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4 Stomps In A Row


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#21 Dan Nashe

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Posted 04 March 2016 - 02:08 PM

I would also point out not all 12-0 stomps are skill differences. I have seen the same 12 players deathballs perfectly and wander around like headless cats in the same day.

But I will say this: if something feels this bad, track all your matches.
W/L, Kill-Kill ratio, map, mode, and group guesstimate. (12 one unit tag, clearly 12 man. 12 Kurita? I've seen 3 kurita groups put in the same game randomly, but I also group with anyone in Kurita TS. Tonnage is a hint).

You know what I want to see? Earnings bonuses for fighting teams/good players.



Every person on the opposing team in the same group over 6? Plus 10% earnings.

Then look at opposing team w/l record for last 20 games. Plus 5% meanings for every .5 it is over 1.0.

Then you would (a) know the size of biggest opposing group, (B) know how they have been doing overall, (c) get rewarded for fighting hard against a 13 man premade with a 10-0 record (umm math it to a baseline of 1-1, then add 20 games, cap it at 50%, whatever) (d) be encouraged for groups bigger than 6 to sync drop (two 7 man groups can't be on the same team). Reward big groups seeking each other out.

(Note it cannot be based on your own stats, because you can purposely tank rating).
/thoughts



#22 Monkey Lover

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Posted 04 March 2016 - 02:15 PM

They killed you in their medium mechs? What really hurts is when you get two good 6man teams running assaults and heavy mechs.

Or you get 6,2 man groups who murder ball with 8+ assaults.

Russ murdered the 12 man buggy man.



#23 DarkBazerker

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Posted 04 March 2016 - 02:49 PM

Sometimes life gives you lemons. Just type gg and move on with your life. Posted Image

#24 Nightmare1

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Posted 04 March 2016 - 02:55 PM

View Postzachyattacky, on 03 March 2016 - 06:36 PM, said:

Had time to play for 2 hours tonight, stomped 4 times in a row due to 12 man premades... super tons of fun, weeknights have really sucked lately due to this problem... Am I the only one who notices the trend?



Try six stomps in a row, as a 12-man, because you're a bunch of casuals who aren't good enough to beat multiple small group comp units with their stupid tonnage advantages and meta cheese builds.

That's where the real frustration lies.

#25 pbiggz

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Posted 04 March 2016 - 03:01 PM

Posted Image

#26 Bud Crue

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Posted 04 March 2016 - 03:18 PM

Man the harshness on the threads lately. Dude's just trying to say that the match maker seems off and we all jump his $hit.


#27 Korak18

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Posted 04 March 2016 - 03:19 PM

Match Maker is not even close to doing it right.I'm talking PUG's here.
Teams are very rarely competitive. Way too many stomps. Lucky to get 3 kills from team and I usually get at least 1 of them.
I try to give basic instructions but then again it just gets tiring match after match training nubs for PGI.Besides they do not listen anyways.
Peeps drop and run off doing their own thing. You know it's gonna be a losing slog 2-3 min in....sigh....
What's the point in having ranking when MM is for crap.I've dropped down in ranking in just the last few days because of this. .2 outa 10 is a win..
Not fun.
No more money outa me till fixed...

Just my 2 cents...

#28 Monkey Lover

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Posted 04 March 2016 - 03:28 PM

View PostNightmare1, on 04 March 2016 - 02:55 PM, said:



Try six stomps in a row, as a 12-man, because you're a bunch of casuals who aren't good enough to beat multiple small group comp units with their stupid tonnage advantages and meta cheese builds.

That's where the real frustration lies.


I'm surprised you got them to stick around. After only a few gsmes of mix units over on Marik TS they will quit. Then we get back to 6-8 people and we start winning again.

#29 Nightmare1

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Posted 04 March 2016 - 03:42 PM

View PostMonkey Lover, on 04 March 2016 - 03:28 PM, said:

I'm surprised you got them to stick around. After only a few gsmes of mix units over on Marik TS they will quit. Then we get back to 6-8 people and we start winning again.


Well, we're all in the same Unit. We have some T1 and T2 top guns and then a lot of T3 and under. What winds up happening, is that some nights we'll have a lot of the top guns on and do pretty well in large groups (usually not 12-mans). Other nights, we'll have a lot of T5 through T3s online and only do so-so with large groups. When we get 12-mans, which is rare since most of our people have RL stuff that keeps them from being on regularly, they tend to be composed of the T4-T2 pilots. What normally happens then, is that we have a bunch of relatively new players, players with sub-par equipment, and unskilled players running with some high tier pilots. Because of the two or three high tier pilots, the MM decides that we need to face three four mans from comp Unit. Hilarity ensues for the overtonned comp groups while our undertonned 12-man gets smashed.

Seriously, I wish that PGI had a mechanic for the tonnage limit that would give you five bonus tons for each T5 or T4 pilot on your team; 'cause when your 1 Awesome/Zeus/Victor has to take on five enemy Dires/Atlases/KGC/etc., it's just not a fun day. And you're right; it does make it hard for some of the pilots to stick around. As a T2 and a Leader for my Unit, I feel like I have an obligation to stick it out and try to help the T5-T3 pilots under me. However, there are some times when I want to just grab some of our T2-T1 pilots and do small group drops like I see a lot of the comp Units doing, just to grind for the C-bills and KDR.

#30 Cato Phoenix

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Posted 04 March 2016 - 04:01 PM

Yeah, it's not bad til you have 6-10 stomps and you're consistently the only one with damage/kills on your team.

#31 Sandpit

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Posted 04 March 2016 - 06:13 PM

View Postzachyattacky, on 04 March 2016 - 01:42 PM, said:

Okay, first of all I'm not looking for condolences lol

-this is in the quick play (NOT CW)

I typically play assault mechs, so I just go were the team goes, if the team even sticks together
-no lurm boating here haha

I played more than 4 games in two hours, just that half hour of play was the most rough

By stomp I'm talking my team only got 1-3 kills, and the matches are over very quickly due to coordination from the other team, yes in quick play streaks of losses are common. I don't mind losing by any means as long as we at least put up a fight.

It just seems the match maker is very iffy lately. I guess I should have blamed match maker more than the 12 man groups.. but regardless it just seems when a bunch of randies get thrown against a 12 man they all panic and forget how to play

well here's where personal bias comes in. You got 4 in a roll but you obviously had other games throughout that 2 hours that weren't. It happens sometimes

#32 Lugh

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Posted 04 March 2016 - 08:42 PM

Poor baby. I am sorry for your duress when you are facing nothing but SJR , EMP and 228 all night long every night. and winning very seldom. Then you will have my sympathy.

Edited by Lugh, 04 March 2016 - 08:42 PM.


#33 Metus regem

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Posted 04 March 2016 - 09:02 PM

View PostRestosIII, on 03 March 2016 - 07:12 PM, said:

4 stomps? That's it? No offense, but that's nothing compared to the horrible streaks that have happened to me and, I assume (Please don't tell me it's just me) other people here on the forums have had consistently before. Ever lost literally every game for a week straight, with 20+ games each day of said week? I have. Those were dark days.


I went on a month long losing streak a while back, close to 100 drops between quick play and CW... Then I got my good luck charm (WHM-6R) and been on a winning streak since she dropped.

#34 Zolaz

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Posted 05 March 2016 - 05:27 AM

I think my record is 12 stomps in a row. Sometimes, it pays just to log off from MWO and play something else.





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