Official Royal Kungsarme Mechs : Builds And Dropdeck Composition
#41
Posted 06 March 2016 - 01:37 PM
#42
Posted 06 March 2016 - 04:37 PM
Also we would let the rka majors set those tags.
The proposed deck is very similar to our recommended is deck. Lovin it. Sweet if we could fields several companies of these on a big offensive
#43
Posted 06 March 2016 - 06:05 PM
Something for people to work towards.
#44
Posted 06 March 2016 - 06:22 PM
Mech The Dane, on 06 March 2016 - 06:05 PM, said:
Something for people to work towards.
People like ladder progression. The lack of it is a big part of why CW feels like it has 'no purpose'. No goals to work toward.
Having a progression of awards for performance, confirmed ability to post up in and perform in skill tiered decks, that's all very good stuff. Nothing 'required' about it, just some goals and skill milestones for people to work toward.
#45
Posted 06 March 2016 - 10:34 PM
But I don't have enough mech bays, not even close... Maybe I should buy 4 bays. I'll give it a thought.
Edited by DavidStarr, 07 March 2016 - 01:48 AM.
#46
Posted 07 March 2016 - 04:28 AM
DavidStarr, on 06 March 2016 - 10:34 PM, said:
But I don't have enough mech bays, not even close... Maybe I should buy 4 bays. I'll give it a thought.
All mechs and builds in both of those dropdecks are excellent in regular play too.
#47
Posted 07 March 2016 - 06:18 AM
Think I'll keep a close eye on how this initiative develops, and if people in my timezone do start dropping unified decks (esp. the stormtrooper one) - I'll pour some $$$ in and join.
Edited by DavidStarr, 07 March 2016 - 06:18 AM.
#48
Posted 07 March 2016 - 06:35 AM
(including the muscles and thors hammer)
Edited by Kin3ticX, 07 March 2016 - 06:37 AM.
#50
Posted 07 March 2016 - 11:39 AM
CW is still kind of a grind it out game... so for me using XL engines in anything bigger than a medium mech is gimping your dropdeck and risking your longevity in the fight. Shadowhawks seem to be an exception as they spread damage better than most mechs with an XL... but I only run it like that for hot maps with UAC5/AC5 builds.
I know that CW is dominated by laser vomit builds, but there are still reasons to develop IS Dakka builds for the hot maps and for brawling or for stopping gen rushes (you can fire continuously without overheating).
I've really had fun using Marauders lately with standard engines, specifically the 3R w 3AC5s and the Bounty Hunter with AC20. High mounts for the ballistics. They tank well due to the side torso shape. The nice thing is that they have good durability and enough energy hardpoints to mount a decent number of medium lasers, and they work very well on most maps regardless of temperature.
BOUNTY HUNTER II (tip: put the AC20 and Medium pulse on 1 trigger, Mediums on the other 1 or 2 triggers)
I'm also surprised that the Zeus was left off the list... they tank and play very well for an 80 ton mech. You have a good shield side and a center mount for a Large Pulse laser so that you can "Zombie mech" until the end...
ZEU-9S
Edited by Gaussfather, 07 March 2016 - 12:26 PM.
#51
Posted 07 March 2016 - 12:16 PM
DavidStarr, on 07 March 2016 - 06:18 AM, said:
Think I'll keep a close eye on how this initiative develops, and if people in my timezone do start dropping unified decks (esp. the stormtrooper one) - I'll pour some $$$ in and join.
I definitely recommend newer players only worry about the Beginner Drop. Thunderbolts and Blackjacks should be a sound investment for players of any skill level in CW.
The advanced deck is best served by more veteran players.
#53
Posted 07 March 2016 - 02:31 PM
Just realized that I didn't clarify that the above only applies to the blackjacks.
Edited by Sabertooth1966, 07 March 2016 - 02:38 PM.
#54
Posted 07 March 2016 - 04:08 PM
DavidStarr, on 06 March 2016 - 10:34 PM, said:
But I don't have enough mech bays, not even close... Maybe I should buy 4 bays. I'll give it a thought.
I'm not a fan of Quickdraws myself, but they hold up just fine:
and yes, definitely buy mechbays. I've been F2P since I started, the only bottleneck is mechbays. I've earned upwards of 60 of them for free, but you'll save yourself a lot of trouble by just buying some MC and waiting for a 50%-off mechbay sale. 150MC per mechbay is a damn good deal, so splurge when you get the opportunity.
