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Lt. Gauss Rifle


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#1 Max Immelmann

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Posted 13 March 2016 - 06:48 AM

it has been a while since i have seen any new weapons. i am particularly interested in the light gauss rifle. is this weapon in the works?

thnx

#2 Escef

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Posted 13 March 2016 - 06:50 AM

PGI has not hinted at any new weapons coming.

#3 FupDup

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Posted 13 March 2016 - 06:53 AM

It's not in the works because of the timeline adherence obsession.

With that being said, the Light Goose Waffle actually might suck in MWO because PGI stays closer to the TT stats than MW4 did for weapons. To be specific, the Light Goose does 8 damage, while weighing 12 tons. Thus, it has a much lower damage-per-tonnage ratio than the real Goose Waffle.

The range isn't all that much longer, either. Goose Waffle is 660m, while Light Goose Waffle is 750m. Normal Goose shoots far enough, especially considering that is still has 3x max range.

PGI might add another nail to the coffin by giving the LG the same charge-up as the normal Goose, even though it only deals half the damage.

IF PGI chose their stats carefully, the LG might be viable when carried in only a quantity of one and exactly one, but the key worry here is that PGI won't give it good enough stats to compensate. Using more than one will never be useful however because you should just be using normal Gauss.

#4 Y E O N N E

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Posted 13 March 2016 - 08:12 AM

Just bring an AC/10.

#5 Hit the Deck

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Posted 13 March 2016 - 08:41 AM

View PostFupDup, on 13 March 2016 - 06:53 AM, said:

It's not in the works because of the timeline adherence obsession.

With that being said, the Light Goose Waffle actually might suck in MWO because PGI stays closer to the TT stats than MW4 did for weapons. To be specific, the Light Goose does 8 damage, while weighing 12 tons. Thus, it has a much lower damage-per-tonnage ratio than the real Goose Waffle.
....

It still could work while adhering to the TT stats at the same time by adjusting the cooldown and/or the number of permissible charged Gauss at a time, let's say 3 for our hypothetical Light Gauss.

Edited by Hit the Deck, 13 March 2016 - 08:42 AM.


#6 Y E O N N E

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Posted 13 March 2016 - 08:46 AM

View PostHit the Deck, on 13 March 2016 - 08:41 AM, said:

It still could work while adhering to the TT stats at the same time by adjusting the cooldown and/or the number of permissible charged Gauss at a time, let's say 3 for our hypothetical Light Gauss.


24 damage for 36 tons in Light Gauss is a terrible trade over 30 damage for 24 tons in cGauss or even the 30 tons for isGauss.

#7 Hit the Deck

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Posted 13 March 2016 - 08:50 AM

View PostYeonne Greene, on 13 March 2016 - 08:46 AM, said:


24 damage for 36 tons in Light Gauss is a terrible trade over 30 damage for 24 tons in cGauss or even the 30 tons for isGauss.

Even if the Light Gauss have zero second cooldown? That's basically what I said above.

#8 FupDup

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Posted 13 March 2016 - 08:51 AM

View PostHit the Deck, on 13 March 2016 - 08:50 AM, said:

Even if the Light Gauss have zero second cooldown? That's basically what I said above.

It's not going to have zero second cooldown though, or that would be stupidly OP.

I would expect no lower than 4.0 seconds, and PGI might put it as high as the regular Goose at 5.0.

#9 Y E O N N E

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Posted 13 March 2016 - 08:54 AM

View PostHit the Deck, on 13 March 2016 - 08:50 AM, said:

Even if the Light Gauss have zero second cooldown? That's basically what I said above.


Well, considering it won't have zero cool-down...

You are also talking about potentially obsoleting the AC/10, which is already not considered great. Because they weigh the same and because Light Gauss has greater range, the latter has to have notably worse DPS compared to the AC/10 and, with that in mind, it will end up being inferior to standard Gauss, too.

Unless AC/10 and Gauss get a DPS boost. I would embrace the former, and condemn the latter.

#10 Hit the Deck

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Posted 13 March 2016 - 08:54 AM

View PostFupDup, on 13 March 2016 - 08:51 AM, said:

It's not going to have zero second cooldown though, or that would be stupidly OP.

I would expect no lower than 4.0 seconds, and PGI might put it as high as the regular Goose at 5.0.

Just adjust the various variables beside weight, slot, heat, and damage so it doesn't suck.

EDIT: to be more clear, it still has cooldown, the number of permissible charged Gauss at a time, projectile speed, weapon HP, and chance to explode. I think that should cover the most important parts.

Edited by Hit the Deck, 13 March 2016 - 08:57 AM.


#11 Y E O N N E

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Posted 13 March 2016 - 08:55 AM

View PostHit the Deck, on 13 March 2016 - 08:54 AM, said:

Just adjust the various variables beside weight, slot, heat, and damage so it doesn't suck.


