Jump to content

Patch Notes - 1.4.59 - 15-Mar-2016


220 replies to this topic

#181 Leggin Ho

    Member

  • PipPipPipPipPipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 495 posts
  • Google+: Link
  • LocationBristol, Va

Posted 16 March 2016 - 08:50 AM

View PostSerpentbane, on 16 March 2016 - 01:17 AM, said:

What? I have played this game for years, and as far as I can remember I have never killed a friendly mech. The amont of damage done by accidentaly shooting a friendly will not trigger penalties at all.

Actually, if you have so big problems shooting friendlies that this becomes an issue for you, I really hope you quit playing the game.


1. If you don't know pat or KCom, you don't play so much.

2. The way folks that work as a team play the game will almost always involve some team damage as they are moving and shooting as a group, not hiding and using the rest of the team as armor.

3. You are correct that most of the time the team damage is light (30 points is about my average) however as was stated the Streak bug can run that up in a hurry esp if one of your team mates runs into the left over streaks from a kill, and that cant be up to 5 seconds after you had already killed the enemy mech.

A penalty for TKing / Team damage is not a bad idea, but the way it's set up right now does not work in CW, it may work in the solo pug que, but when you have folks working as a team with the current bugs it does not work as intended.

#182 MechWarrior3671771

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,021 posts
  • LocationGermantown, MD

Posted 16 March 2016 - 09:25 AM

I wish we didn't need this. There must be some other way to address Team Killers.

I run brawly Ravens (I know, I know, not their role) and I rountinely have to cut back and forth in fields of friendly fire to avoid getting killed by Angry Red Team. Every so often, I shuck when I should have jived and get Teamkilled. And I'm always quick to chat "my fault, sorry" so the guy doesn't feel bad and the team doesn't jump him. But now he's going to be penalized for what I did?

And again on ghost-drops or post-kill-outs, we like to get silly and leg each other or have little dogfights just for fun (because the match is over, just waiting for the clock to run out). And now we can't do that? That was really fun.

Its the legitimate Team Killer trolls that have caused this. Its why we can't have nice things.

Edited by Fen Tetsudo, 16 March 2016 - 09:33 AM.


#183 Podex

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 657 posts
  • LocationThe soup kitchen in your Prius

Posted 16 March 2016 - 09:46 AM

Is intentional TKing even an issue? I think I've only seen one day of it, from one guy, about a year and a half ago.

#184 Lord Damian GTO

    Member

  • Pip
  • Ace Of Spades
  • Ace Of Spades
  • 13 posts

Posted 16 March 2016 - 10:06 AM

View PostPodex, on 16 March 2016 - 09:46 AM, said:

Is intentional TKing even an issue? I think I've only seen one day of it, from one guy, about a year and a half ago.


I been killed many times and I can not count how many time I get damage before I even see the enemy.
So yes its a problem, that needed to be fixed. Also the fact when "some" team drop in CW there is a person from that team in the other team that goes AFK or disconnect, just to get more mechs. But that is an other issue.
Team damage is a problem and this system is better then not doing anything about it.
But ofcourse it would be nice with a "forgive" system that you can forgive the person that made damage.
That would solve the problem it can get when someone get damage or killed without the person that fire meant it.
After the game you could be able to check a box after the name if you want to forgive them. Would solve that problem.

#185 BlackHeroe

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 109 posts
  • LocationKasselhague

Posted 16 March 2016 - 10:17 AM

Yeah no Royal Mech Rumbles anymore :(
The 3 min. fun would probably bring a several mins./hrs. strike now. You couldnt think that people could have fun with a messed up system ? As long as it didnt get hardcode addressed.
For what reason we have the reporting system now, probably yust for calming down ?

#186 crustydog

    Member

  • PipPipPipPipPipPipPip
  • 670 posts
  • LocationCanada

Posted 16 March 2016 - 10:18 AM

Intentional team killing is a thing. I've observed players deliberately sneaking around and killing their own team mates. While it is rare, on the scale of the whole player base perhaps it happens more often than we think. We do already have a reporting system for dealing with that. Certainly, if a player is abusing the game through team killing - it must be showing up in the number of reports.

