Shalune, on 04 March 2016 - 04:52 AM, said:
http://www.twitch.tv...ames/v/52189164
Look, I'm usually one of the more optimistic people to jump in and play devil's advocate on PGI's behalf. I think a lot of people in this community have clear biases and like to jump to conclusions.
That said, what I saw on stream is probably the single worst execution of a shooter/action game mode I've seen for a major release.
All of the flaws people are shouting about appear very real and blatant. There appears to be no way to win on the objective without killing the entire enemy team. Once this is done there is literally no way the exterminated team can win through the objective, but the victorious team still needs to spend a sum total of 5 minutes in the circle. And since damage taken disables your ability to cap for 5 seconds there will be little to no cap built up before one team is dead.
If you want an example of a good king of the hill mode in a similar format, look to Star Conflict. Here's how it works there:
- cap point appears, teams fight over it
- capping can be done under fire
- at set intervals the cap position instantly changes to a distant location
The changing location thing is great because it means one team can recognize and accept they've lost one engagement and choose to preempt their opponents in moving to the next location. The team that's ahead could also do this, but they risk either splitting their forces or leaving the current node undefended. I think something along these lines could suit MWO well as it'd give a clear role to mobility while not excluding traditionally slow heavy hitters.
Perhaps you could change your OP to make it more open for a real discussion, by first presenting their twitch stream.
The way it is now, it just doesnt allow a reasonable objective discussion about it, but covers it in bad taste instead.
You still can post your own youtube video later in the OP. Change the title to "PGI demonstrates Domination gamemode on stream" or something alike.
About the gamemode: They need to change the timings. 3 minutes max to capture it. Getting shot pauses it for one second only. Getting the omega "thingy" destroyed adds another 90 or 120 seconds.
And of course, if the enemy is dead, the match is won.
Edited by TexAce, 04 March 2016 - 05:00 AM.