Dropzone Camping
#1
Posted 13 March 2016 - 08:37 AM
My interpretation of the Code of Conduct is that this is a violation of it's rules aforementioned. The players are taking advantage of a game mechanic to protect fresh spawns (and honestly, something that would realistically happen in BT lore) to get that extra 12 LL or however many the dropship has, and on maps such as Hellebore Springs, it's an extremely cheap alternative to actually playing the game the way it's meant to be played.
In my opinion something really... REALLY needs to be done to eliminate this tactic.
Ideas worth submitting are that dropships will fire on all mechs, not just hostile, though I would prefer just turning off their lasers all together. I've yet to be in a CW game where my team actively spawn camped, so all those dropships do is create situations like this.
Of course, these are just thoughts. Share yours.
#2
Posted 13 March 2016 - 08:41 AM
Kieva, on 13 March 2016 - 08:37 AM, said:
My interpretation of the Code of Conduct is that this is a violation of it's rules aforementioned. The players are taking advantage of a game mechanic to protect fresh spawns (and honestly, something that would realistically happen in BT lore) to get that extra 12 LL or however many the dropship has, and on maps such as Hellebore Springs, it's an extremely cheap alternative to actually playing the game the way it's meant to be played.
In my opinion something really... REALLY needs to be done to eliminate this tactic.
Ideas worth submitting are that dropships will fire on all mechs, not just hostile, though I would prefer just turning off their lasers all together. I've yet to be in a CW game where my team actively spawn camped, so all those dropships do is create situations like this.
Of course, these are just thoughts. Share yours.
It is not a strategy that I have ever used, and TBH while I have had enemy teams use this strategy against my teams, they have never done so successfully (always ends with them getting wiped).
They can use the drop ships all they want....isn't going to stop what is going to happen from happening. (They are going to be destroyed either way).
Edited by Armando, 13 March 2016 - 08:49 AM.
#3
Posted 13 March 2016 - 08:47 AM
#4
Posted 13 March 2016 - 09:01 AM
In fact, you pretty much have to do everything wrong to get camped, and even then, those dropships aimbot people's weakest components.
If you are camping IN your drop zone its also not a violation of the code of conduct, but it got alot easier after PGI made drop zones harder for people to get into after constant whining about being spawn camped. Those teams lose either way, so if they want to lame out their matches and make MWO a miserable experience for themselves (and still lose in the end) they're more than welcome to hide in their DZ like the little ******* they are.
Edited: misread OP
Edited by pbiggz, 13 March 2016 - 09:05 AM.
#5
Posted 13 March 2016 - 09:20 AM
#6
Posted 13 March 2016 - 09:21 AM
pbiggz, on 13 March 2016 - 09:01 AM, said:
In fact, you pretty much have to do everything wrong to get camped, and even then, those dropships aimbot people's weakest components.
If you are camping IN your drop zone its also not a violation of the code of conduct, but it got alot easier after PGI made drop zones harder for people to get into after constant whining about being spawn camped. Those teams lose either way, so if they want to lame out their matches and make MWO a miserable experience for themselves (and still lose in the end) they're more than welcome to hide in their DZ like the little ******* they are.
Edited: misread OP
You do realize I refer to camping in your OWN drop zone... Right? You either didn't read the whole post, or need to up your comprehension skills. The scenario was: Counterattack on Hellebore Springs. The team defending Omega got kill lead after the first wave, of 11-9, so they all withdrew to their dropzone and stayed there to let the Dropships do all the work for them.
What it boils down to, is this: Is that the way PGI meant for people to play the game? Probably not. If not, does that make it a CoC violation? Yes.
Edited by Kieva, 13 March 2016 - 09:22 AM.
#7
Posted 13 March 2016 - 09:26 AM
#8
Posted 13 March 2016 - 09:45 AM
The way the game works now once you’re down 10 Mechs the game should just end
That might not be exact but pretty close
Because of all the nerfing of tactics since CW started its just rush at each other and try to out alpha the other guy
Adding game economy, jump ships, 4V4, is really pointless
#9
Posted 13 March 2016 - 09:52 AM
#10
Posted 13 March 2016 - 09:53 AM
However camping your own dropzone is pretty feeble.
