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Now I've Seen Everything.


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#81 Sandpit

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Posted 09 March 2016 - 12:46 PM

View PostNightmare1, on 09 March 2016 - 12:40 PM, said:


They were whining even before they wandered off. We were only one sector grid apart though, and we were feeding them movement information. They wanted us to hold their hands though because of their small engines.


That's a lot different than a group of players just flat out running off and leaving slower mechs on their own though which is what the OP was talking about. There's a HUGE difference in the two scenarios ;)

The whole speed thing? Again, that's opinion. The first thing I tend to sacrifice on my heavy and assault mechs is speed as opposed to armor and/or firepower. In my opinion, if you're doing 50+ kph in an assault you're doing just fine. That's the same speed the vast majority of assaults moved in TT.

If a player does well in speedier mechs, that's great, but you have to remember that not everyone will and I jsut don't like blanket statements like that presented as fact :D

They can be very misleading to newer players and can often lead to them making poor build, design, and mech selections. There's no "best" anything for the most part in MWO, whether that be mech, build, engine size, etc.

Not trying to be snippy, just don't want newer players to get that mixed up as a fact as opposed to a personal preference and opinion ;)

#82 WarHippy

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Posted 09 March 2016 - 01:03 PM

View PostNightmare1, on 09 March 2016 - 12:22 PM, said:

As for speed< firepower and armor, it's the other way around. It's also the reason why, in a 1v1, Light Mechs beat Assaults. Posted Image

I know a group of 3 Raven's that wish that statement was true when they attempted to take out my Misery only to discover I was more than they could handle 3v1.Posted Image

#83 Lykaon

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Posted 09 March 2016 - 01:50 PM

View PostMole, on 08 March 2016 - 06:03 PM, said:

So I was just in a match today where my team, once again, left our assaults behind to die. Our Dire Wolf complained about it, and some guy legit told him to "bring something faster or shut it", that it "wasn't our fault he brought a slow mech and got caught out" and then, when challenged, issued his response: "check score" as if him having a good score in his Warhammer made his point less stupid somehow. What is wrong with people?



This is a good example of why PGI's constant caving to the solo puggie playstyle is overall detrimental for a team oriented co-op game.

The Ideal "solo puggie" game would allow them to succeed without any need for consideration of team mates or strategy that incorperates a team.

As it is now the pervasive culture of the solo puggie is everyone else on the "team" should support them as a one way street. They should have no responsibility toward their team the "team" is there to support them alone.

Other players who are not playing an "approved" mech type or build are not contributing to the "team" (read: doing something that allows ME to succeed)

So why would you expect a puggie "team" member to think that they should be at all responsible for supporting someone else when clearly they are suppose to be there to support THEM.


This is why the solo puggie culture has these tropes...

If you pilot a slow mech is your fault you got left behind because you should be piloting something that can keep up with me.I should not have to think about what a team member needs.

If you are using a heavy or assault mech as a support mech (LRMs or sniper) and are not on the front lines soaking damage for me then you are useless. The only purpose of team mates is to provide targets for the enemy that are not me.

LRMs are useless and if you bring them you are a waste of a "team" spot. Because I can not be bothered to consider holding locks or even pressing "R" even when I am activiley engaging an enemy mech. Also as above if you are not soaking damage instead of me you are useless.

If I am shooting at a target and some other player gets the kill this is not called focus fire it's called kill stealing.And that guy who "stole" the kill is a.....

Organized players who coordinate and do cooperate are "cheating" because they get to win and I can't perform up to their levels while walking on the backs of my "team" mates.Therefore all groups and players who may cooperate need to be seperated from solo puggies so that we the selfish majority can continue to screw up a team oriented co-op game as we see fit without the constant downer of being shown that we are in fact doing it all wrong by having to lose to coordinated cooperative teams of grouped players.

And of course the big one...

Everyone needs to play the way I want and I never need to compromise for anyone!

#84 Sandpit

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Posted 09 March 2016 - 02:22 PM

View PostWarHippy, on 09 March 2016 - 01:03 PM, said:

I know a group of 3 Raven's that wish that statement was true when they attempted to take out my Misery only to discover I was more than they could handle 3v1.Posted Image

I'm not going to argue, I'm more than happy any time a light thinks they can come in and 1v1 against one of my assaults. They'll either run away or add to my match score Posted Image

View PostLykaon, on 09 March 2016 - 01:50 PM, said:



This is a good example of why PGI's constant caving to the solo puggie playstyle is overall detrimental for a team oriented co-op game.

The Ideal "solo puggie" game would allow them to succeed without any need for consideration of team mates or strategy that incorperates a team.

