03 March 2016 - 01:01 PM

View PostRender, on 03 March 2016 - 12:55 PM, said:

Why are you people lying that it is not an advantage... It Totally Is.. and you Use It!!
It lets you fire the Max amount of times without overheating!

It needs to be In Game... Only solution.


I do that all the time with out a macro... whats the issue?

How do you know if they are an advantage if you never used them. I experimented with them, saw they really did nothing I could not do in game and stopped using them. They AC one had a nice steady rate of fire, and sounded great, but it was just not flexible enough.

View Postcdlord, on 03 March 2016 - 12:57 PM, said:

Let me explain a little. I have seen macros that time shots perfectly so UACs don't jam and for Gauss charge perfectly. Things I will never be able to do. Things most people can never do without assistance. This is why I call them exploiting. Exploiting a flawed system.


The UAC does not work like that anymore, PGI changed after it was pointed out what the macro could. Gauss Charge is easy I can fire them pretty consistently, and sync them with other weapons. The gauss one had a large down side of once you set it in motion if what you were firing at was gone you just wasted ammo.

Edited by TKSax, 03 March 2016 - 01:02 PM.


#31 Bilbo

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Posted 03 March 2016 - 01:02 PM

View PostRender, on 03 March 2016 - 12:55 PM, said:

Why are you people lying that it is not an advantage... It Totally Is.. and you Use It!!
It lets you fire the Max amount of times without overheating!

It needs to be In Game... Only solution.

What are you even talking about? Fire what max amount of times? You realize there is a convenient bar on the HUD that informs you when you should stop firing weapons, right?

#32 CDLord HHGD

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Posted 03 March 2016 - 01:03 PM

View PostMcgral18, on 03 March 2016 - 01:01 PM, said:


The first one hasn't been possible for years (2013, IIRC, with the 1.1 cooldown UAC5)

The second, I've never tried, nor want to. I guess I can see the appeal of
If held, shoot at 0.76s
If released, release


But I don't mind being able to hold the shot. In fact, I prefer that option.

I've seen a UAC macro as recently as a couple weeks ago. I have also seen them in a chain-fire scenario to cycle AC2s way faster than normal chainfire. Seen a DWF like this lobing LBX2 like a sandblaster.

Edited by cdlord, 03 March 2016 - 01:03 PM.


#33 Revis Volek

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Posted 03 March 2016 - 01:05 PM

View PostRender, on 03 March 2016 - 12:55 PM, said:

Why are you people lying that it is not an advantage... It Totally Is.. and you Use It!!
It lets you fire the Max amount of times without overheating!

It needs to be In Game... Only solution.



and without a macro you cant fire "max amount of time without overheating"?


Please explain to me how a macro suddenly makes you mech more heat efficient, have bigger alphas and do more dmg?


Tin foil hat much? I bet you play against macro users ALLLLLL THE TIME and dont even know it.

View Postcdlord, on 03 March 2016 - 01:03 PM, said:

I've seen a UAC macro as recently as a couple weeks ago. I have also seen them in a chain-fire scenario to cycle AC2s way faster than normal chainfire. Seen a DWF like this lobing LBX2 like a sandblaster.



You can do that WITHOUT THE MACROS!

I do with with LBX and AC2's on my DWF all the time, send em a friend request and i will show you in a pvt lobby anytime you want.

#34 Oderint dum Metuant

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Posted 03 March 2016 - 01:05 PM

News at 10.

High resolution monitors and mice with more than 2 primary buttons now banned from MWO due to being classed as an exploit.

#35 CDLord HHGD

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Posted 03 March 2016 - 01:07 PM

View PostRevis Volek, on 03 March 2016 - 01:05 PM, said:



and without a macro you cant fire "max amount of time without overheating"?


Please explain to me how a macro suddenly makes you mech more heat efficient, have bigger alphas and do more dmg?


Tin foil hat much? I bet you play against macro users ALLLLLL THE TIME and dont even know it.




You can do that WITHOUT THE MACROS!

I do with with LBX and AC2's on my DWF all the time, send em a friend request and i will show you in a pvt lobby anytime you want.

True, you can lob AC2s without a macro. A Macro makes it far easier though than button mashing constantly. It simplifies a specific in-game mechanic.

#36 Revis Volek

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Posted 03 March 2016 - 01:07 PM

View PostOderint dum Metuant, on 03 March 2016 - 01:05 PM, said:

News at 10.

High resolution monitors and mice with more than 2 primary buttons now banned from MWO due to being classed as an exploit.



Anything outside a potato of a laptop cant be used to play on either....No desktops, no Gaming computers, only Dells and compaqs from the early 2000's.

#37 Dread Render

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Posted 03 March 2016 - 01:08 PM

View PostBilbo, on 03 March 2016 - 01:02 PM, said:

What are you even talking about? Fire what max amount of times? You realize there is a convenient bar on the HUD that informs you when you should stop firing weapons, right?


When I am in a game i get pumped up and want to fire, fire fire. Now I admit I have not even looked for these macros and I never used them... but it sounds like it would help me and people like me who loose dexterity when excited.
So they should be In Game, thats all i am saying here. We All should get to use them or No One should use them.

#38 TKSax

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Posted 03 March 2016 - 01:09 PM

View PostRender, on 03 March 2016 - 01:08 PM, said:


When I am in a game i get pumped up and want to fire, fire fire. Now I admit I have not even looked for these macros and I never used them... but it sounds like it would help me and people like me who loose dexterity when excited.
So they should be In Game, thats all i am saying here. We All should get to use them or No One should use them.


https://autohotkey.com/ If your gaming mouse/keyboard does not have macro software already.

Done

#39 CDLord HHGD

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Posted 03 March 2016 - 01:09 PM

View PostOderint dum Metuant, on 03 March 2016 - 01:05 PM, said:

News at 10.

High resolution monitors and mice with more than 2 primary buttons now banned from MWO due to being classed as an exploit.

Getting a bit obtuse aren't you?

#40 Lostdragon

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Posted 03 March 2016 - 01:12 PM

View PostBurke IV, on 03 March 2016 - 12:58 PM, said:


yeah fair enough, altho you can wedge a match into your keyboard and get the same result Posted Image

Using hardware macros isnt any different. Because harware manufaturers chose that path doesnt make it right


The thing is the people saying macros are not a big deal are right. They don't confer an advantage except for people who have poor motor skills or that have not built up muscle memory for timing weapons. They are also virtually impossible to reliably detect. The best thing PGI can do is design the game so that macros are not necessary for things to work, and for the most part they have done that. There is still some work to be done in that area (TAG toggle and group chain fire come to mind), but macros are hardly necessary to do well in MWO.

Edited by Lostdragon, 03 March 2016 - 01:13 PM.






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