The thing is, accidental team killing is absolutely much higher than deliberate team killing - it is, in fact, unavoidable given the nature of this game. HSR alone is certainly a major contributor to accidental team killing. Any team of mobile players who are moving together and fighting, while having different pings, are actually in different places on the map than they all think they are - so team damage does occur with great frequency. C-Bill penalties, sure, but time delays?

To be frank, this new penalty system is incompatible with organized unit operations - especially those in faction warfare, where the disconnect penalty system is already proving to be problematic. If PGI could maintain player connections with the server - but they can't. The internet doesn't work like that.

#187 MechWarrior3671771

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,021 posts
  • LocationGermantown, MD

Posted 16 March 2016 - 10:25 AM

View PostPodex, on 16 March 2016 - 09:46 AM, said:

Is intentional TKing even an issue? I think I've only seen one day of it, from one guy, about a year and a half ago.


There was a span of a few months last year this time when I saw 3-4 in my drops. Obvious TKers, firing on their team as they came out the drop zone.

Since then, I've haven't encountered a single one (jinx!) so maybe the reporting tool DOES work.

View PostBlackHeroe, on 16 March 2016 - 10:17 AM, said:

For what reason we have the reporting system now, probably yust for calming down ?


I guessing the move to automated punishment is to free up mods who were having to watch match videos to address TK reports? Its the only reason this move makes sense to me.

#188 Podex

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 657 posts
  • LocationThe soup kitchen in your Prius

Posted 16 March 2016 - 10:35 AM

View PostLord Damian GTO, on 16 March 2016 - 10:06 AM, said:


I been killed many times and I can not count how many time I get damage before I even see the enemy.
So yes its a problem, that needed to be fixed. Also the fact when "some" team drop in CW there is a person from that team in the other team that goes AFK or disconnect, just to get more mechs. But that is an other issue.
Team damage is a problem and this system is better then not doing anything about it.
But ofcourse it would be nice with a "forgive" system that you can forgive the person that made damage.
That would solve the problem it can get when someone get damage or killed without the person that fire meant it.
After the game you could be able to check a box after the name if you want to forgive them. Would solve that problem.


I’ve been shot in the back at match start and been TKd by teammates more times than I can count. Yes, the initial damage is annoying, but I just shrug it off. Accidents happen: maybe a finger slips, the mouse slides under the keyboard (happened to me once), or someone has a muscle spasm. I can see past this. TKs happen, too. A cherry-red raven running into an LPL at the wrong time or someone mistaking a friendly at close range will always happen. Again, I can see past this.

But this is me. I cannot forgive for someone else, and let’s face it, there are a lot of hormone-soaked kids and emotionally immature adults who play this game. They are the rage-quitters and complainers that we see every day that will never see fault in their actions. They insult others because their master plan never came into fruition and they pout. How will they vote? Will they even care if the teammate is punished for their actions?

Edited by Podex, 16 March 2016 - 10:38 AM.


#189 Steinkrieg

    Member

  • PipPipPipPipPip
  • Stone Cold
  • Stone Cold
  • 144 posts
  • LocationNOLA

Posted 16 March 2016 - 10:46 AM

View Postmikerso, on 16 March 2016 - 07:49 AM, said:

On the flip side I was having fun with a streak boat archer, when my team mate walked into my firing line. I had already locked and fired at 200 m. I blew half of his thunderbolt away. I got penalized when he walked into the fight I already had going. Is it my fault or his.


I would say that it is the fault of the teammate in the thunderbolt. You should not be punished for the ineptitude of your teammates. I suggest that you report the person and send in a support ticket.

#190 Kurael

    Member

  • PipPip
  • 31 posts

Posted 16 March 2016 - 12:48 PM

When its reported using the reporting tool customer service has to deal with it... if its built in to the program the machine does it. Looks like economics 101 to me.

