4 Stomps In A Row
#21
Posted 04 March 2016 - 02:08 PM
But I will say this: if something feels this bad, track all your matches.
W/L, Kill-Kill ratio, map, mode, and group guesstimate. (12 one unit tag, clearly 12 man. 12 Kurita? I've seen 3 kurita groups put in the same game randomly, but I also group with anyone in Kurita TS. Tonnage is a hint).
You know what I want to see? Earnings bonuses for fighting teams/good players.
Every person on the opposing team in the same group over 6? Plus 10% earnings.
Then look at opposing team w/l record for last 20 games. Plus 5% meanings for every .5 it is over 1.0.
Then you would (a) know the size of biggest opposing group, ( know how they have been doing overall, (c) get rewarded for fighting hard against a 13 man premade with a 10-0 record (umm math it to a baseline of 1-1, then add 20 games, cap it at 50%, whatever) (d) be encouraged for groups bigger than 6 to sync drop (two 7 man groups can't be on the same team). Reward big groups seeking each other out.
(Note it cannot be based on your own stats, because you can purposely tank rating).
/thoughts
#22
Posted 04 March 2016 - 02:15 PM
Or you get 6,2 man groups who murder ball with 8+ assaults.
Russ murdered the 12 man buggy man.
#23
Posted 04 March 2016 - 02:49 PM
#24
Posted 04 March 2016 - 02:55 PM
zachyattacky, on 03 March 2016 - 06:36 PM, said:
Try six stomps in a row, as a 12-man, because you're a bunch of casuals who aren't good enough to beat multiple small group comp units with their stupid tonnage advantages and meta cheese builds.
That's where the real frustration lies.
#25
Posted 04 March 2016 - 03:01 PM
#26
Posted 04 March 2016 - 03:18 PM
#27
Posted 04 March 2016 - 03:19 PM
Teams are very rarely competitive. Way too many stomps. Lucky to get 3 kills from team and I usually get at least 1 of them.
I try to give basic instructions but then again it just gets tiring match after match training nubs for PGI.Besides they do not listen anyways.
Peeps drop and run off doing their own thing. You know it's gonna be a losing slog 2-3 min in....sigh....
What's the point in having ranking when MM is for crap.I've dropped down in ranking in just the last few days because of this. .2 outa 10 is a win..
Not fun.
No more money outa me till fixed...
Just my 2 cents...
#28
Posted 04 March 2016 - 03:28 PM
Nightmare1, on 04 March 2016 - 02:55 PM, said:
Try six stomps in a row, as a 12-man, because you're a bunch of casuals who aren't good enough to beat multiple small group comp units with their stupid tonnage advantages and meta cheese builds.
That's where the real frustration lies.
I'm surprised you got them to stick around. After only a few gsmes of mix units over on Marik TS they will quit. Then we get back to 6-8 people and we start winning again.
#29
Posted 04 March 2016 - 03:42 PM
Monkey Lover, on 04 March 2016 - 03:28 PM, said:
Well, we're all in the same Unit. We have some T1 and T2 top guns and then a lot of T3 and under. What winds up happening, is that some nights we'll have a lot of the top guns on and do pretty well in large groups (usually not 12-mans). Other nights, we'll have a lot of T5 through T3s online and only do so-so with large groups. When we get 12-mans, which is rare since most of our people have RL stuff that keeps them from being on regularly, they tend to be composed of the T4-T2 pilots. What normally happens then, is that we have a bunch of relatively new players, players with sub-par equipment, and unskilled players running with some high tier pilots. Because of the two or three high tier pilots, the MM decides that we need to face three four mans from comp Unit. Hilarity ensues for the overtonned comp groups while our undertonned 12-man gets smashed.
Seriously, I wish that PGI had a mechanic for the tonnage limit that would give you five bonus tons for each T5 or T4 pilot on your team; 'cause when your 1 Awesome/Zeus/Victor has to take on five enemy Dires/Atlases/KGC/etc., it's just not a fun day. And you're right; it does make it hard for some of the pilots to stick around. As a T2 and a Leader for my Unit, I feel like I have an obligation to stick it out and try to help the T5-T3 pilots under me. However, there are some times when I want to just grab some of our T2-T1 pilots and do small group drops like I see a lot of the comp Units doing, just to grind for the C-bills and KDR.
#30
Posted 04 March 2016 - 04:01 PM
#31
Posted 04 March 2016 - 06:13 PM
zachyattacky, on 04 March 2016 - 01:42 PM, said:
-this is in the quick play (NOT CW)
I typically play assault mechs, so I just go were the team goes, if the team even sticks together
-no lurm boating here haha
I played more than 4 games in two hours, just that half hour of play was the most rough
By stomp I'm talking my team only got 1-3 kills, and the matches are over very quickly due to coordination from the other team, yes in quick play streaks of losses are common. I don't mind losing by any means as long as we at least put up a fight.
It just seems the match maker is very iffy lately. I guess I should have blamed match maker more than the 12 man groups.. but regardless it just seems when a bunch of randies get thrown against a 12 man they all panic and forget how to play
well here's where personal bias comes in. You got 4 in a roll but you obviously had other games throughout that 2 hours that weren't. It happens sometimes
#32
Posted 04 March 2016 - 08:42 PM
Edited by Lugh, 04 March 2016 - 08:42 PM.
#33
Posted 04 March 2016 - 09:02 PM
RestosIII, on 03 March 2016 - 07:12 PM, said:
I went on a month long losing streak a while back, close to 100 drops between quick play and CW... Then I got my good luck charm (WHM-6R) and been on a winning streak since she dropped.
#34
Posted 05 March 2016 - 05:27 AM
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