Quicksilver Kalasa, on 09 March 2016 - 12:22 PM, said:
There actually is, if it gets in the way of balance unnecessarily, which tying engine rating to power draw would do.
Except that it doesn't unbalance the game half as badly as what you suggest.
Quicksilver Kalasa, on 09 March 2016 - 12:22 PM, said:
Maybe its because I know that at the top end, the game isn't just about alphas anymore so that a drastic change to limit alphas ruins the delicate balance that currently exists between DPS and Alpha oriented mechs.
I was wondering when you'd get around to epeening.
So, you think that a minority of basement trolls that have more time than they know what to do with, should dictate game balance to everyone else? How humble of you. Frankly, PSR doesn't impress me; it's little more than a measure of how frequently you play during the week and has precious little to do with real skill. This doesn't help your argument.
Quicksilver Kalasa, on 09 March 2016 - 12:22 PM, said:
Just because you would rather take a medium doesn't mean assaults are underpowered, many pilots still get great mileage out of them, they aren't quite as dominant as they were during the Whale meta, but it is probably best that way.
What whale meta? I've been here the whole time since they've been released, and can't recall a time where they were overpowered. They've always been unidirectional wind-up toys.
As for Assaults, meh, they're too slow and fragile. The Atlas is the only one that can take a real beating.
Quicksilver Kalasa, on 09 March 2016 - 12:22 PM, said:
Not all energy boats are able to mount large enough engines though. Mechs like the Battlemaster, Black Knight, Banshee and Blackjack 1X surely benefit, but others like the Vindicator, Hunchback or Stalker which suffer from lower engines (because they can't run XLs). So engine size really shouldn't affect that, because it only solidifies currently dominant energy boats as more dominant (because they get maneuverability AND better power).
A couple of things here:
1) Vindy has a lot more wrong with it than just whatever the power draw might potentially do to it. I don't think that there's anything, short of a super quirk, that could save that chassis. It's time to cut losses on it.
2) Hunchback can actually run XL engines. What's more, since most Hunchies are built around ballistics or missiles with only one energy dependent variant, they could get away with running smaller engines in my system. Since ballistics and missiles wouldn't have a power draw, they wouldn't need as large and engine. Your system penalizes them, which is why you have to set every engine to have the same draw. In essence, you rely on the hope that two wrongs will make a right. My system self-balances the Mechs though. The same is largely true for the Stalkers.
Quicksilver Kalasa, on 09 March 2016 - 12:22 PM, said:
I'm not suggesting some band-aid fix to anything, given a chose I would much rather other things happen, but given what we think is the power draw system engine ratings should not have any impact, but tonnage should, and all weapons should be tied together. Though like I said, I would much rather other things happen (like giving Gauss heat).
Giving Gauss heat is a sad idea. I'm sorry kid, but it's anti-Lore and anti-MechWarrior.
As for band-aid, that's exactly what you're recommending. You want ballistics and missiles to fallaciously have power draws, but recognize that it would break Mechs that have to have smaller engines to field them. So, you then want engines to all fallaciously behave the same. You're playing the odds that two wrongs will make a right while ignoring reality and common sense.
Frankly, power draw should depend on the following:
1) Engine size
2) Chassis weight
3) Individual weapon power draw values
That's the most realistic and most balanced approach.
Quicksilver Kalasa, on 09 March 2016 - 12:22 PM, said:
Good thing this is a team game then huh? Whales used to be THE mech prior to the rebalance, yet you would see constant complaints about it being underpowered from solo and even lower group queue players, because with a team that supports it, it was one of the most devastating assaults and a key to any fight.
Meh, whales have always been easy marks. They can't turn, so you just hit them from the side. If the enemy had a couple on the firing line, then you just flank them. The whales were always too slow to respond and typically died.
It does need a solid team, but it also is a bit of a handicap to its team since it limits the team's mobility. Mobility is far more important than firepower.
Quicksilver Kalasa, on 09 March 2016 - 12:22 PM, said:
They are too hot for a brawl maybe, but that isn't always what happens in a coordinated environment, and they have a team you have to worry about.
In a coordinated environment, you would get pushed, and pushed hard. You could only fire a couple of times before it descended into a brawl both teams trying to focus fire. Your Black Knight would get dropped like a sack of rocks; I've seen it way too often to believe otherwise.
Teams running fast, durable, relatively cool Mechs are much superior to teams running one-shot glass cannons.
That's all beside the point though.