Patch Notes - 1.4.59 - 15-Mar-2016
#141
Posted 15 March 2016 - 01:57 PM
#142
Posted 15 March 2016 - 01:57 PM
Seriously, the proper fix for the weapon, which I've been saying for over three years now, is to scrap these acceleration/exponential heat gain mechanics and go to fixed, flat values. You're going to need to do this, anyway, when you overhaul the heat system (as I've detailed elsewhere in this thread). It wouldn't even need any special UI work or convoluted mechanics . . . it'd actually be a weapon whose mechanics and function you'd actually be able to read and understand in a mechlab tooltip . . . imagine that. People who don't crawl all over the forums (and particularly Russ's twitter) would actually be able to read and understand the weapon's functionality.
Otherwise the weapon is going to break either one of two directions (because it's only set up -in its convoluted fashion- for this precise heat scale) with the future Heat Scale changes. It's either going to become "Flamergeddon 2.0" or it's going to become an even worse piece of junk then it is now (which, of course Russ is thrilled with its current condition because now "Flamergeddon" happened when they tried to "fix" the weapon system so now that it's back in the scrap heap people don't want to see the weapon fixed, because they already had a scare with dangerous/OP flamers, and thusly Russ isn't hearing about it on Twitter, so all is good for him).
Edited by Sereglach, 15 March 2016 - 02:06 PM.
#143
Posted 15 March 2016 - 01:57 PM
MechStarX, on 15 March 2016 - 01:40 PM, said:
Game mode, not map. If you're going to be salty, please at least have the decency to be the right kind of salty.
Quote
Perchance you guys remember ID's Quake engine and all the custom stuff that player community did with maps and mods ... and oddly Quake live ( sold out to steam ---insert rage Profanity here !!) never used much more than a few of the default maps and a few custom. Still a better selection than the handful you have in this interface.... Sigh I miss Quake and I'm a dev but I'll not put that monster [STEAM] on any of my current machines. I even know how to disable the horrible service that causes so much bloat its just a hassle still. I've digressed ... new maps please
Again, make sure you're using the right kind of salt. iD is owned by Bethesda/Zenimax, not Valve. Steam isn't even that resource intensive. If it's causing you issues, you need a new PC/laptop, preferably one that isn't made out of wood. (hint: YOU CAN STILL PLAY QUAKE LIVE IN YOUR BROWSER)
Edited by Volthorne, 15 March 2016 - 01:59 PM.
#144
Posted 15 March 2016 - 02:17 PM
#145
Posted 15 March 2016 - 02:39 PM
TexAce, on 11 March 2016 - 05:44 PM, said:
I would also like a change to the LBX; so it behaves more like an Clan ERPPC with splash damage. The LBX could do 5 pinpoint and 5 splash damage for example.
I had that idea not too long ago. Something like an actual shotgun round. Some self-defense rounds eject a slug and pellets at the same time. That would allow for a fair amount of pin point damage and still do "crit" damage.
#146
Posted 15 March 2016 - 03:18 PM
#147
Posted 15 March 2016 - 03:52 PM
I clicked on the button and nothing happened.
When I clicked on other open windows on my desk top nothing happened.
I had to start the task manager to regain control of my mouse.
#149
Posted 15 March 2016 - 04:42 PM
"WOOT, cool stuff"
Checked download size...
"Oh poo, well I'll patch it next month I suppose"
GGfornow
Edited by Ingga Raokai, 15 March 2016 - 04:43 PM.
#150
Posted 15 March 2016 - 04:44 PM
Edited by Mistydove, 15 March 2016 - 04:46 PM.
#151
Posted 15 March 2016 - 04:58 PM
#152
Posted 15 March 2016 - 05:01 PM
Volthorne, on 15 March 2016 - 01:57 PM, said:
Again, make sure you're using the right kind of salt. iD is owned by Bethesda/Zenimax, not Valve. Steam isn't even that resource intensive. If it's causing you issues, you need a new PC/laptop, preferably one that isn't made out of wood. (hint: YOU CAN STILL PLAY QUAKE LIVE IN YOUR BROWSER)
Good old richer syndrome. I'm glad you're here to tell anyone who doesn't have your kind of money that their problem is not spending enough. The problem is that software developers get to hide so many flaws in their designs BECAUSE of more powerful hardware. Its easy to mask bloated and memory/cycle hogging code of a poorly developed software in a machine that has 8gb of ram and a 5.0 processor.