PGI has already demonstrated willingness to mess with damage. It's an option.

#12 Revis Volek

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Posted 13 March 2016 - 09:01 AM

Less tonnage, lower cooldown by a seconds or 1.5 and slightly less dmg.

It would be a great weapons for IS mechs that CANT carry more then one, could even quiet the cries about the CGauss being lighter (who am i kidding, it wont).

But on mechs say like the Sad cat? Maybe i could actually make a viable Gauss build on it with a Light Gauss Rifle?

Be fun to have, but im sure it would go very badly wrong some how.

#13 FupDup

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Posted 13 March 2016 - 09:04 AM

View PostRevis Volek, on 13 March 2016 - 09:01 AM, said:

But on mechs say like the Sad cat? Maybe i could actually make a viable Gauss build on it with a Light Gauss Rifle?

The Light Gauss has the same weight as the Clan Gauss, so why would you bother with Light Gauss on a Clan mech anyways?

#14 Escef

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Posted 13 March 2016 - 09:06 AM

View PostFupDup, on 13 March 2016 - 09:04 AM, said:

The Light Gauss has the same weight as the Clan Gauss, so why would you bother with Light Gauss on a Clan mech anyways?


For that matter, Light Gauss is exclusively Inner Sphere.

#15 Y E O N N E

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Posted 13 March 2016 - 09:07 AM

View PostRevis Volek, on 13 March 2016 - 09:01 AM, said:

Less tonnage, lower cooldown by a seconds or 1.5 and slightly less dmg.

It would be a great weapons for IS mechs that CANT carry more then one, could even quiet the cries about the CGauss being lighter (who am i kidding, it wont).

But on mechs say like the Sad cat? Maybe i could actually make a viable Gauss build on it with a Light Gauss Rifle?

Be fun to have, but im sure it would go very badly wrong some how.


Light Gauss is not available for Clans and, as FupDup said, weighs the same as cGauss.

Light Gauss also really isn't necessary for the smaller IS 'Mechs. I can comfortably fit an isGauss into a Blackjack with five medium lasers. At 40 damage, that's pretty decent. The bigger limiter is the range on the lasers...which used to be a much more competitive 365 m but is now a slightly-too-short 324 m. All the Light Gauss is going to do, is allow for a few more DHS at the expense of 7 damage...that's a crap trade.

A 'Mech lighter than the Blackjack isn't really heavy enough to take more than a UAC/5 and is just a lulz build with something heftier.

#16 Hit the Deck

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Posted 13 March 2016 - 09:12 AM

View PostEscef, on 13 March 2016 - 09:06 AM, said:


For that matter, Light Gauss is exclusively Inner Sphere.

And IS actually have 3 versions of gauss rifles to play with before the Clan's cool-sounding Hyper Assault Gauss Rifles arrive!

#17 Revis Volek

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Posted 13 March 2016 - 09:14 AM

View PostFupDup, on 13 March 2016 - 09:04 AM, said:

The Light Gauss has the same weight as the Clan Gauss, so why would you bother with Light Gauss on a Clan mech anyways?




Oh your right...

I was 1 ton off, which makes the Sad cat viable to me but only in my head.


Ty

Edited by Revis Volek, 13 March 2016 - 09:14 AM.


#18 Y E O N N E

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Posted 13 March 2016 - 09:18 AM

View PostHit the Deck, on 13 March 2016 - 09:12 AM, said:

And IS actually have 3 versions of gauss rifles to play with before the Clan's cool-sounding Hyper Assault Gauss Rifles arrive!


Heavy Gauss is so heavy I question its utility next to mixed-weapon builds incorporating standard Gauss.

HAGs would probably fire in bursts, with 5-damage per slug. Given the velocity on Gauss...that won't actually be much of a drawback. These things could be really gnarly.

Of course, the most interesting Gauss weapons to come are the lightest ones: MagShot and AP Gauss. Both would introduce meaningful choice in ballistic options for Lights and light Mediums, though something would have to be done to offset the 1 extra point of damage Clans get on AP Gauss.

#19 LegendaryArticuno

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Posted 13 March 2016 - 09:19 AM

I'd rather gave X-pulse

#20 jss78

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Posted 13 March 2016 - 09:23 AM

Yup, looking at the numbers (tonnage, damage, range), it looks like the Light Gauss would only be useful in an extreme long-range scenario. I quickly ran some numbers (assuming 3x max range for light gauss, and lore damage and tonnage):

Posted Image

So if you could keep your enemy at ~2 km, you could do pitiful damage whereas he could do none. Just how often does this scenario occur in MWO...

They could up the rate-of-fire of course, but it'd still remain a weapon for the kind of long-range scenario that just doesn't happen often enough to warrant gearing up for.





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