Not saying I agree... might just be something the community asked for and PGI trimming the budget.

BTW... its going to cause a lot of problems... especially in organized drops

#191 Rebel Ace Fryslan

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 445 posts
  • LocationAd Astra

Posted 16 March 2016 - 01:22 PM

TWEAK CONQUEST: set the points to max 500 maybe.

People don't get the tactical team-puzzle for it yet.
So i would lower the points so we have to think about capping.

#192 Steinkrieg

    Member

  • PipPipPipPipPip
  • Stone Cold
  • Stone Cold
  • 144 posts
  • LocationNOLA

Posted 16 March 2016 - 01:30 PM

View PostKurael, on 16 March 2016 - 12:48 PM, said:

When its reported using the reporting tool customer service has to deal with it... if its built in to the program the machine does it. Looks like economics 101 to me.

Not saying I agree... might just be something the community asked for and PGI trimming the budget.

BTW... its going to cause a lot of problems... especially in organized drops



Exactly. If you make real people have to look at something because the penalties are bordering on arbitrary due to the idiocy of teammates, then it causes more work for PGI. PGI has said that they can change the values of the damage before a strike goes on your record for 4 hours, as well as every 'threshold' before certain penalties are assigned to you. The idea is for the people being unfairly penalized to create enough 'noise' (i.e. - human work and tangible records of their system not being fair) that PGI will have to do something about the penalty system to make it not hurt the players that are not doing the TKing and team damaging on purpose.
My suggestions are:

1. As others have mentioned, have a forgiveness button for all received friendly fire and TKs. This will solve a lot of issues right off the bat.

2. Raise the threshold for friendly fire before penalization and not charge C-Bills for it until it reaches that threshold.

3. Scrap the entire system and go back to just reviewing reports from in match.

#193 MechWarrior4023212

    Member

  • PipPipPipPipPipPip
  • Survivor
  • 367 posts
  • LocationBrisbane

Posted 16 March 2016 - 01:34 PM

I got a 5 minute ban because of another team mate getting a 20 minute ban, I only did 12 team damage! This is BS as I am getting punished for their actions! Posted Image

#194 Podex

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 657 posts
  • LocationThe soup kitchen in your Prius

Posted 16 March 2016 - 02:02 PM

Annnnnd we just won a match of domination where there was only 33 damage across the board -- from one guy. That's pretty weak.

#195 Lord Damian GTO

    Member

  • Pip
  • Ace Of Spades
  • Ace Of Spades
  • 13 posts

Posted 16 March 2016 - 03:01 PM

I dont have a problem with a penalty system. I really think its needed. Dev can do other things then look at reports.
But I dont get it why people complain so much about it. Sure you can do damage that you dont mean to do, but go over 30 points( or what the bar is), then you do something wrong when you play. If you hare an heavy or bigger., then 30 damage is not much, but in a light it can be fatal.
But it should not be hard to make a code that make this check to see if you fire at an enemy or of you just fire at your teammate. The data is in the game already.
But a "forgive" system would also help out when you know its wrong.

But there might be a better way to do it. If you in the code can see that you fire at your team mate on and not the enemy, it should not damage the mech and also give you those penalty. Then that mech can still play and you still can be in the game and playing. But after you get the penalty you deserve.

I think I see team killing every day I play( I play often much), so its a problem. But the team damage is a bigger problem I think. Just for it often hard to play like you want when you are damage. Also the enemy see you are damage and you get more focus. The most annoying damage is when a mech run into you, just for they are lazy to go around you.
I asked one about why he did run into me and he told me he was in a king crab and I was a light so I should move away when he come. Even if I did not move and had not done that for some time. So he did say it was my own fault to get damage. ITs just that kind of people that dont care about other then themself when they are playing.

I have seen a few time that people do play like domination is ment to play. Its much more fun, then the fast skirmish they use to do. I mean how hard is it to have one light to block there cap? not at all. Then you force them to play better.