#153
Posted 15 March 2016 - 05:29 PM
Alardus, on 15 March 2016 - 05:01 PM, said:
Good old richer syndrome. I'm glad you're here to tell anyone who doesn't have your kind of money that their problem is not spending enough. The problem is that software developers get to hide so many flaws in their designs BECAUSE of more powerful hardware. Its easy to mask bloated and memory/cycle hogging code of a poorly developed software in a machine that has 8gb of ram and a 5.0 processor.
#154
Posted 15 March 2016 - 05:55 PM
#155
Posted 15 March 2016 - 06:07 PM
PLCA99, on 15 March 2016 - 02:17 PM, said:
It's a cunning plan. Now everyone hates Quick Play. And all go out and play Faction Warfare. Where you always had to wait for the enemy to kill the gen when the entire team is dead. At least here it works faster. So PGI gets the playerbase to "enjoy" there favorite part of the game.
See what they did there?
#156
Posted 15 March 2016 - 06:20 PM
And that's what bothers me about that particular mechanic.
As to the flamer? Still seems like a broken piece of garbage to me that's just wasted tonnage.
Otherwise though it seems like a great patch for the most part, and the TK penalties don't seem overly harsh, in theory no one should be accidentally killing a team mate all that often (Though it does happen for all kinds of reasons when mechs get very badly damaged).Beyond to that to focus on good things, it's nice to finally see an update to the pilot model after all this time, and doubly so for a new game mode. The addition of new maps is also always highly appreciated.
Now, if only one day I could pilot an elemental/battle suit I'll be amazingly happy. I'm probably crazy for liking them but I miss playing as one.
#157
Posted 15 March 2016 - 06:52 PM
3/15/2016 10:43:43 PM - main - Config file: C:\Program Files (x86)\Piranha Games\MechWarrior Online\Bin32\PatchBot.cfg
3/15/2016 10:43:43 PM - main - Setting null proxy to False
3/15/2016 10:43:43 PM - main - Local frontend version: 261
3/15/2016 10:43:43 PM - main - Checking patch inventory.
3/15/2016 10:43:43 PM - main - Connecting for maintenance check.
3/15/2016 10:43:44 PM - main - Fetching patch inventory data..
3/15/2016 10:43:44 PM - main - Remote frontend version: 263
3/15/2016 10:43:48 PM - patch - Patch 1 of 2
3/15/2016 10:43:48 PM - main - Fetching update from server...
3/15/2016 10:43:48 PM - main - Downloading....
3/15/2016 10:46:41 PM - main - Caught an unexpected error: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host.
3/15/2016 10:46:41 PM - main - Caught an exception somewhere in the patcher. Closing down...
3/15/2016 10:46:41 PM - main - Exception messages:
3/15/2016 10:46:41 PM - main - Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host.
3/15/2016 10:46:41 PM - main - An existing connection was forcibly closed by the remote host.
I've tried restarting my router, my computer, deleting the temporary patch file and starting over and my issue remains. I have not tried uninstalling yet.
#158
Posted 15 March 2016 - 08:03 PM
Kesslan, on 15 March 2016 - 06:20 PM, said:
Time to start blocking team shots intentionally, eh? *wink wink*
#159
Posted 15 March 2016 - 08:25 PM
If you are going to penalize people for TK, you NEED to have a forgiveness system...at least when the idiot runs in front of 2 ppc shots, it won't be my fault...
Edited by chrmnma0, 15 March 2016 - 08:27 PM.
#160
Posted 15 March 2016 - 08:27 PM
The thread below has to create a no-patch shortcut to run the game in 32bit. Make sure though that you have fully patched the game through normal means.
http://mwomercs.com/...2-force-32-bit/
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