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Gauss Rifle Suggestion


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#41 Tarogato

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Posted 13 March 2016 - 06:54 PM

View PostRetrospectus, on 13 March 2016 - 02:39 PM, said:

why on earth would anyone chain-fire a guass rifle? pretty sure there aren't any mechs capable of taking more than two


Because people want to manage their gauss heat with chain-fire? Posted Image


But the DWF can take quad gauss. That chassis is the reason that you can't charge more than two gauss at a time. Also the EBJ can take three. (if you strip off every point of armour... )

#42 ScarecrowES

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Posted 13 March 2016 - 07:20 PM

The charge mechanic and the resulting extrmely low dps is why the gauss has fundementally fallen out of favor. Especially in Clan mechs. It's wasted tonnage for low dps and dangerous to mount. It's the least popular of the viable ballistics outside of theory crafting. In actual matches, autocannons in the 10 class are just so much better.

It took most of the player base to catch up to me on that point, as Ive been saying 10s were by far the best for forever. But the GR has too many drawbacks to be a frontline weapon. If you like to hide in the back, it works great. Or if you're piloting a dire whale. Otherwise, best to choose a better gun.

Sad really, because the gauss is supposed to be god tier.

#43 Y E O N N E

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Posted 13 March 2016 - 08:05 PM

View PostTarogato, on 13 March 2016 - 06:54 PM, said:

Because people want to manage their gauss heat with chain-fire? Posted Image


But the DWF can take quad gauss. That chassis is the reason that you can't charge more than two gauss at a time. Also the EBJ can take three. (if you strip off every point of armour... )


CTF can also take three...with pretty much the same drawback. :D

#44 Lightfoot

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Posted 13 March 2016 - 08:17 PM

View PostXavori, on 13 March 2016 - 06:52 AM, said:

A better suggestion would be to dump charging and replace it with a slightly longer cooldown time to hold its DPS in line.

Or, better yet, just leave it as it was originally designed. An excellent long range weapon, but one that is big, bulky, and blows up doing a bunch of damage to your mech.


Yep, this is always best. Balance the Gauss's long range with a longer recycle.

Gauss Charge-up is from "a certain third person shooter", PGI worked on earlier. It's not from Battle Tech, no indication in the lore at all that the pilot manually charged the Gauss Rifle. Since we can't put Endo on a Summoner or remove it's jump-jets due to Lore we shouldn't have to charge the Gauss Rifle because it isn't in the lore at all. Right? Really, is MWO going to conform to Battle Tech or is it not? The Gauss Rifle already has the lowest DPS per ton of any weapon in Battle Tech, though it works very well.

Hey I lived through 4 second recycle 2xGauss K2's and Jagermechs with no charge-up and it was no big deal. If it had a 6 second recycle it would be even less of no big deal. I can use the Gauss charge-up, but it's just a distraction from piloting your mech.

Edited by Lightfoot, 13 March 2016 - 08:20 PM.


#45 Bobzilla

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Posted 14 March 2016 - 02:45 AM

View PostVolthorne, on 13 March 2016 - 11:39 AM, said:

Snipers aren't supposed to snap fire. That's the literal exact opposite of what a sniper should be doing. Snap firing = bad shots. Bad shots = missed shots. Missed shots = target has more chances to kill you back.

Edit: As much as it pains me to say it, back when I played MW2 (the Call of Dootie one) on a regular basis, my best sniping rounds were picking a spot with a clear line of sight, taking an extra two seconds to line up shots, and camping the HELL out of said spot. If kill cams hadn't been a thing, it would have been child's play to deny the other team objectives until I ran out of bullets.


You can't sit in the open in this game. You take 2 seconds, the enemy will have already fired and moved back into cover.

#46 Lightfoot

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Posted 14 March 2016 - 05:08 AM

View PostBobzilla, on 14 March 2016 - 02:45 AM, said:

You can't sit in the open in this game. You take 2 seconds, the enemy will have already fired and moved back into cover.


True. MechWarrior is set up with a counter to every weapon and tactic. It's just that PGI deemed you were not ready for anything more than Laser Vomit. I must admit the amount of whining that went on here about Gauss plus PPCs was monumental, but none came from experienced MechWarrior players who knew how to defeat all the tactical tricks. It was just one of those ho-hum things. We had working LRMs then to help counter Gauss and working PPCs to make 2xGauss cumbersome.

You get the picture. End result is you are getting a very watered down version of MechWarrior where Lasers will beat anything. MechWarrior is not like that. MechWarrior has dangerous LRMs, working Gauss Rifles and AC-2's, working LB-X, working PPCs, all of which make using just lasers very challenging indeed. But you don't get that from MWO.





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