Lostdragon, on 04 March 2016 - 08:42 AM, said:
https://youtu.be/EqytdpENjfU
That's also called a good rounded force composition. Using lurms to batter and take down armor while enemy's close, then letting the close range weapons chew them up.
lurms are more of a tactical weapon as opposed to "damage' weapon. They're used (at least by an experienced pilot) as denial weapons, herding enemy forces, locating mechs through ams fire, etc.
On a team of 12, if you have 2-3 decent lurm boats, you're going to give the other team headaches if your team is decently coordinated because in order to close on those lurmn boats you're going to have to fight through a bunch of mechs that aren't carrying lurms.
I've literally seen teams moan and groan about lurms when they were only facing off against 2 mechs carrying 4-6 tubes between them. It was just a matter of cycling targets, firing in chain, and keeping a steady stream going. The other team just assumed there were tons of lurms.
It's great that lurms are a viable weapon just like the other weapon systems in this game. They're also the only weapon in the game that has direct and specific hard counters to it. ECM and AMS
1 good ecm pilot and a few AMS will really ruin a lurm boats day many times.
Unless that lurm boat is actually supported by a team that understands that.