#55
Posted 07 March 2016 - 04:30 PM
Did I read this right:
Beginner: 3 tbolts and a blackjack (240 tons out of 260 available).
Advanced: 3 quickdraws and a black knight (255 of 260).
?
I'm not sure if I misunderstood or if the plan was to run 240 tons light? (12 x 20). I'm bad at cw so I am not trying to claim you are wrong if so, it just surprised me.
#56
Posted 07 March 2016 - 04:32 PM
Tarogato, on 07 March 2016 - 04:08 PM, said:
and yes, definitely buy mechbays. I've been F2P since I started, the only bottleneck is mechbays. I've earned upwards of 60 of them for free, but you'll save yourself a lot of trouble by just buying some MC and waiting for a 50%-off mechbay sale. 150MC per mechbay is a damn good deal, so splurge when you get the opportunity.
lol. I have bought so many mech bays on sale I literally forgot they were 300 and not 150. I was thinking 'that math doesn't add up, you get like 8 for $7 of MC'.
We need a mech bay sale.
Dan Nashe, on 07 March 2016 - 04:30 PM, said:
Did I read this right:
Beginner: 3 tbolts and a blackjack (240 tons out of 260 available).
Advanced: 3 quickdraws and a black knight (255 of 260).
?
I'm not sure if I misunderstood or if the plan was to run 240 tons light? (12 x 20). I'm bad at cw so I am not trying to claim you are wrong if so, it just surprised me.
Not all mechs are equal. Lots of people run their decks light. While you're giving up 20 tons the Thud/BJ deck is a rock solid performer on every map.
For context I have 14 mechs outfitted for CW right now that I mix and match based on map and team. I could probably bump that to 30 but those are the ones I like. That's sorta the ideal goal, eventually. Having the best tools for the job.
Starting out though getting Thuds and BJs will get you the right tools to make the cbills to fill out a more customized deck.
#57
Posted 07 March 2016 - 04:33 PM
Dan Nashe, on 07 March 2016 - 04:30 PM, said:
Did I read this right:
Beginner: 3 tbolts and a blackjack (240 tons out of 260 available).
Advanced: 3 quickdraws and a black knight (255 of 260).
?
I'm not sure if I misunderstood or if the plan was to run 240 tons light? (12 x 20). I'm bad at cw so I am not trying to claim you are wrong if so, it just surprised me.
That might have been left over from an earlier iteration. Just drop a fourth Tbolt instead of the Blackjack and you'll be good.
#58
Posted 07 March 2016 - 04:51 PM
Sabertooth1966, on 07 March 2016 - 02:31 PM, said:
Blackjacks have structural quirks that make their side torsos rather tanky, also it is much easier to hit a blackjack in their CT so more often then not they will be CT cored out. It is a powerful mech with low weight requirements. Despite the XL it is still new-player friendly, and probably a good mech for new players to get used to XL play styles.
Dan Nashe, on 07 March 2016 - 04:30 PM, said:
In my post I say you can currently drop 4 Thunderbolts. However, tonnages are variable and over the long run you may get more usage out of a 3x Thunderbolt 1x BJ drop because you cannot drop 4 Thunderbolts. Which is why I provide both mechs, it gives you some elasticity as things change.
#59
Posted 07 March 2016 - 08:30 PM
#60
Posted 07 March 2016 - 09:36 PM
Starbomber109, on 07 March 2016 - 08:30 PM, said:
If you want, sure, but be aware the Qucikdraws have similar alphas to the Thunderbolts and are less tanky. They are less beginner friendly, but, at this moment, some of the best mechs in the game - so maybe it'll work for you.
MINOR UPDATE:
After a lengthy discussion with Lord Creston of 2323 I've added this Grasshopper-5H build as an alternative to the Black Knight in the 4th 'Mech slot.
With similar speed, weight and firepower it is a viable option that will not upset a Stromtrooper 12 man drop. So you can either have 3 Quickdraws and Black Knight, or 3 Quickdraws and Grasshopper.
ALSO:
The Stormtrooper reporting channel has been set up. It is at the bottom of the hub, merely add a Screen Shot of your Stormtrooper deck and you'll get the Stromtrooper badge (currently a white hand).
^ As you can see right now I have posted my deck along with Mechronomicon.
Here's what my screenshot looks like:
Edited by Mech The Dane, 07 March 2016 - 10:45 PM.
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