As it is now the pervasive culture of the solo puggie is everyone else on the "team" should support them as a one way street. They should have no responsibility toward their team the "team" is there to support them alone.

Other players who are not playing an "approved" mech type or build are not contributing to the "team" (read: doing something that allows ME to succeed)

So why would you expect a puggie "team" member to think that they should be at all responsible for supporting someone else when clearly they are suppose to be there to support THEM.


This is why the solo puggie culture has these tropes...

If you pilot a slow mech is your fault you got left behind because you should be piloting something that can keep up with me.I should not have to think about what a team member needs.

If you are using a heavy or assault mech as a support mech (LRMs or sniper) and are not on the front lines soaking damage for me then you are useless. The only purpose of team mates is to provide targets for the enemy that are not me.

LRMs are useless and if you bring them you are a waste of a "team" spot. Because I can not be bothered to consider holding locks or even pressing "R" even when I am activiley engaging an enemy mech. Also as above if you are not soaking damage instead of me you are useless.

If I am shooting at a target and some other player gets the kill this is not called focus fire it's called kill stealing.And that guy who "stole" the kill is a.....

Organized players who coordinate and do cooperate are "cheating" because they get to win and I can't perform up to their levels while walking on the backs of my "team" mates.Therefore all groups and players who may cooperate need to be seperated from solo puggies so that we the selfish majority can continue to screw up a team oriented co-op game as we see fit without the constant downer of being shown that we are in fact doing it all wrong by having to lose to coordinated cooperative teams of grouped players.

And of course the big one...

Everyone needs to play the way I want and I never need to compromise for anyone!

a bit harsh, but the truth oftentimes is :D

#85 Mystere

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Posted 09 March 2016 - 07:06 PM

I'm just going to repeat myself. MWO should immediately move to a winner-takes-all reward system. Losers get nothing, nada, nil, zilch. Either people improve their teamwork skills to achieve victory, or they get left dying in the gutter.

Edited by Mystere, 09 March 2016 - 07:08 PM.


#86 badaa

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Posted 09 March 2016 - 07:14 PM

View PostSoulos, on 08 March 2016 - 06:11 PM, said:

Don't drive slow 'mechs and complain your slow. As far as the "check score" part, your right, not to important. The only important part to take from this is don't drive slow 'mechs and complain your slow. When I drive my dire and get left behind, I accept it is my fault. So should you.


that is one of the dumbest things i hav read on the forums

it somes up the every resin pugs behave like pugs

#87 HerrRed

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Posted 09 March 2016 - 07:26 PM

View PostLykaon, on 09 March 2016 - 01:50 PM, said:




If you are using a heavy or assault mech as a support mech (LRMs or sniper) and are not on the front lines soaking damage for me then you are useless. The only purpose of team mates is to provide targets for the enemy that are not me.

LRMs are useless and if you bring them you are a waste of a &quot;team&quot; spot. Because I can not be bothered to consider holding locks or even pressing &quot;R&quot; even when I am activiley engaging an enemy mech. Also as above if you are not soaking damage instead of me you are useless.



I generaly agree with you except in these two points. There is a limited ammount of armour per team and if you withold an assault or heavy from the front (anywhere from 500 or 600 meters away) and not attempt to fire directly and getting your own locks, not only are you withdrawing a large chunk of armour from the front making a team less resilient, you are also reducing your team's front allowing for the enemy team to engage you in local numerical superiority which will allow enemy mechs to move more freely. Lrms are a good weapon which I use in some of my builds as support weapons but I don't stay in the back. In my Mauler 1R I have 2 lrm 15 and 4 ac2 and 2 ll. If my armour is not shreded by the end of the game, either it was a wipe, or I didn't do my job properly. Same goes for my timber prime (almost stock). A match ladt night, we had an Atlas with 2 ml and 3 lrm15s in our team. Frozen city, a small group of enemies charged from the tunnel into our base, our team backtracked and killed them. Then we got pushed from the downed plane and we were wiped. 3 lrms boats left. The atlas had st and some other component yellow. Now if he was in visual range, not only its missiles would've hit more because they knew what they were shooting at, it would mean we would have 700 more points of armour to soak damage up and another mech denying another zone. And let me tell you, the enemy lights wouldn't get such good flanking shots against us if that were the case.

So no, taking a heavy or an assault from the front is not good in any way shspe or form.

#88 Sandpit

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Posted 10 March 2016 - 08:39 AM

View Postbadaa, on 09 March 2016 - 07:14 PM, said:


that is one of the dumbest things i hav read on the forums

it somes up the every resin pugs behave like pugs

well stick around, you just issued a personal challenge to some on the forums and they'll definitely try their best to one up it lol





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