If you think about it, there is no recoil, no cone of fire, no windage effects or variability in bullet drop. These are probably the main reason we struggle with time-to-kill issues (as I have heard Russ Bullock has issues with). Also, this extreme and unrealistic accuracy is one of the reason the annoying "torso twist" skill has been a necessity. I don't know about everybody else, but I find it annoying (and nausea-inducing) to have to look all around to spread my damage out and last in a fight at all.
By contrast tabletop mostly spreads damage out by randomizing the hit locations (with some bias for CT and some exceptions like targeting computers).
My suggestion is to introduce some "cone of fire", recoil and for energy weapons "deflection in atmosphere" to make it more challenging to pick the exact piece of the mech you are trying to hit. I'm not talking about Battlefield 2-style cone of fire where you might miss entirely. The cone of fire would always hit *some part* of the mech if the original "perfect accuracy" shot would have hit the mech. The cone of fire would only randomize (with similar affinity for the part being aimed at as in tabletop has for CT front-on) the *piece* of the mech being aimed at. The usual tabletop mods to this would apply where targeting computers would increase the chance of the shot hitting the aimed-at piece of the mech, etc.
With a cone of fire like this everyone is a perfect torso-twister, torso-twisting has a much less pronounced effect, point weapons and huge point-alphas are less effective at TTK, but still chew up mechs. Those guys that can look around crazily to spread out damage probably don't *like* to do it anyway. The main thing is I don't have to look all around crazily to stay alive in a fight and I can focus on gunnery, movement and and strategy and keep my dinner down! ;-)
However, I'm sure those that have put up with the "look all over the place" damage spreading practice will argue against this since they think it gives them the advantage over those that don't understand that advantage, but I'm a tier 2 player, I do know how to torso twist very much and how it keeps you alive over twice as long, it's just that I hate doing it because it's annoying. It also reduces the accessibility of the game to new players because it is not obvious and annoying, they don't do it and get wrecked instantly.
Edited by God Particle, 13 March 2016 - 03:28 PM.