Resupply in game...
#21
Posted 13 July 2012 - 07:58 PM
#22
Posted 13 July 2012 - 08:02 PM
High ammo using weapons taking on high armour targets isn't always the best idea. Best to leave laser weapons for them.
Weapons sporting Ac/20, gauss etc are more effective controlling lighter opponents as you can engage more, longer.
TT applies very well in regards to transferring over to a game with that in mind.
#23
Posted 13 July 2012 - 08:04 PM
#24
Posted 13 July 2012 - 08:08 PM
#25
Posted 13 July 2012 - 08:11 PM
#26
Posted 13 July 2012 - 08:23 PM
Maybe only for the Clan invasion.... that ammo resupplies should ever be looked at as a missions specific thing.
This was one of the main reasons that Comstar was able to defeat the Clans on Turkayyid.
Comstar engaged them in a protracted fight & the Clans (except for Clan Wolf) weren't prepared for it.
#27
Posted 13 July 2012 - 08:25 PM
#28
Posted 13 July 2012 - 08:33 PM
#29
Posted 13 July 2012 - 08:41 PM
Lucian Nostra, on 13 July 2012 - 05:12 PM, said:
Actually Clanners used a lot of ammo based weapons early on as Clan style fighting was around single combats/engagements where ammo limits wheren't much an issue since you could always re-arm after the battle. Logistics played a huge issue later in the novels as did prolonged engagements messing with ammo stores of machines.
Only the Nova Cats really stressed Beam weaponry over ammo and that was really only because they liked ER lasers (they made em after all) vs logistical reasoning.
And yet, when it came to the Battle of Tukayyid, it was Clan Nova Cat who almost ran out of ammo, while Clan Wolf made good use of energy weapons.
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But to be fair, Clan Wolf was the only one to truly understand what kind of war they were getting into, and the Nova Cats inflicted even more damage then they suffered. It can not be said they performed poorly.
#30
Posted 13 July 2012 - 09:08 PM
#31
Posted 13 July 2012 - 09:12 PM
Shalmyan Moonsong, on 13 July 2012 - 08:08 PM, said:
It is when most fighting happens on a battlefield and not at mech munition depots.
#32
Posted 13 July 2012 - 09:13 PM
#33
Posted 13 July 2012 - 09:22 PM
#34
Posted 13 July 2012 - 09:28 PM
MechaDraco, on 13 July 2012 - 09:22 PM, said:
agreed
Zyne, on 13 July 2012 - 08:04 PM, said:
agreed
Akito272, on 13 July 2012 - 07:58 PM, said:
that's true, which I wouldn't want to see happen. a person should have a balanced load out if the mech is designed for it. a person will need to be patient & wait for a good shot with ammo. I believe I'm leaning towards No Resupply in game, unless it's in each team's base & only 1 or two at a time.
#35
Posted 13 July 2012 - 09:32 PM
Edited by xD3MONICxSARG3x, 13 July 2012 - 09:32 PM.
#37
Posted 13 July 2012 - 09:46 PM
#38
Posted 13 July 2012 - 09:46 PM
xD3MONICxSARG3x, on 13 July 2012 - 09:32 PM, said:
Oh I beg to differ. We speak with our wallets and people are mainly hung up on salvage from past games. Doesn't really fit the spirit of this game.
They have made a system where permanent mech or component loss isn't a mechanic. Scavenging parts that don't degrade speeds up mech and character progression a lot.
#39
Posted 13 July 2012 - 10:00 PM
Coolant Flushing? What coolant flushing?
Never heard no coolant flushing in MW. What ever you fellows have been smoking I'd like some of that stuff too.
#40
Posted 13 July 2012 - 10:03 PM
Tincan Nightmare, on 13 July 2012 - 09:46 PM, said:
No, if these cats have their way, their armor will be repaired as well. So unless there is a story behind the objectives we are protecting (such as "this factory is the only factory capable of producing Battlemechs on this planet,") then the likelihood of rearm/repair is low since th maps I've seen from the devs so far only support lance vs lance combat. If you're only going to send a lance to defend or capture any given place then it must not be incredibly important and is likely a fringe element. Even if it is (in the long run) mission critical, it can't be that important with only a lance to capture or defend it.
EDIT: Short version is, "Still no."
Edited by Bobfrombobtown, 13 July 2012 - 10:05 PM.
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