Its a non-canon "drop-ship" that cant drop. It was a failure so thats why no more then two were ever made. For those of us who were not part of the Kickstarter, here is the fluff. There are spoilers here for those who care about what the HBS game may or may not be.:
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The
Argo-class DropShip was an experiment in constructing a self-sufficient mobile base of operations for a flotilla of expeditionary ships. Built as a mid-point between a mobile DropShip and a mostly-immobile JumpShip, the
Argo-class prioritizes sustainable long-term missions over everything else. Boeing Interstellar produced just two of these enormous ships, the
Argo and the
Myrmidon. The
Argo was sent on its proving voyage to the Rimward Periphery in 2762.
The intended mission of the
Argo was to follow behind the first wave of exploratory missions, supporting multiple surveyor, terraformer, and colonizer teams while they completed a deep survey of the system. To accomplish this mission, the
Argo would stay in-system for six months at a time, while the JumpShip that carried it there would move on to other systems and other tasks. The
Argo was a mobile space station, in a sense, providing supply and temporary habitation for teams on dangerous missions in unsettled space.
The
Argo is too large to land on a planet, much like the similarly-sized Behemoth. The prototype multiple docking collar system allowed for smaller DropShips to attach to the
Argo for resupply, cargo transfer, and personnel transfer; these docking collars allowed smaller ships to remain attached while the
Argo linked with a JumpShip for jump transfer, or to break off and remain in-system while the
Argo moved on ahead. The
Argowas thus meant as a logistical hub for a small flotilla of DropShips, which would dock and undock with the ship as needed to complete their independent missions.
With 57,000 tons of cargo space, the
Argo was able to carry supplies for multiple young colonies, arms and armaments for garrisons in need of resupply, colonists being moved to or evacuated from a colony, military hardware, and fuel for other ships. It lacks the armor or maneuverability to function in battle, and it is vastly outclassed in size and firepower by even the smallest WarShips, and it was this non-combat role that ultimately led to its abandonment; the Boeing factories on Galax were entirely repurposed for wartime, and there was simply no place for a peacetime exploration ship.
The
Argo featured a unique folding grav-deck design, which allows the ship to remain habitable while in orbit around a planet or station-keeping near a jump point. The three habitation ‘pods’ lie flat against the ship’s central spine while under thrust; while the ship is stationary, the pods extend and the collar to which they’re attached rotates. This keeps the living quarters and medical facilities under gravity at all times, which makes the ship habitable for long tours of duty. The flight control area and command center are located deep inside the ship, near its spine, and are only under gravity during thrust. They’re serviced by fast passenger-sized lifts that run the length of the ship, allowing the crew to muster for duty in just minutes in an emergency.
Habitability was a key point in the objectives the Boeing engineers were given: the crew would be expected to live on the ship for years at a time, if not decades. This total self-sufficiency is a recurring theme in the ship’s design. It includes three fully-featured MASH medical theaters, larger-than-usual crew and passenger accommodations, recreational areas, fitness centers, and extensive onboard hydroponic gardens. An entire pod is reserved for passengers and temporary guests; docking DropShip crews were expected to take ‘shore’ leave onboard the
Argo.
The central spine includes multiple elevator shafts serving each of the three docking collars, each shaft being large enough to accommodate an Assault-class ‘Mech, an aerospace fighter, or a heavy combat vehicle. Ground vehicles and ‘Mechs were not expected to deploy directly from the Argo, so it lacks external bay doors; deploying a ground unit meant transferring the unit along the spinal elevators to a waiting Leopard (or comparable) DropShip, from which the unit would deploy. The complement of fighters, however, could deploy directly from the Argo, and were expected to provide support and cover if the
Argo found itself in danger.
Ultimately, the
Argo would prove to be a dead-end in DropShip design. On its maiden voyage in the deep Periphery, the
Argo dropped out of contact, and was presumed destroyed as part of an attack in the New Vandenberg Uprising. While still in dock preparing for its own first voyage, the
Myrmidon was damaged by a terrorist action. It was decided not to try to repair the
Myrmidon, and it was ultimately broken down for parts and materials to manufacture other, more battle-oriented ships.
The
Argo was a product of the era in which it was conceived: a peacetime ship meant for peacetime exploration duties, and planned with the expectation of an abundance of resources and a focus on long-term orbital deployment. In an earlier era, it might have seen widespread usage, but in practice the fall of the Star League and the outbreak of war (and near constant state of war ever since) has rendered the
Argo little more than a forgotten, experimental footnote in the history of DropShip production.
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So the Devs for this game have made themselves a nice little space to play in without really killin cannon, even adding to the cannon that does not have any real implications.
Edited by AdamBaines, 10 March 2016 - 10:56 AM.