2 X C-Uac 10S, Vs. 4 X C-Uac 5S?
#1
Posted 06 March 2016 - 12:59 PM
#2
Posted 06 March 2016 - 01:25 PM
Four UAC5's are 12 DPS, though, while two UAC10's are 8 DPS (before quirks and efficiencies and stuff). Jam chance is a wee bit lower for the 5 as well. Not sure on that, though.
#3
Posted 06 March 2016 - 01:29 PM
#4
Posted 06 March 2016 - 02:19 PM
/On topic:
Try a mix of 2UAC10, 3UAC5 on your whale .
Obscene punch, no ghostheat .
Edited by Coryphee, 09 March 2016 - 06:30 AM.
unconstructive
#5
Posted 06 March 2016 - 02:51 PM
#7
Posted 07 March 2016 - 06:10 AM
saagri, on 07 March 2016 - 06:02 AM, said:
Ghost heat. UAC-10s run quite hot as it is. Throw in GH and you'll be spending most of your time trying to cool down.
OP - if you're gonna take a Dire, go for a large UAC battery. 2x10s, 3x5s is popular, but you can also mix 2's and 5's. Otherwise, you can run 2xUAC10's on TBRs and EBJs, which are a lot more mobile. Even the HBR can do it, but I don't care for the amount of armor you have to strip to make it happen.
Edited by habu86, 07 March 2016 - 06:13 AM.
#8
Posted 08 March 2016 - 04:17 AM
The 10s have vastly more punch, but less easy to apply damage at range and MUCH hotter.
3xUAC5 + 2xUAC10 is the gold standard DW full dakka build.
2xUAC5 + 2xUAC10 will likely be the gold standard KDK-3 Dakka build.
#9
Posted 09 March 2016 - 09:27 AM
#10
Posted 10 March 2016 - 01:39 PM
habu86, on 07 March 2016 - 06:10 AM, said:
Ghost heat. UAC-10s run quite hot as it is. Throw in GH and you'll be spending most of your time trying to cool down.
Not so much, as long as you don't alpha every shot.
I prefer quad 10's to stacking 5's, just feels more lethal to me. That's from a fun perspective, I have no numbers or data to back that up hahaha.
#11
Posted 10 March 2016 - 02:08 PM
Generally I'd prefer not to mix them (so one cooldown module covers them all), just take whichever one fits the available tonnage/hard points the best and go from there.
#12
Posted 15 March 2016 - 05:28 PM
i like both although the AC10 loadout is a better brawling loadout, the AC5 loadout along with a targetting computer 4 or 5 is a very good at short and long range......
my personal max damage attained with these loadouts is...
max dmg with AC5 in 1 round is about 900
max dmg with AC10 in 1 round is just over 1100
these are pretty competitive scores dont you think compared to other mechs.
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