#196 Steinkrieg

    Member

  • PipPipPipPipPip
  • Stone Cold
  • Stone Cold
  • 144 posts
  • LocationNOLA

Posted 16 March 2016 - 04:20 PM

View PostLord Damian GTO, on 16 March 2016 - 03:01 PM, said:

I dont have a problem with a penalty system.

But there might be a better way to do it.


I completely agree. There has to be a better way to do it that does not penalize people overmuch for the idiocy of their teammates. I personally think that habitual, intended, malicious, griefing Team Killers should be IP banned.

View PostLord Damian GTO, on 16 March 2016 - 03:01 PM, said:

The most annoying damage is when a mech run into you, just for they are lazy to go around you.
I asked one about why he did run into me and he told me he was in a king crab and I was a light so I should move away when he come.


Be glad you didn't play back in the day when the collision damage was real damage. I was legged in my Raven one match because it took me longer to load in than a teammate and he ran over me with a fAtlas.

#197 SockSlayer

    Member

  • PipPipPipPipPipPip
  • 254 posts

Posted 16 March 2016 - 04:40 PM

Post-patch... its actually not too bad, but performance is still a major issue, and that patch took forever to install. Would rather see nothing new in the game just to see better performance and speed, graphics actually don't need any help, hard to enjoy high graphics when everything is slow...and I've got an 1000 dollar computer as said in earlier post on this patch.

#198 Bolter01

    Member

  • PipPipPipPipPipPip
  • The Bite
  • The Bite
  • 224 posts
  • LocationAU

Posted 16 March 2016 - 05:12 PM

I really enjoy Grim Plexus, great to have a new map. Domination is fine by me, I believe most of the confusion is just getting used to 'how to play it'. There can be a lot more than just 'Get in the Green'. For one it draws all (most) players to focus on a central point and IF a team uses voip com's can really be quite tactical.
The Dom games in Grim have a feeling of Death by Roller Ball! Its really a frantic battle of ECM lights and mediums to hold the Becon. I enjoy it - gg
Thanks for the new Pj's and the throttle animation, little things are cool. The vote system is a great improvement.

GG o7

#199 Lord Damian GTO

    Member

  • Pip
  • Ace Of Spades
  • Ace Of Spades
  • 13 posts

Posted 16 March 2016 - 06:49 PM

View PostSteinkrieg, on 16 March 2016 - 04:20 PM, said:


I completely agree. There has to be a better way to do it that does not penalize people overmuch for the idiocy of their teammates. I personally think that habitual, intended, malicious, griefing Team Killers should be IP banned.



Be glad you didn't play back in the day when the collision damage was real damage. I was legged in my Raven one match because it took me longer to load in than a teammate and he ran over me with a fAtlas.



IP banning dont work. It would take me 3 seconds to get past that. Also someone else can get your IP and be banned for something you did.


Well, but it still do damage. For a light it can be very bad, as you already is much damage and can not play like you want.
Also get that 3 times in a game and you are legged. Try to play with one leg... I think that is almost the same as be killed.
But its kind of funny. as I played today I see many people dont run so close to you and they are stopping fast if they se they are on the way to run into your path. So I guess this system works on some people.

#200 Lord Damian GTO

    Member

  • Pip
  • Ace Of Spades
  • Ace Of Spades
  • 13 posts

Posted 16 March 2016 - 06:52 PM

View PostIndependence MK2, on 16 March 2016 - 04:40 PM, said:

Post-patch... its actually not too bad, but performance is still a major issue, and that patch took forever to install. Would rather see nothing new in the game just to see better performance and speed, graphics actually don't need any help, hard to enjoy high graphics when everything is slow...and I've got an 1000 dollar computer as said in earlier post on this patch.


I have all high settings and dont see much performance lost. Its not that demanding game and you can easy use lower settings and run on an old laptop. So for a $1000 computer you should be able to play it fine.





8 user(s) are reading this topic

0 members, 8 guests, 0 anonymous users