Guys,
I have been playing lots of scout matches and have settled on two mechs that really seem to make scouting easy. The first mech is the blackjack 1-x. I name this the best choice since its speed and tank-i-ness are great. The trick with this build is to twist and to make sure you get the flamers on the streak-boats as fast as you can. Once you get a few seconds of flamers on them you smpl them to death. your modules are your choice, but radar dep and SMPL range are a must.
The second is the standard Griffon 2N that I have been using. Although its slower than the 1-x it is still plenty fast and once a mech is shut-down with the flamers you can blow them apart pretty quick from close range with the SRMs. Your left arm is supposed to take the first hit as you close the distance and is meant to be lost. Just remember to watch the heat from the flamers or you may leave yourself short of heat to fire the SRM6s. Because of the heat this generates I would suggest carrying a cool-shot in case things get bad.
You will notice that they both have XL engines -- that means you really have to be aware of twisting. When you are using the flamers don't hold them on one part of the enemy mech but keep twisting -- you want the heat from the flamers not point-specific damage. Both of these mechs are very xl engine friendly if you just remember to keep moving.
While I like some of our light mechs, like the oxide and firestarter, they are best if kept to only 1 in a drop. You can't beat the extra armor in scouting when the final melee happens.
EDIT:
This CN9-D has been rocking it as well in case you don't have the other mechs
Edited by nehebkau, 30 April 2016 - 11:17 AM.