Xavori, on 13 March 2016 - 06:52 AM, said:
A better suggestion would be to dump charging and replace it with a slightly longer cooldown time to hold its DPS in line.
Or, better yet, just leave it as it was originally designed. An excellent long range weapon, but one that is big, bulky, and blows up doing a bunch of damage to your mech.
Yep, this is always best. Balance the Gauss's long range with a longer recycle.
Gauss Charge-up is from "a certain third person shooter", PGI worked on earlier. It's not from Battle Tech, no indication in the lore at all that the pilot manually charged the Gauss Rifle. Since we can't put Endo on a Summoner or remove it's jump-jets due to Lore we shouldn't have to charge the Gauss Rifle because it isn't in the lore at all. Right? Really, is MWO going to conform to Battle Tech or is it not? The Gauss Rifle already has the lowest DPS per ton of any weapon in Battle Tech, though it works very well.
Hey I lived through 4 second recycle 2xGauss K2's and Jagermechs with no charge-up and it was no big deal. If it had a 6 second recycle it would be even less of no big deal. I can use the Gauss charge-up, but it's just a distraction from piloting your mech.
Edited by Lightfoot, 13 March 2016 - 08:20 PM.