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Patch Notes - 1.4.59 - 15-Mar-2016


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#141 H A S T A

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Posted 15 March 2016 - 01:57 PM

nice i downloaded all the 7GB patch.. then had a corrupt file error message.. and i clicked retry thinking.. it will just redownload that file, and its gone... have to redownload the 7GB, so no thanks.. i'll pass...

#142 Sereglach

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Posted 15 March 2016 - 01:57 PM

Ok, tested the flamer's new "UI Improvement Fix" and . . . no, it's still not a fix. You've gone overkill on your bogus and convoluted mechanics in order to prevent your little "Flamergeddon" . . . which, need I remind you, only came into existence because you, PGI, failed to address the inherent problems with the Flamer's current setup to begin with, which was reported and known years ago. Oh, and it was insightful to see that after the "Magic 4.75 second pseudo-cooldown window" ended, that Flamer firing time didn't reset, but only started to lower was truly enlightening . . . and pathetic . . . as that only exacerbates the Flamers pathetic status even more.

Seriously, the proper fix for the weapon, which I've been saying for over three years now, is to scrap these acceleration/exponential heat gain mechanics and go to fixed, flat values. You're going to need to do this, anyway, when you overhaul the heat system (as I've detailed elsewhere in this thread). It wouldn't even need any special UI work or convoluted mechanics . . . it'd actually be a weapon whose mechanics and function you'd actually be able to read and understand in a mechlab tooltip . . . imagine that. People who don't crawl all over the forums (and particularly Russ's twitter) would actually be able to read and understand the weapon's functionality.

Otherwise the weapon is going to break either one of two directions (because it's only set up -in its convoluted fashion- for this precise heat scale) with the future Heat Scale changes. It's either going to become "Flamergeddon 2.0" or it's going to become an even worse piece of junk then it is now (which, of course Russ is thrilled with its current condition because now "Flamergeddon" happened when they tried to "fix" the weapon system so now that it's back in the scrap heap people don't want to see the weapon fixed, because they already had a scare with dangerous/OP flamers, and thusly Russ isn't hearing about it on Twitter, so all is good for him).

Edited by Sereglach, 15 March 2016 - 02:06 PM.


#143 Volthorne

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Posted 15 March 2016 - 01:57 PM

View PostMechStarX, on 15 March 2016 - 01:40 PM, said:

There's alot of Real Bad in this patch but its already been beat to death. Best post I've seen was the direct quote regarding first new map since 2013 thing lol there's a hell of a statement right there.

Game mode, not map. If you're going to be salty, please at least have the decency to be the right kind of salty.

Quote

Is it really that difficult to throw together a few new maps now and then (knowing the answer is no)
Perchance you guys remember ID's Quake engine and all the custom stuff that player community did with maps and mods ... and oddly Quake live ( sold out to steam ---insert rage Profanity here !!) never used much more than a few of the default maps and a few custom. Still a better selection than the handful you have in this interface.... Sigh I miss Quake and I'm a dev but I'll not put that monster [STEAM] on any of my current machines. I even know how to disable the horrible service that causes so much bloat its just a hassle still. I've digressed ... new maps please

Again, make sure you're using the right kind of salt. iD is owned by Bethesda/Zenimax, not Valve. Steam isn't even that resource intensive. If it's causing you issues, you need a new PC/laptop, preferably one that isn't made out of wood. (hint: YOU CAN STILL PLAY QUAKE LIVE IN YOUR BROWSER)

Edited by Volthorne, 15 March 2016 - 01:59 PM.


#144 PLCA99

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Posted 15 March 2016 - 02:17 PM

Hotfix Domination so that we don't have to wait for the timer to be run out once your whole team is dead! How stupid is that PGI?

#145 Phobic Wraith

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Posted 15 March 2016 - 02:39 PM

View PostTexAce, on 11 March 2016 - 05:44 PM, said:


I would also like a change to the LBX; so it behaves more like an Clan ERPPC with splash damage. The LBX could do 5 pinpoint and 5 splash damage for example.


I had that idea not too long ago. Something like an actual shotgun round. Some self-defense rounds eject a slug and pellets at the same time. That would allow for a fair amount of pin point damage and still do "crit" damage.