#11
Posted 13 March 2016 - 09:54 AM
No more guns on dropships .
Campship, err dropzone camping done.
#12
Posted 13 March 2016 - 09:56 AM
lbxpryde, on 13 March 2016 - 09:52 AM, said:
Clan mechs run hotter. Or are supposed to. Heat management is life. Nuff said.
#13
Posted 13 March 2016 - 10:02 AM
#14
Posted 13 March 2016 - 10:02 AM
Kieva, on 13 March 2016 - 09:21 AM, said:
Actually, no, it doesn't. There are many things PGI has intended/not intended that have happened- that alone does not make it a CoC violation. The CoC is not an enabling document- it doesn't tell you what you can do, it is a limiting document- it tells you what you cannot do. So, unless it specifically states that you cannot obtain a lead and then hide on the map/dropzone wherever to attempt to achieve victory, you can.
As a matter of point, it has been reinforced that in game modes that require a kill lead/cap lead (for quick play) it is considered to be "attempting to meet win conditions" and therefore you are "actively participating and contributing" in a match if you are saving your mech from death in order to secure said win.
#15
Posted 13 March 2016 - 10:16 AM
Rampage, on 13 March 2016 - 10:02 AM, said:
Withdrawing to a defensible location is one thing. Withdrawing in to the Dropships auto-CT hitting LL roulette is not a good example of a defensible location. That seems entirely manipulative of a game mechanic meant to prevent lone mechs spawning from getting camped and killed.
When my team regained the lead in this match, we did not withdraw to our dropship. We used one of the gates as a choke point.
Also, the violation of the CoC that my group claimed, was exploitation.
#16
Posted 13 March 2016 - 10:24 AM
Keep camping in your drop zone and send Russ a tweet every time it happens until they fix it.
#17
Posted 13 March 2016 - 10:26 AM
Kieva, on 13 March 2016 - 08:47 AM, said:
CW Tip / Under appreciated fact:
Outside of an organized and effect full 12-man, the most dangerous things in CW are turrets and drop ships. They will eat up / tear through / spit out both the best and worst pilots in the game alike.
The best counters to each are...
...Turrets: Priority Target #1 in all drops. If you see a turret and a mech...shoot the turret first.
...Drop Ships: Take ranged weapons, farm from outside drop ship range*.
* - some maps you can't farm @ range...instead use terrain / cover to hide in between drop ships. It can be a tough dance (giving each other room to get in / out quickly without stepping all over each other's junk) to pull off even for organized units, but it CAN be done.
Edited by Armando, 13 March 2016 - 10:29 AM.
#18
Posted 13 March 2016 - 10:28 AM
Not only would this prevent people from cheesing their way to a victory, but it would speed up matches that are all but decided. A lot of games are dragged on to a crazy degree by disconnects and others just sitting in their dropzone. Vitric even has inaccessible dropzones without jumpjets.
PGI's design to make spawn points deadly to enemies was good. Now they just need to take the next step preventing people from using it as a permanent shelter.
#19
Posted 13 March 2016 - 10:30 AM
#20
Posted 13 March 2016 - 11:18 AM
Helsbane, on 13 March 2016 - 10:30 AM, said:
It's definitely an exploit. Certainly not bannable, but you're creating an unfair advantage by using a mechanic that was intended to do something else. Spawn zones were given highly protected terrain and overpowered dropship support in order to prevent players from being insta-gibbed as soon as they land. Using it as permanent cover to win a match is highly exploitative.
What's more it's not fun for either party. The side that's inside gets bored just sitting there waiting for the clock to tick down. The side on the outside gets frustrated because they can't fight without pushing through narrow openings getting slaughtered by dropships and firing lines.
It's no less of an exploit than shooting Generator 2 on Emerald Taiga from outside the base.
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