Zerberus, on 07 March 2016 - 09:33 AM, said:
So after every shot you´re leaving the cockpit and reloading the AC with a hand crank?
Autoloaders for large calibers require power, even today. And not that little, either, becasue those shells are damn heavy.
And in the case of, for ex., an AC20, a single shell weighs 285 pounds. Tha´s approximately the weight of the shells many large naval guns fire, and immensely heavier than anything we put in today´s tanks.
"But, but, but, but....we have gas operated rifles today!"
Yeah, we do.
But not with a 16" inch bore and a 250+ pound cartridge.
Legitimate reason for power draw on ACs? Found.
And the exact same thing applies to missiles, or you need to allocate space for10 tons of bananas (to feed the monkeys doing the reloading in your überlos-jungletech mech)
The amount of power used to load those weapons would be negligible compared to the amount required to charge and fire a Gauss, lasers, or PPCs. It would actually be even less than the power draw required to propel the Mech across terrain, much less up hill. Realistically speaking, firing an AC/20 or an AC/2 should not cause a power spike in this game. Even with the current heat system, at most, Mech movement only accounts for about 3% of your gauge on a heat neutral map. Power draw would likely be about the same for basic movement; why should reloading a 200 pound warhead cause any kind of appreciable spike in your power draw when moving a 20-100 ton war machine doesn't? That warhead is a drop in the bucket compared to what your engine is already doing.
Your passionate argument is unhinged where reason is concerned.
Zerberus, on 07 March 2016 - 09:33 AM, said:
Then prepare to be unhappy, because it will happen.
And Engine rating will be entirely irrelevant, and the IS favorite harping subject of ClanXL vs IS engines (XL or non-XL) will be twice as irrelevant. Otherwise you introduce a new way to game the system by fiddling with your engine size until your output and draw are similar, as well as yet another thing for new players to not know about, and then wonder "Why can he shoot almost twice as often as I can in the same mech?"
It´s ideas like this that make me very happy thaqt PGI is designing and programming the game and not us, becasue with ideas like this we would have never left closed beta...or if we had we would have crashed and burned in a horrific fashion within weeks of official release.

Do you actually want the game to be gimped even more than it already is?
Why on earth would you expect engine rating to have no effect? Bigger engines mean bigger power plants which we currently see interpreted as higher speeds. Why should it also not mean that bigger engines have a better capacity to handle power draws? For goodness sake kiddo, just look at car engines today. I have a 1-ton pickup with a 4.6 Triton V8 in it. If I put a bigger engine in it, my truck will move faster and have better acceleration. The power draw for moving my truck is the same, but the engine is better able to handle it. If I put a trailer on the back hitch with another 500 lbs of weight, the two engines will handle the additional load differently, with the larger engine being better able to deal with it. The same rationale applies to Mech engines. A bigger engine will be able to handle bigger loads while smaller engines won't. What's so hard to understand about that, and what could possibly cause you to think that such an important feature would be fully discounted?
I'm really glad that someone as crazy as you isn't designing this game. PGI has made a lot of mistakes, but they are recovering from them. You would just be one long mistake with no recovery. Seriously, go tinker around under the hood of your car for a bit and gain some mechanical knowledge and common sense before you start hammering folks for demonstrating both. Also, if you're going to quote someone, then just do it and quit trying to slide around it in such a way that they won't get a notification. That's just rude.
FupDup, on 06 March 2016 - 07:48 PM, said:
Engine size should have zero impact on power draw unless we want big-engine mechs boating lasers to completely ignore the mechanic.
Yet, it defies reality to pretend that bigger engines would not translate into being able to better handle loads. Frankly, I'd rather have this, and any shortcomings associated with it, rather than some Fairy Tale-esque engine thing where all engines are equal. Shoot man, let big engines have their buffs; there's no realistic reason not to!
Power Draw for energy weapons and big engines could be balanced in another manner. There's no reason to say that a Locust should have the same draw capacity as an Atlas simply because all engines are equal.