#146 Ninjah

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Posted 15 March 2016 - 03:18 PM

All looks/works good so far...

#147 Curley GumboKiller Bradley

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Posted 15 March 2016 - 03:52 PM

In the new game mode on the HPG map, once I died I could not go into spectator mode.
I clicked on the button and nothing happened.
When I clicked on other open windows on my desk top nothing happened.

I had to start the task manager to regain control of my mouse.

#148 MechWarrior3671771

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Posted 15 March 2016 - 04:36 PM

View PostPLCA99, on 15 March 2016 - 02:17 PM, said:

Hotfix Domination so that we don't have to wait for the timer to be run out once your whole team is dead! How stupid is that PGI?


Think it just happened. Last match had a 1 min timer instead of 3 mins. Much better play.

#149 Ingga Raokai

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Posted 15 March 2016 - 04:42 PM

Checked the patch note..
"WOOT, cool stuff"

Checked download size...
"Oh poo, well I'll patch it next month I suppose"

GGfornow

Edited by Ingga Raokai, 15 March 2016 - 04:43 PM.


#150 M i s t y

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Posted 15 March 2016 - 04:44 PM

Well this team kill and friendly fire penalty is going to hurt the people that kill those team killers Posted Image . I have killed or stripped heaps of team killers for the protection of the rest of my team and I will still do it because its the right thing to do Posted Image ( protecting your team from a player that is helping the other team or is just being stupid ) Posted Image

Edited by Mistydove, 15 March 2016 - 04:46 PM.


#151 Alardus

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Posted 15 March 2016 - 04:58 PM

Hmm, so I can make a few teamkills on one account, then round robin to another account to make a few more teamkills, and repeat the process to avoid having to sit out until the four hour reset occurs. Excellent. /s

#152 Alardus

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Posted 15 March 2016 - 05:01 PM

View PostVolthorne, on 15 March 2016 - 01:57 PM, said:

Game mode, not map. If you're going to be salty, please at least have the decency to be the right kind of salty.


Again, make sure you're using the right kind of salt. iD is owned by Bethesda/Zenimax, not Valve. Steam isn't even that resource intensive. If it's causing you issues, you need a new PC/laptop, preferably one that isn't made out of wood. (hint: YOU CAN STILL PLAY QUAKE LIVE IN YOUR BROWSER)


Good old richer syndrome. I'm glad you're here to tell anyone who doesn't have your kind of money that their problem is not spending enough. The problem is that software developers get to hide so many flaws in their designs BECAUSE of more powerful hardware. Its easy to mask bloated and memory/cycle hogging code of a poorly developed software in a machine that has 8gb of ram and a 5.0 processor.

#153 groves226

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Posted 15 March 2016 - 05:29 PM

If you're running less than 8 gigs of ram you bought your desktop before 2009 and your laptop before 2011. If a modern game or OS runs on that thing you're lucky and luck doesn't mean developers should have to scale down their product for for you when you are an outlier in their customer base.



View PostAlardus, on 15 March 2016 - 05:01 PM, said:


Good old richer syndrome. I'm glad you're here to tell anyone who doesn't have your kind of money that their problem is not spending enough. The problem is that software developers get to hide so many flaws in their designs BECAUSE of more powerful hardware. Its easy to mask bloated and memory/cycle hogging code of a poorly developed software in a machine that has 8gb of ram and a 5.0 processor.


#154 Nova Yield

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Posted 15 March 2016 - 05:55 PM

HAHAHAHAHHAHAHA Thumbs down. PGI=JOKE

#155 Ian G

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Posted 15 March 2016 - 06:07 PM

View PostPLCA99, on 15 March 2016 - 02:17 PM, said:

Hotfix Domination so that we don't have to wait for the timer to be run out once your whole team is dead! How stupid is that PGI?


It's a cunning plan. Now everyone hates Quick Play. And all go out and play Faction Warfare. Where you always had to wait for the enemy to kill the gen when the entire team is dead. At least here it works faster. So PGI gets the playerbase to "enjoy" there favorite part of the game.

See what they did there?

