Thunderbird Anthares, on 05 March 2016 - 11:45 AM, said:
no, hit registration is not fine - it has the same issues it used to have back in Beta, just not as often
LOL ... total BS.
If you played closed Beta and anything before they put in HSR (Host State Rewind) you know that this statement is totally, completely and utterly wrong.
Circle strafing against Ravens or Jenners where you have to aim at empty space one or two mech lengths in front of the target in order to get any kind of hit. THAT was bad hit registration. What we have now is so much better than beta it isn't even funny. PPCs were so terrible at hitting things due to lagshield that they buffed the weapon and then had to roll it back when netcode was improved and HSR implemented.
Even hit reg against moving heavies and assaults could be bad if they moved at a decent speed.
Today's game is MUCH different.
However, a lot of what folks blame on hit registration is bad piloting or not understanding how the weapons work ... particularly convergence.
1) There is a MINIMUM convergence distance coded. IF you aim at a target that is standing right in front of you, especially a light mech, it is possible for your weapons to completely miss due to convergence. I was driving an Atlas once (a long time ago) with an ERPPC in each arm. A spider was 10m or less in front of me, I aimed at the CT, and then watched as the ERPPC trails made a big X that crossed behind the target with both shots completely missing despite the aim point being on target). Arms and fixed mounted weapons on the torso can only be made to converge so much .... the arms dont bend in to be able to hit something standing right in front of you. Against larger mechs, this can result in one shot hitting LT/LA and the other RT/RA even when the CT is the target.
2) I realize spectating might not be the best viewpoint. However, a LOT of pilots aim DIRECTLY AT a light mech that is running past them at close range. If they are using ballistics or other time of flight weapons ... the light mech WON'T be there when the shots arrive. Leading at close range is a challenge. However, when you LEAD a target ... the weapons are targeted and CONVERGE on the TERRAIN under the aiming reticle. If that point is in the far distance then your weapons fire almost parallel and you are almost guaranteed to MISS with one if not both of the shots depending on how good you are at leading fast targets at close range. Varying people are also terribad at holding a laser on a moving target ... typically at least 1/2 the beam duration is off the target if you look at replays.
All that said, there may still be hit registration issues that need resolving ... but they are VERY HARD to prove. If you record your matches and have good examples of hit registration that fails then send them to PGI. I haven't run into any really bad ones recently.
P.S. On the subject of SRMs ... these have a scatter and cone of fire from the location of the launcher. I watched a video some time ago where someone was complaining about SRM hit registration and how they had fired 6 SRM6 into the CT of a target and did not kill it. However, when you look at the video frame by frame you can see that, due to the different missile trajectories, a lot of them missed. The target in this case was a Stormcrow ... missiles went between the torso and arms, between the legs, over the shoulders, as well as hitting LA,LT,CT,RT,RA.RL,LL ... the firer seemed to expect that they would kill the target since they aimed for the CT and in many cases they might have ... but SRMs are RANDOM and luck plays a role in terms of both how many hit and where they hit.