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Psr Rating


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#21 Aleksandr Sergeyevich Kerensky

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Posted 08 March 2016 - 12:36 PM

If you want to go up in tier for psr, then there is a simple way to do this!

1) Shoot the enemy!
2) dont shoot your team mates!
3) stick with the group and try to fight in a mass! If you can do this while also doing rule number 1 and 2, you should go up!

(After each round, if you see team damage, then obviouslly your not following this guide)!

Also, it helps to not use LRMs in tier 5 just because this is the best place to learn accuracy since this tier is more forgiving then any other tier! (I am not saying LRMs are bad, just that you might as well monopolize on this opportunity for target practice!)

If your not moving up, then honestly, dont take it harshly, stay where you are and take the opportunity to get better. No one really cares what tier "other" people are in... They dont care what tier your in... So why should you care either?

#22 MrMadguy

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Posted 08 March 2016 - 12:53 PM

View PostDouglas grizzly, on 08 March 2016 - 10:39 AM, said:

the psr rating system needs to be changed for the tier 5 guys , especially the newer guys. The reason i state that is because newer folks have such a steep learning curve , their rating goes down for a year or more on average. It is decidedly very hard to bring psr up in quick drops due to working with people who think they are a john wayne or audie murphy or they go off and do thier own things. People like that lose most of my matches and make my rating go down even though i am trying to work with the others as a team member. Another reason it needs to change is because it is VERY difficult to get any damage done if your team drops the ball and gets everyone killed because they want to do their own thing, and because of that you almost nerver score enough on a defeat to make your score up or even stay the same.

Good player among bad ones usually able to solely win matches. At least I was pursuing 1k dmg mark in every single match. If you can't do it - then you aren't that good, as you think.

#23 Revis Volek

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Posted 08 March 2016 - 01:02 PM

View PostDouglas grizzly, on 08 March 2016 - 11:08 AM, said:

Guys i am doing what you suggested and more. My damage in quickdrops on average >200 and usually closer to 300. I even get at least one to 2 kills per match and my rating still goes down even though i try to work with everyone. The level required to stay the same is 400 plus on a defeat and to advance on a defeat is even higher. So please explain to me how in the heck on defeats you can still go up with the way the system is. As far as going up after a month to a different teir like someone else said , that speaks to me you are either someone who is using a new account to play on a lower level or something less savory.




Need 500 dmg

250 match score

and a win

But with these numbers even on a Loss you wont move down much if at all.



I made it from t3 to t2 in my URBIES!

Edited by Revis Volek, 08 March 2016 - 02:38 PM.


#24 CreativeAnarchy

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Posted 08 March 2016 - 01:19 PM

View PostDouglas grizzly, on 08 March 2016 - 10:39 AM, said:

the psr rating system needs to be changed for the tier 5 guys , especially the newer guys. The reason i state that is because newer folks have such a steep learning curve , their rating goes down for a year or more on average. It is decidedly very hard to bring psr up in quick drops due to working with people who think they are a john wayne or audie murphy or they go off and do thier own things. People like that lose most of my matches and make my rating go down even though i am trying to work with the others as a team member. Another reason it needs to change is because it is VERY difficult to get any damage done if your team drops the ball and gets everyone killed because they want to do their own thing, and because of that you almost nerver score enough on a defeat to make your score up or even stay the same.


I'm already over half way through tier 4.

I only started around the end of January.

If I played more, I'd most likely be higher.

I did try several variations of mech, went through medium and a few lights, as well as using the trial mechs. Even when I bought the Warhammer, it still took me a few days to find a weapon set that I was happy to use. It isn't all weapons or mechs though, but by the time I got the set I was happy with, I had a better feel for the maps and how things worked in the game. I started to be consistent in my scoring and damage output. I was still having more losses than wins, but at least my kill death ratio was becoming more positive. I also had to go through a few mouse settings to find a feel that worked for me.

People don't lock targets much. That isn't a very good thing. If they would just lock the target and see what was the most vulnerable area on the mechs, they'd be able to kill better or at least take out enough of their weapons to neutralize that threat. Most of my kills in tier 5 was because I had the help of the team softening up the others, usually only took a few shots in the center. I've also watched plenty after I die, quite a few don't really focus very well, don't do a very good job at keeping the pip on the target probably because they haven't gotten their controls set that allows them to be accurate.

