Sometimes You Gotta Believe In Destiny.
#41
Posted 07 March 2016 - 07:21 PM
I usually feel like a hero if I can crack 800dmg in a Smr
#43
Posted 07 March 2016 - 08:15 PM
No in fact it was their mistake to follow a bad order for them but guess by this way you got really nice position for PPC snipe, with lots of meat shields xD
Did really like your tactical retreat at end too much people dont know when they have to retreat to a better position like the maraudeur...
Epic match.
#44
Posted 07 March 2016 - 09:00 PM
#45
Posted 07 March 2016 - 09:11 PM
Idealsuspect, on 07 March 2016 - 08:15 PM, said:
No in fact it was their mistake to follow a bad order for them but guess by this way you got really nice position for PPC snipe, with lots of meat shields xD
Did really like your tactical retreat at end too much people dont know when they have to retreat to a better position like the maraudeur...
Epic match.
Had an Atlas, Executioner, Highlander-IIC, and Dire Wolf in the farthest spawn from the hill (Charlie Lance). It's literally impossible for them to reach the main hill in time if the enemy team decides to push.
It was a simple risk assessment. Looking back on it, our assault lance could have made it up there in time because the enemy team took their sweet time, but there was no way of knowing that in advance.
If the enemy team had pushed the hill immediately (which they do 99% of the time on Alpine), our assaults had no chance of making it there in time, and our remaining 2 lances would not have been able to hold the hill against the entire enemy team.
#46
Posted 07 March 2016 - 09:15 PM
The target has 2 ERPPCs and the Catapult just decide to walk off in the open.
#47
Posted 07 March 2016 - 09:51 PM
Aresye, on 07 March 2016 - 09:11 PM, said:
It was a simple risk assessment. Looking back on it, our assault lance could have made it up there in time because the enemy team took their sweet time, but there was no way of knowing that in advance.
If the enemy team had pushed the hill immediately (which they do 99% of the time on Alpine), our assaults had no chance of making it there in time, and our remaining 2 lances would not have been able to hold the hill against the entire enemy team.
I know this i saw the video bro
But ennemies assauts haven't time neither for reach others lance and make a total push together before your assauts lance is about to climb.
And more than that if yours 2 others lances who are already on I9 H10 and also have a really good position on high ground don't fight, dont harrass till wait the assauts lance come in position ...
Well they totally deserve to lose and fresh 4 assauts may not change this becose rushing a team which had solids positions and the high ground is virtually impossible even pugs could defend this with succes agaisnt top unit...that's why even when assauts spawn far from high ground every team should just secure high ground and win the match really EZ like 12 - 3 even by playing bad lol
And in fact when the team which spawn on same side than you ( assaut lance have almost all times far spawn possible it seem ) don't take high ground, or dont deploy totally on it like I9 & H10 or wait theirs assauts before fight it's the best way for lose with the ez side xD.
Ennemy team always take their sweet time on this side of map ( it was pugland right ? ).
Well this map is like ok you have high ground you won if you dont do a "WTF" weird move.
Edited by Idealsuspect, 07 March 2016 - 09:55 PM.
#48
Posted 07 March 2016 - 10:11 PM
Edited by LordNothing, 07 March 2016 - 10:14 PM.
#49
Posted 08 March 2016 - 12:24 AM
Aresye, on 07 March 2016 - 01:56 PM, said:
[...]
Normally I despise posting match stats screenshots for showing off, but this one is REALLY impressive. Especially in a SMN on the losing side.
Well done ^^.
#50
Posted 08 March 2016 - 12:52 AM
#51
Posted 08 March 2016 - 02:00 AM
One criticism though.The LRM boats towards the start were tearing through your team, I think you should have prioritized those guys or at least tried to draw fire from them more. Chain firing PPCs at enemies like this usually makes them react.
Edited by Louis Brofist, 08 March 2016 - 02:01 AM.
#52
Posted 08 March 2016 - 02:11 AM
#53
Posted 08 March 2016 - 04:45 AM
#54
Posted 08 March 2016 - 04:59 AM
Dancing round so fluffy free
Yet he blown up, couldn't win
He needed some more density!
#55
Posted 08 March 2016 - 06:11 AM
Mcgral18, on 07 March 2016 - 02:26 PM, said:
Ah, 10 minutes...that is a lot of shooting.
Your 7 Terribads kind of hurt your odds...but they gave you a (possibly?) new personal record, so at least you've got that going for you.
I haven't even gotten 1500 in the PUG LIFE. The snowball falls too fast.
1600+ was the best i've ever done in the solo queue, never been close to 2k. The only other players i've seen get 2k were Celyth and Writhen.
#56
Posted 08 March 2016 - 06:21 AM
Louis Brofist, on 08 March 2016 - 02:00 AM, said:
One criticism though.The LRM boats towards the start were tearing through your team, I think you should have prioritized those guys or at least tried to draw fire from them more. Chain firing PPCs at enemies like this usually makes them react.
His mates kept moving into LRM range with no good cover. There was no saving them.
#58
Posted 08 March 2016 - 08:37 AM
Sigilum Sanctum, on 07 March 2016 - 07:26 PM, said:
I've gotten 10, but never 12
I've got 12 assists, but that's the only 12 I've ever hit. I want my deathstar dammit! lol
(P.S. PGI, those players should get a deathstar cockpit item)
#59
Posted 08 March 2016 - 08:40 AM
I'm at a loss for words.... but I think we found the true Aidan Pryde.... and he's from the FFR.....
#60
Posted 08 March 2016 - 08:43 AM
Sandpit, on 08 March 2016 - 08:37 AM, said:
I've got 12 assists, but that's the only 12 I've ever hit. I want my deathstar dammit! lol
(P.S. PGI, those players should get a deathstar cockpit item)
Meh, I'm still chasing the Ace of Spades. You would think, having done it in 8v8, that it would come easily. It does not.
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