Now I've Seen Everything.
#61
Posted 09 March 2016 - 08:28 AM
#62
Posted 09 March 2016 - 09:03 AM
IF I do drop in Quick queue and drop in a Heavy or Medium, my normal SOP is to head to the assaults and cover their attempt to regroup. 7 times out of 10 I will catch a few Light or Medium pilots charging after those assaults and notch up a kill or two, thus putting my team ahead while protecting my TEAMmates. Who then are able to go and deal with their counterparts on the opposing side, go figure.
I'm going to highlight one small piece of information that seems to be forgotten, perhaps due to the term "Nascar" being used, this game is not a race. It is SUPPOSED to be a tactical shooter, one where the players actually think about what they are doing rather "this is how we always play this map".
For instance it is possible to fight in any number of places on Alpine Peaks, yet 98% find entire teams charge straight to Murder Mountain because "that's where we always fight". Caustic Valley turns into counterclockwise, ring-a-ring-a-roses with added laser vomit and LRM goodness because "that's the best way to win on this map". I could go on but I really can't be bothered, since I KNOW what the replies are going to be........ because that's what they always are
So, I'm sure you'll all continue to think of yourselves as tactical, MechWarrior legends and I'll continue to play Faction warfare. Good Luck, Good Hunting and Have Fun o7
#63
Posted 09 March 2016 - 09:28 AM
KHETTI, on 09 March 2016 - 03:35 AM, said:
Assaults are like tanks, they require infantry support to be fully effective, think of everything that's not an assault as infantry,.
If you aren't supporting your assaults , you are significantly reducing your chances of winning.
Thats the problem. MWO puts more reward on individual achievement than it does on team work. You want teams to work together make the cooperating reward more than individual actions, make those Protections/Lance Formations/Savior kills worth MORE than the Solo Kill or KMDD. Also make a win give a multiplier to your rewards. Oh you can make 200k on this lose well if you had won that would of been 450-500K. Incentivize people to work togehter and they will.
#64
Posted 09 March 2016 - 09:44 AM
Mole, on 08 March 2016 - 06:03 PM, said:
lol you haven't been here long then
All you can do is let players like that keep thinking that, they'll never do well in the higher tiers and will be the ones b*tching and moaning about their team sucking. Then you can point and laugh with the rest of us that tried to explain the whole concept of teamwork to them
#65
Posted 09 March 2016 - 09:46 AM
Nauht, on 08 March 2016 - 06:11 PM, said:
But on the flipside of that it will teach that DW to be more situationally aware and get to know the maps better. One of my main mechs is my dakka whale and I've never been caught alone ever since it happened the first week the DW was released.
Positioning, being aware of where the herd is going, where the enemy will be, where they'll come from and how to get where you're going before the herd does, is all needed to drive the DW. Plan ahead.
I see this argument a lot and I frankly find it a little strange. Somehow the Assault mechs are the ones that are not situationally aware and it is their fault they are left behind. However, in reality it is the lighter faster mechs in the other two lances that seem to be in need off situational awareness and realize they are leaving a third of their team and a significant chunk of the teams firepower behind. That isn't to say the Assault mechs are not at fault some of the time for one reason or another, but a lot of people seem to lay the blame entirely on them when the other players are a big part of the problem.
Edited by WarHippy, 09 March 2016 - 12:53 PM.
#66
Posted 09 March 2016 - 09:49 AM
Azalie, on 08 March 2016 - 08:47 PM, said:
Now I stick to an Atlas or Stalker....so long as it does 60+kph I don't seem to have any issues staying in effective ranges with regards to the team.
Have to disagree with the call for Dire Wolves to lead the charge though... With their speed and pitiful twist range I feel they are best in the second line of mechs to crest the hill...heavies and faster assaults who can take punishment should draw fire so whales can have some time to unleash their death. Enemy will sometimes even switch to it....spreading damage and allowing the first wave some relief.
So what you're saying is you're going to play nothing but Kodiak's once they're released
#67
Posted 09 March 2016 - 09:51 AM
WarHippy, on 09 March 2016 - 09:46 AM, said:
exactly
blame the mech that can't keep up or blame the mech that runs off and leaves teammates
If you look at your mini map and everyone is behind you and you're leaving slower mechs behind, they aren't the issue most times...
Xavori, on 09 March 2016 - 09:49 AM, said:
So what you're saying is you're going to play nothing but Kodiak's once they're released
I'm curious as to how fast they expect an Atlas to go since it's not going to break past the 50/kph range with the biggest engine possible. I guess that Atlas pilot should find a way to make it go faster. Perhaps painting flames on it?
#68
Posted 09 March 2016 - 10:06 AM
#69
Posted 09 March 2016 - 10:08 AM
Sandpit, on 09 March 2016 - 09:51 AM, said:
blame the mech that can't keep up or blame the mech that runs off and leaves teammates
If you look at your mini map and everyone is behind you and you're leaving slower mechs behind, they aren't the issue most times...
I'm curious as to how fast they expect an Atlas to go since it's not going to break past the 50/kph range with the biggest engine possible. I guess that Atlas pilot should find a way to make it go faster. Perhaps painting flames on it?