Then there were the LRM assaults, or any LRM boat for that matter, that just sat back at spawn and launched missiles. I still don't understand the LRM assaults sitting way back there when they should be up front with the rest of us. So many missed firings because of a tree or building but quite a lot of players just kept firing volley after volley not looking at what was hitting that object, and there is no way they are going to go through all that ammo. I've seen plenty die because they had no other weapons other than the LRMs, and these are not trial mechs.

It isn't difficult to go up in tiers. I'm a decent enough player. Not the best, definitely not anywhere near the worst. It doesn't take that long to move up.

As long as you can keep your pip on the target, develop awareness of the map and your surroundings, and play more than me, you'll move up quicker. I will admit, it was very frustrating having to rely on others, but I did chase squirrels at first because I was new and didn't know. If someone spoke up when I started, I would have understood a lot sooner. Try to lead, advise to work together as a team and not to chase squirrels. You'll still get clueless players that don't get it no matter how much they've played.

Edited by CreativeAnarchy, 08 March 2016 - 01:21 PM.


#25 Roadkill

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Posted 08 March 2016 - 02:07 PM

View PostRevis Volek, on 08 March 2016 - 01:02 PM, said:

Need 500 dmg

250 match score

and a win

But with these numbers even on a Loss you wont much it at all.

I think it's important to explain this properly.

Damage is just one component of match score. 2 damage = 1 match score. But there are a lot of other things that contribute to match score, so saying that you need 500 damage to get 250 match score isn't true. It is sufficient, but not required.

I find that damage accounts for about 70-80% of my match score. It's a higher percentage for lower match scores, and a lower percentage for higher match scores. For example if I only manage ~400 damage, my match score will probably be around 250. 400 damage = 200 match score, or 80% of 250. But if I have a really good game and score 800 damage, my match score will probably be in the upper 500 range or maybe even 600. 800 damage = 400 match score, or maybe 67% of match score.

This is due to the fact that in order to have a really good game, you're also doing a lot of component destructions, KMDD, Solo Kills, counter-ECM, lance in formation, etc. All of those little rewards also count to some degree in match score, and in a really good game you're racking up a lot of them.

Quote

I made it from t3 to t2 in my URBIES!

Urbies are OP. You hax PSR!

#26 Chuck Jager

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Posted 08 March 2016 - 02:26 PM

Wins count more than damage as a rule of thumb.

Games are won in the 300-600m range as a whole.
Get the marauder pack or clan heavies HBR, Twolf and EBJ
get good build and do not forget to hit every mech you can for assists
learn to be the person that moves towards the enemy instead of sitting on metal can
watch PSR go up

even very good light sometimes have a hard time going up because they have a harder time turning a game into a win in a very close match with even skilled players. More armor allows more mistakes with a higher alpha to still get damage.

#27 Exilyth

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Posted 08 March 2016 - 02:32 PM

Good ways to make your tier go down is to play with new mech chassis/variants and to experiment with builds.
My tier rating has taken a deep dive with the locust, but then again, I am learning a lot from piloting that little bugger.

So, if you want your tier to stay stable or rise, you might want to stay with one mech and loadout for a while.


Anyway, I've got the feeling that 5 tiers are not enough. If we had 7 tiers and new players started at 5, they would probably pick up less bad habits from the underhive.


btw... I'm wobbling around between 80-90% on tier 5, so take everything I say with a grain of salt. Posted ImagePosted Image

#28 Screech

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Posted 08 March 2016 - 02:35 PM

PSR has lead me to take the last 2-3 months off waiting for tier 2 to fill up with other people who don't deserve to be there.

#29 Revis Volek

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Posted 08 March 2016 - 02:39 PM

View PostRoadkill, on 08 March 2016 - 02:07 PM, said:

I think it's important to explain this properly.

Damage is just one component of match score. 2 damage = 1 match score. But there are a lot of other things that contribute to match score, so saying that you need 500 damage to get 250 match score isn't true. It is sufficient, but not required.

I find that damage accounts for about 70-80% of my match score. It's a higher percentage for lower match scores, and a lower percentage for higher match scores. For example if I only manage ~400 damage, my match score will probably be around 250. 400 damage = 200 match score, or 80% of 250. But if I have a really good game and score 800 damage, my match score will probably be in the upper 500 range or maybe even 600. 800 damage = 400 match score, or maybe 67% of match score.

