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About To Buy A Pack.....


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#21 Ted Wayz

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Posted 04 March 2016 - 10:58 PM

As many in this thread have said it is the pilot and not the mech. So you should do equally well in all three.

Who am I kidding. So funny though how all but one hedge their bets on the Rifleman. Just let it out and say it is bad. You will feel much better.

But on topic.

If you want to be confused for a smaller King Crab, and play like one too, then Marauder.

If you want to feel dirty, buy a Warhammer and replace the PPC with large pulse lasers.

If you want a good light heavy mech with high ballistic hard points you will want the Jagermech. That is unless you want a mech to play when you have only 1 minute to play. Then you will get a Rifleman.

#22 Narcissistic Martyr

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Posted 04 March 2016 - 11:30 PM

Marauder or warhammer.

Personally I do better in the MAD but the hot rod pattern (black with white and light blue ghost flames) is just the best.

#23 Oderint dum Metuant

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Posted 05 March 2016 - 12:10 AM

Why not the Archer... 9 slots for SRMS is going to be fun as balls


#24 Mad Strike

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Posted 05 March 2016 - 07:53 AM

View PostOderint dum Metuant, on 05 March 2016 - 12:10 AM, said:

Why not the Archer... 9 slots for SRMS is going to be fun as balls

Because i already have a oxide lol

#25 Soulstrom

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Posted 05 March 2016 - 08:27 AM

Well if you are set on something other than the archer, the warhammer is not a bad choice. :)

#26 Ted Wayz

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Posted 05 March 2016 - 09:28 AM

View PostOderint dum Metuant, on 05 March 2016 - 12:10 AM, said:

Why not the Archer... 9 slots for SRMS is going to be fun as balls

This is a good point. Why not something else like one of the Mastery packs? They are by far the best deal in MWO.

#27 GRiPSViGiL

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Posted 05 March 2016 - 09:34 AM

Since Warframe was brought up we can only hope PGI takes a note from the devs of that game so they can get CW and end game content focused and prioritized properly. Mech packs are necessary for PGI to get money from the shills who buy them but they have not helped get this game out of the stale place it has been in for over 3 years.

We need to get PGI to take a page out of Digital Extremes book.

#28 Mad Strike

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Posted 05 March 2016 - 09:55 AM

View PostGRiPSViGiL, on 05 March 2016 - 09:34 AM, said:

Since Warframe was brought up we can only hope PGI takes a note from the devs of that game so they can get CW and end game content focused and prioritized properly. Mech packs are necessary for PGI to get money from the shills who buy them but they have not helped get this game out of the stale place it has been in for over 3 years.

We need to get PGI to take a page out of Digital Extremes book.


Actually PGI has a better selling model than DE.

DE asks like 120something bucks for a primer chasis and gear.....I get múltiple chassis and benefits by half the price packs on MWO. My guess is after PGI finishes deploying the unseens we'll be back to the classic pack model we use to have before marauder.

Warframe has a **** Ton of bugs and their assets are too heavy....yesterday was 4gb of a couple of npcs , bloom and chance in a single game Mode plus the new chasis and quest.......that in mwo take us like less than a gb.

Edited by Mad Strike, 05 March 2016 - 10:04 AM.


#29 GRiPSViGiL

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Posted 05 March 2016 - 10:03 AM

View PostMad Strike, on 05 March 2016 - 09:55 AM, said:

Actually PGI has a better selling model than DE.

DE asks like 120something bucks for a primer chasis and gear.....I get múltiple chassis and benefits by half the price packs on MWO. My guess is after PGI finishes deploying the unseens we'll be back to the classic pack model we use to have before marauder.

Not the point but that is good concerning the comparison.

DE has refocused development priority after taking heat for the lack of end game content instead of saturating the game with warframes like they had been.

#30 Mad Strike

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Posted 05 March 2016 - 10:11 AM

View PostGRiPSViGiL, on 05 March 2016 - 10:03 AM, said:

Not the point but that is good concerning the comparison.

DE has refocused development priority after taking heat for the lack of end game content instead of saturating the game with warframes like they had been.


And we are still not gonna have endgame because they already said that is gonna be A SINGLE CINEMÁTIC QUEST PER YEAR.....they're even banning players that disagree with their way of development outside their forums which is bassically going against their own rules.

So Long story short story...beleive it or not ....I prefer PGI over DE by a Wide margin XD XD XD

Edited by Mad Strike, 05 March 2016 - 10:13 AM.


#31 LT. HARDCASE

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Posted 05 March 2016 - 10:42 AM

Can't really go wrong with the WHM or the MAD. Both are tough as hell.

#32 Cranial Enigma

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Posted 05 March 2016 - 10:54 AM

View PostMad Strike, on 04 March 2016 - 10:51 PM, said:


My nick is strikebrch and THIS is my nekros A build. Switch Energy Siphon for Corrosive Projection only when you have a strong team. The forma polarity configuration i've made will allow you to make B and C builds focused on Despoil and Shield of Shadows respectively.

-I suggest you take out the soul punch augment mod and only use the ability to kill corpus or infested drones or knockout big enemies.
-Use Terrify to avoid powerful enemys plus buy some time in case you need to revive a fallen warframe.
-Desecrate plus Desploid augment will allow you and your team to regen health quickly.
-When your shadows die , use desecrate on them since they have a 100% of droping health orbes.

Mix it with a HEK shootgun plus Steel Meridian mod to maximize farm and kill rate , the syndicate mod for that weapon gives you 100% multyshot plus a huge 1000 points damage explotion.

Lex Prime for quick sniping

And finally a Galatine greatsword (WAR in case you have it , most powefull melee) with Focus energy (chanelling eficiency + electric damage) and Life strike (Life steal , sacrifices channeling efficiency) to regen health faster if you need it. Plus if you have a tank warframe (lots of armor points) with Rage mod (gives energy when losing health) , using this meele mods will allow you to create a lose health / get energy / gain health redundance for maximun tankyness.


The nekros build is very solid, lets you do shadows, and desecrate for loot when needed, nice. And the soul punch augment is used to revive allies when doing long survivals (or other really high level missions) when trying to revive some one would result in a death. While Terrify is strong I don't see a great use for it since other frames can CC and provide a better damage boost to them while you can focus on desecrate instead. Shadows imo are too situational, they may be better now then the last time I used them, might need to make another nekros in order to have one set up for that. Or wait for nekros prime and set him up that way so the gold doesn't get tainted by the 3 spam for desecrate.

Since you brought up the Hek, do you like the regular Hek the best, or do you prefer the vaykor Hek instead? I personally like the regular Hek better since 300% multishot is much nicer then the increased critical chance, more shots on the vaykor Hek. Right now I don't have a primary that I like the most and I constantly switch them.

Lato prime, because swag and I like to torture myself.

And for my melee it would be my skana prime, my love for melee came from this little bugger from its skin. With its augment mod to restore health it helps a ton for despoil, sadly it won't be as good as the prisma skana anytime soon. Higher critical chance on melees now is all of the hype. Plus an unranked life strike is always better then a ranked up life strike due to the channeling cost. While Rage and Quick Thinking are extremely good, they do drop off at a point when enemies just kill you in one shot, even with health mods and armor mods equipped. They really need to fix scaling >.>

And I will send you a friend request when I get onto warframe, my nick is Cranial_Enigma yeah, not much changed on that.





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