#156 Kesslan

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Posted 15 March 2016 - 06:20 PM

Not sure what to think about the team damage mechanic. While I get the reason it was implemented (To deter deliberate TKing) at the same time it penalizes people who use clear lines of fire, and then your idiot team mate charges through your laser fire while it's still clearly going. So then they cost you C-Bills because they couldn't be bothered to pay attention to their surroundings. I mean I'm finding myself often having to suddenly swing lasers away mid fire often enough because of that sort of behaviour in PUG matches. But now it's also going to cost me C-Bills. Not that I tend towards high numbers of team damage to begin with but still. Some people are absolutely terrible for that sort of thing. However, now it's their team mates that will suffer additional penalties for their stupidity, rather than the actual offender.

And that's what bothers me about that particular mechanic.

As to the flamer? Still seems like a broken piece of garbage to me that's just wasted tonnage.

Otherwise though it seems like a great patch for the most part, and the TK penalties don't seem overly harsh, in theory no one should be accidentally killing a team mate all that often (Though it does happen for all kinds of reasons when mechs get very badly damaged).Beyond to that to focus on good things, it's nice to finally see an update to the pilot model after all this time, and doubly so for a new game mode. The addition of new maps is also always highly appreciated.

Now, if only one day I could pilot an elemental/battle suit I'll be amazingly happy. I'm probably crazy for liking them but I miss playing as one.

#157 Tactically-Insane

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Posted 15 March 2016 - 06:52 PM

My patcher keeps crashing with no error message while it is downloading. I checked the frontend_patcher_log and it contains the following lines:

3/15/2016 10:43:43 PM - main - Config file: C:\Program Files (x86)\Piranha Games\MechWarrior Online\Bin32\PatchBot.cfg
3/15/2016 10:43:43 PM - main - Setting null proxy to False
3/15/2016 10:43:43 PM - main - Local frontend version: 261
3/15/2016 10:43:43 PM - main - Checking patch inventory.
3/15/2016 10:43:43 PM - main - Connecting for maintenance check.
3/15/2016 10:43:44 PM - main - Fetching patch inventory data..
3/15/2016 10:43:44 PM - main - Remote frontend version: 263
3/15/2016 10:43:48 PM - patch - Patch 1 of 2
3/15/2016 10:43:48 PM - main - Fetching update from server...
3/15/2016 10:43:48 PM - main - Downloading....
3/15/2016 10:46:41 PM - main - Caught an unexpected error: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host.
3/15/2016 10:46:41 PM - main - Caught an exception somewhere in the patcher. Closing down...
3/15/2016 10:46:41 PM - main - Exception messages:
3/15/2016 10:46:41 PM - main - Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host.
3/15/2016 10:46:41 PM - main - An existing connection was forcibly closed by the remote host.

I've tried restarting my router, my computer, deleting the temporary patch file and starting over and my issue remains. I have not tried uninstalling yet.

#158 Alardus

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Posted 15 March 2016 - 08:03 PM

View PostKesslan, on 15 March 2016 - 06:20 PM, said:

Not sure what to think about the team damage mechanic. While I get the reason it was implemented (To deter deliberate TKing) at the same time it penalizes people who use clear lines of fire, and then your idiot team mate charges through your laser fire while it's still clearly going. So then they cost you C-Bills because they couldn't be bothered to pay attention to their surroundings. I mean I'm finding myself often having to suddenly swing lasers away mid fire often enough because of that sort of behaviour in PUG matches. But now it's also going to cost me C-Bills.


Time to start blocking team shots intentionally, eh? *wink wink*

#159 chrmnma0

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Posted 15 March 2016 - 08:25 PM

Enough with the cosmetics. I enjoy textures, but I rather resources be put into hit detection, animation, weapon balance (ppc), maybe more cockpit options for controls, better damage actualization (what gets destroyed), etc.
If you are going to penalize people for TK, you NEED to have a forgiveness system...at least when the idiot runs in front of 2 ppc shots, it won't be my fault...

Edited by chrmnma0, 15 March 2016 - 08:27 PM.


#160 Tarl Cabot

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Posted 15 March 2016 - 08:27 PM

This may get lost but for some of you having issues getting the game to run after patching, Force 32bit selection has been removed and can not be changed in the patcher nor an actual file edited.

The thread below has to create a no-patch shortcut to run the game in 32bit. Make sure though that you have fully patched the game through normal means.

http://mwomercs.com/...2-force-32-bit/





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