Paint it red? I have heard that red makes things go faster.
#73
Posted 09 March 2016 - 11:34 AM
#74
Posted 09 March 2016 - 12:13 PM
Funny thing was, we caught the enemy team off-guard with our 8-Man and did some real damage. They had two Atlases, two King Crabs, and a Mauler though, so, despite us picking off and Atlas, KGC, and two other Mechs early in the match, they had enough weight to make a powerful counterattack. It was nip and tuck for a bit, then our slow-pokes finally caught up. I thought we would win since they had two Assaults in their lance.
Nope, they didn't play ball again, tried to charge as a 4-man at the wrong part of the enemy line without regard to what my 8-man was doing and asking them to do, and died horrifically.
I was pretty aggravated, especially when they started trash talking my Unit.
So, all that to say, buy a big engine or (If it's Clan) run a faster Assault. If you're the dog's tail, don't try to shake the dog; cooperate with the larger Unit. If you do both of those, you'll never get left behind.
SplashDown, on 09 March 2016 - 10:06 AM, said:
*Chuckle* My Unit ran a 12-Man at close the the minimum tonnage requirement. We only had two Heavies on the team and no Assaults.
We kicked butt; it was great!
Speed > Firepower and armor
#75
Posted 09 March 2016 - 12:18 PM
Lozruet Gravemind, on 09 March 2016 - 09:28 AM, said:
Frankly, I have no problem with a winner-takes-all reward system. Either people work with their team to win, or they get nothing.
#76
Posted 09 March 2016 - 12:18 PM
Nightmare1, on 09 March 2016 - 12:13 PM, said:
Funny thing was, we caught the enemy team off-guard with our 8-Man and did some real damage. They had two Atlases, two King Crabs, and a Mauler though, so, despite us picking off and Atlas, KGC, and two other Mechs early in the match, they had enough weight to make a powerful counterattack. It was nip and tuck for a bit, then our slow-pokes finally caught up. I thought we would win since they had two Assaults in their lance.
Nope, they didn't play ball again, tried to charge as a 4-man at the wrong part of the enemy line without regard to what my 8-man was doing and asking them to do, and died horrifically.
I was pretty aggravated, especially when they started trash talking my Unit.
So, all that to say, buy a big engine or (If it's Clan) run a faster Assault. If you're the dog's tail, don't try to shake the dog; cooperate with the larger Unit. If you do both of those, you'll never get left behind.
*Chuckle* My Unit ran a 12-Man at close the the minimum tonnage requirement. We only had two Heavies on the team and no Assaults.
We kicked butt; it was great!
Speed > Firepower and armor
you're using examples that have nothing to do with the OP
a lance running off on its own and not bothering to work with the team is no different than a team running off at full speed and completely ignoring the slower moving mechs
Your opinion is speed < firepower and armor, that's great, it's not a fact though and you're completely discounting the ability of a 12man to run a lot more coordinated effort than another team comprised of various players not as cohesive.
#77
Posted 09 March 2016 - 12:22 PM
Sandpit, on 09 March 2016 - 12:18 PM, said:
a lance running off on its own and not bothering to work with the team is no different than a team running off at full speed and completely ignoring the slower moving mechs
Your opinion is speed < firepower and armor, that's great, it's not a fact though and you're completely discounting the ability of a 12man to run a lot more coordinated effort than another team comprised of various players not as cohesive.
Point was, the lance ran slow Assaults which slowed the entire team down, then wandered off on their own forcing us to ditch them. That does relate to the OP.
As for speed< firepower and armor, it's the other way around. It's also the reason why, in a 1v1, Light Mechs beat Assaults.
Speed is life, so use a big engine.
Edited by Nightmare1, 09 March 2016 - 12:22 PM.
#78
Posted 09 March 2016 - 12:23 PM
Mystere, on 09 March 2016 - 12:18 PM, said:
Frankly, I have no problem with a winner-takes-all reward system. Either people work with their team to win, or they get nothing.
To be honest, A winner takes all system is probably the ONLY way you´ll get most of the Cryhards to care about winning more than "Muahaha, I got 3 kills and 600 dmg, I´m god"... but it will first be preceded by a QQnami of "WAAAH!! But I´m ******* Imba, why don´t I get moneyanyway, it´s not my fault everyone else sucks!!"
#79
Posted 09 March 2016 - 12:25 PM
Nightmare1, on 09 March 2016 - 12:22 PM, said:
exactly
Nightmare1, on 09 March 2016 - 12:22 PM, said:
As for speed< firepower and armor, it's the other way around. It's also the reason why, in a 1v1, Light Mechs beat Assaults.
and again, that's your opinion, not a fact
#80
Posted 09 March 2016 - 12:40 PM
Sandpit, on 09 March 2016 - 12:25 PM, said:
and again, that's your opinion, not a fact
They were whining even before they wandered off. We were only one sector grid apart though, and we were feeding them movement information. They wanted us to hold their hands though because of their small engines.
Pretty sure it's more fact than opinion. Wins tend to occur because the teams move fast and aggressively. Slow teams tend to get picked apart from what I've seen. It's observational science. It's also outside the scope of this thread.
Why so persnickety today Sandpit?
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