This is due to the fact that in order to have a really good game, you're also doing a lot of component destructions, KMDD, Solo Kills, counter-ECM, lance in formation, etc. All of those little rewards also count to some degree in match score, and in a really good game you're racking up a lot of them.


Urbies are OP. You hax PSR!




I did not say a 500 dmg game = a 250 match score.


DMG is only 50% of your match score.

Other thing that inflate match score are KMDD, Killing Blow, Solo Kill, Lance Bonus', etc.

Edited by Revis Volek, 08 March 2016 - 02:40 PM.


#30 Graugger

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Posted 08 March 2016 - 02:39 PM

Well PGI needs to pair tier 1&2s with somebody so they lose.

#31 Roadkill

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Posted 08 March 2016 - 02:51 PM

View PostRevis Volek, on 08 March 2016 - 02:39 PM, said:

I did not say a 500 dmg game = a 250 match score.

You're right, you didn't, but enough people are confused about it that I wanted to provide the extra information. A lot of people talk about the damage required to increase your PSR, when in fact PSR isn't determined by damage it's determined by match score.

A large component of match score is damage, so it's indirectly related, but it's not a straight-up kind of thing.

Quote

DMG is only 50% of your match score.

Not true. It isn't a fixed amount. What you probably meant to say is that 50% of your damage is added to your match score.

2 damage = 1 match score. If you do NOTHING other than damage, then damage is 100% of your match score.

That's basically not possible, though, because so many other things count in match score (as you listed, plus more).

I've been tracking this in my results, and as I said damage is typically in the 70-80% of match score range for me.

I assume it's also possible for damage to be as low as 0% of match score, but you'd have to take a dedicated spotter/scout to do that. 3xAMS+TAG+Narc Kit Fox! Doesn't sound like much fun, but I wonder how high of a match score you could achieve with a Mech like that?

#32 Chuck Jager

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Posted 08 March 2016 - 02:57 PM

View PostGraugger, on 08 March 2016 - 02:39 PM, said:

Well PGI needs to pair tier 1&2s with somebody so they lose.

Oh they do
I have a t2 and t3 account and depending on MM one will be winning and the other losing, if I take the same type of build.

Leveling crap mechs is harder the higher up you go in PSR.

#33 Anakha

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Posted 08 March 2016 - 03:25 PM

There should be like a noob tier or tier 6 if you want to call it that and all people have to do like 100 drops in it before their PSR is even adjusted. Then they can learn the game and then you can evaluate their play with whatever PSR formula you use. Plus then they are going up against other noobs and have half a chance to learn.

Also if we see a noob in a drop we should be able to vote that he needs remedial training and send him back to the noob tier for remedial training! How awesome would that be? haha

#34 Graugger

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Posted 08 March 2016 - 03:38 PM

I get more consistent odds from used car salesmen than PSR.

#35 Wintersdark

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Posted 08 March 2016 - 07:04 PM

View PostRoadkill, on 08 March 2016 - 11:56 AM, said:

You're making a basic assumption that a lot of people make. Unfortunately that assumption is false.

Why do you think that anyone's PSR needs to go up at all?

PSR is not a skill rating. It's a tool used by the matchmaker to help it create more balanced games. If your PSR is not going up, then you're already in the correct tier for the purpose of creating balanced games.


This.

In tier two, I only LOSE rating in roughly half my losing matches (and obviously never in winning matches).

If your rating is not increasing, it's wholly because you are under performing (substantially so, as PSR movement is weighted to a net positive movement). Given that - and this is not an insult or anything - you need to Learn To Play.

You don't want your PSR to go up before that. If it did, you'd just find yourself losing more, because you wouldn't have improved by your average opposition would be better than before - that just makes things worse for you.

There's a lot to learn in this game, and while many experienced players will brush a lot aside "Pfft! Thinking man's shooter!" Mech vs Mech combat in MWO is vastly more complex than two guys shooting each other in a standard FPS.

You need to learn maps, you need to learn to control your heat, to place shots from multiple weapon types where you want them, you need to know where to target enemy mechs to disable them fastest/remove their ability to fire back at you, how to spread incoming damage, which mechs to prioritise... Lots more, and that's just personal piloting and has nothing to do with teamwork and overall strategy for various maps and modes.

