Mech The Dane, on 18 April 2016 - 01:18 PM, said:
I hear ya.
It's just hard to figure out where to start on the easing up without the entire thing falling apart. A big problem is identifying when a person is competent enough with the underlying meta-reasons the build exists to make alterations to their own build that wont be detrimental.
As to your Grasshopper question. The original builds I posted for the GHR and BLK were cooler builds. I didn't want players new to chassis to pick up their hotter builds and constantly over-heat themselves. The GHR as listed is cooler, has more armor and more JJ's than the other more weapon friendly options. Just a more forgiving mech for people picking up the GHR.
That was the thinking. But you are right there are cases where other builds are just as good if not better (in experienced hands). I am actually in the process of getting a website built that adds more builds for each mech.. but it's taking some time cuz the guy building it (Chimmy) is trying to graduate from college right now.
I think the point is, that these builds are mostly small changes that add greater difficulty and reward to the original one posted. I can see myself saying something like "as long as its speed, JJ's and firepower are above a certain threshold then any configuration works." But then I become afraid someone will do terrible things to their 'mech and I decide to hold out for a bit.
I couldn't agree more. It's really hard to know when/where/how to loosen the reigns when dealing with a wide variance of know-how and experience.
I'd figured the heat efficiency was the driver on the Grasshopper. I can track right along with that reasoning.
Syncing up the cooling and dps numbers on the BL-K and GHR builds (without sacrificing too much alpha if possible) seems just about right. The trick is that smurfy's doesn't factor quirks and modules into the heating and dps calcs. That'd be better done via spreadsheet warfare, or even Awemech. Then again, they are different mechs, so it's already getting into that "where to flex it" zone by having both of them. Having multiple 'Hopper builds is above and beyond reasonable.
Tarogato, on 18 April 2016 - 01:38 PM, said:
Simply put, you can have a laser in the arm to deal with UAVs, or you can keep lasers in your torsos to protect them. I feel like there is plenty of flexibility in regards to exactly how you mount your weapons, how many JJs, heatsinks, and even the exact engine rating by 1-2 tons. But while I hate to sound patronising, we try to stick with recommending one build exactly because not everybody understands the compromises between the various deviations, or some may take it so far that is deviates too much from the synergy we're trying to accomplish.
Eh, just because you have 2 and 2 in the torsos doesn't mean you fire them as 2 and 2. I actually hadn't realised you had the arm'd version of the build up, just assumed for the torso version. My weapon groups are set up so that left click is three lasers favouring the left side and right click is three lasers favouring right. I wrongly assumed that was common knowledge, perhaps.
I don't think it's patronizing at all, regardless of whether it reads as such to some. Wanting folks to stay close to the standard is exactly the nuts and bolts of working toward a synced deck. Coordination OP. The closer to standard the better.
I run the lasers grouped on the 5K the way both of you described. I have them in the torsos, with groups set up for 3 (both high+low left), 3 (both high+low right), 2 left, 2 right, and chain fire (rarely adviseable). My mouse gives me enough flexibility to do this, and when I pug in it, the options are nice.
I'd actually assumed the UAV option was the reason, but I can see how it was built that way based on Dane's description of his thinking. Think it matters which side it's built on? I'd say no by reflex, while leaning toward having it on the right arm to match the way the LPL build plays (right-sided, that is).
Thanks for the feedback. I don't want to derail the thing at all, and I don't want to unravel your hard work. It occurs to me while writing this that I hope that seeing the "why" behind it will help folks buy in a bit better, knowing that it's pretty thoughtfully done.
This looks good guys. Now to get my microphone sorted out so I can contribute in TS.