

Would The World Explode If The Gargoyle..
#1
Posted 11 March 2016 - 04:52 PM
#2
Posted 11 March 2016 - 04:56 PM
The Highlander is tall enough to reach the top of buildings so it can clean the bird droppings from the gargoyles.
#3
Posted 11 March 2016 - 05:08 PM
Garg could use some small adjustments to its CT hitbox still though, quirks have done alot for it, especially after the agility changes, but thing is still a bullet-magnet with gorilla arms.
#4
Posted 11 March 2016 - 05:17 PM
Or hell... a STD320 engine CT. Both would increase free tonnage.
#5
Posted 11 March 2016 - 05:19 PM
Mister D, on 11 March 2016 - 05:08 PM, said:
Garg could use some small adjustments to its CT hitbox still though, quirks have done alot for it, especially after the agility changes, but thing is still a bullet-magnet with gorilla arms.
So it would be OP if it got those quirks I suggested?
#7
Posted 11 March 2016 - 05:30 PM
Aresye, on 11 March 2016 - 05:27 PM, said:
In reality? It still wouldn't be enough.
I'm sick of the idea that since the bar is "too high", mechs that are lower on the totem pole can't get the help they need.
"Hey can we buff the Gargoyle"
"No, Timber Wolf and Black Knight are too strong so we can't buff the Gargoyle. Let's limit firepower to ~30"
Irrational ********.
#8
Posted 11 March 2016 - 05:33 PM
Its also irrelevant, for all we know they might nuke all quirks from orbit after the the new Ghost Heat MK 2 and start over, Russ has even mentioned as much on twitter.
Edited by Ultimax, 11 March 2016 - 05:34 PM.
#9
Posted 11 March 2016 - 05:47 PM
#10
Posted 11 March 2016 - 06:10 PM
Edited by Tarogato, 11 March 2016 - 06:11 PM.
#11
Posted 11 March 2016 - 06:13 PM
Tarogato, on 11 March 2016 - 06:10 PM, said:
People like to complain. The mech has always been usable, but hey, I like all the buffs it got from everyones complaining.
#12
Posted 11 March 2016 - 06:17 PM
#13
Posted 11 March 2016 - 06:18 PM
Ultimax, on 11 March 2016 - 05:33 PM, said:
Its also irrelevant, for all we know they might nuke all quirks from orbit after the the new Ghost Heat MK 2 and start over, Russ has even mentioned as much on twitter.
How about they change the goddamn base stats first before they start buffing the 'Mechs themselves...
#15
Posted 11 March 2016 - 06:20 PM
Rather see it get 50-60% mobility perks.
#16
Posted 11 March 2016 - 06:22 PM
Edited by His Holiness Pope Buster, 11 March 2016 - 06:22 PM.
#17
Posted 11 March 2016 - 06:25 PM
Tarogato, on 11 March 2016 - 06:20 PM, said:
No, even if they were tonnage based, why would I take a Gargoyle over a Black Knight. They are both humanoid with low hardpoints, laser vomit 55-58 damage, but the BK runs cooler and has LPL duration, and is 5 tons lighter. I wonder how the Gargoyle would stand up... it would just be hotter I think.
MischiefSC, on 11 March 2016 - 06:20 PM, said:
Rather see it get 50-60% mobility perks.
Already has 50% accel/deceleration quirks..
#19
Posted 11 March 2016 - 06:38 PM
Edited by Tarl Cabot, 11 March 2016 - 06:46 PM.
#20
Posted 11 March 2016 - 06:39 PM
Gas Guzzler, on 11 March 2016 - 06:25 PM, said:
Gargoyle runs cooler. Has way more double heatsinks. Also has more firepower cuz 12 energy hardpoints and clan lazor beamz. Black Knight comes close though.
Edited by Alwrath, 11 March 2016 - 06:39 PM.
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