#36 Douglas grizzly

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Posted 08 March 2016 - 07:35 PM

guys i appreciate your thoughts but i have learned alot of higher teir players run alternate accounts on their own admission that they use to go noob smashing with. secondly when you are in alot of matches where the enemy kills all of your team 12 to one and i am the only one getting a kill, nothing can be done to salvage that. Not a single one of you could do any better or much better when you are getting hammered by 10 mechs. Btw in those matches i am also the last to fall and i am up the front shooting with the others. I realize i am not as good as the higher tier guys and may never be but when i am the one getting a kill and no one else is, i think that does say something for me, especially when i snap shoot a ACH and take it down.

at least i cant go lower than tier 5.

Edited by Douglas grizzly, 08 March 2016 - 07:36 PM.


#37 Tier 1 Smurf

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Posted 08 March 2016 - 07:49 PM

View PostDouglas grizzly, on 08 March 2016 - 07:35 PM, said:

guys i appreciate your thoughts but i have learned alot of higher teir players run alternate accounts on their own admission that they use to go noob smashing with.

Yeah this is true. But in T4 I saw only 2 other players twice each whom I am certain were also alts. So besides me, there were only 4 slots out of the 1725 slots that were filled in all the games it took this account to get to T3

#38 GreyNovember

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Posted 08 March 2016 - 08:00 PM

View PostDouglas grizzly, on 08 March 2016 - 07:35 PM, said:

guys i appreciate your thoughts but i have learned alot of higher teir players run alternate accounts on their own admission that they use to go noob smashing with. secondly when you are in alot of matches where the enemy kills all of your team 12 to one and i am the only one getting a kill, nothing can be done to salvage that. Not a single one of you could do any better or much better when you are getting hammered by 10 mechs. Btw in those matches i am also the last to fall and i am up the front shooting with the others. I realize i am not as good as the higher tier guys and may never be but when i am the one getting a kill and no one else is, i think that does say something for me, especially when i snap shoot a ACH and take it down.

at least i cant go lower than tier 5.



You aren't telling us anything though that we can use to help.

You have not told us your mech. How you go about a match. What kind of targets you engage. Whether you try to poke or not in your brawler setup.

Is your actual problem PSR, or are you upset that you are losing matches, and there's an arrow pointing down on the match lost screen?

#39 Azalie

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Posted 08 March 2016 - 08:05 PM

I have spent a lot of money on this game....partially because of this I have another account with no purchases to experience the free to play aspect of things. I hadn't played it since around 2012 so when I loaded it for the first time in January it was placed at the end of Tier 5. One match later it was Tier 4. I don't play this account often but the speed at which it pregresses through Tier 4 is actually annoying. Tier 4 is not too different from 5.... The team spreads all over most of the time in 2 or 3 man teams with the occasional John Rambo. If you sit in an Atlas with ecm and stick with one of these pairs/trios you will be very effective so long as you can hit what you target. The xp bar will rise accordingly.

To progress in tiers you must understand how that tier plays. A Tier 5/4 match will play out very differently than a Tier 2/1 match... Part of the battle is knowing how these differences demand you adjust your style of play.


#40 Tier 1 Smurf

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Posted 08 March 2016 - 08:22 PM

View PostAzalie, on 08 March 2016 - 08:05 PM, said:

I have spent a lot of money on this game....partially because of this I have another account with no purchases to experience the free to play aspect of things. I hadn't played it since around 2012 so when I loaded it for the first time in January it was placed at the end of Tier 5. One match later it was Tier 4. I don't play this account often but the speed at which it pregresses through Tier 4 is actually annoying. Tier 4 is not too different from 5.... The team spreads all over most of the time in 2 or 3 man teams with the occasional John Rambo. If you sit in an Atlas with ecm and stick with one of these pairs/trios you will be very effective so long as you can hit what you target. The xp bar will rise accordingly.

To progress in tiers you must understand how that tier plays. A Tier 5/4 match will play out very differently than a Tier 2/1 match... Part of the battle is knowing how these differences demand you adjust your style of play.

Just in case you or others didn't know, PSR has a multiplier added for the first dozen or so matches to seed players in the system. Basically you have to sandbag a bunch of games to not end up in T3 by the end of the seeding.





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