mailin, on 08 March 2016 - 06:15 PM, said:
Also, as has been previously stated, the light queue used to be slightly higher before PSR was introduced. After it's introduction the numbers never have consistently achieved their previous level. If lots of players were playing lights before and there are fewer now, what does that say? And very often the light queue is single digit percentages. Surely, if lights were as invincible as some claim the queue would be consistently higher.
I think we need to use term tickrate instead of framerate, cuz some players confuse rate, at which server processes data, received from clients, with video framerate.
Do you want to know, how server tickrate affects hitreg? I guess, every map is being run on separate server, cuz sometimes even ping is different on different maps. So test maps are run on some test server, I guess, that has lower performance, than live ones. See, what happens, when tickrate is way too low:
So hitreg issues exist! Isn't this proof enough for you?
Edited by MrMadguy, 09 March 2016 - 12:31 AM.