Leone, on 13 March 2016 - 10:26 PM, said:
LRMs are one of the hardest weapons to learn. They're slower than the direct fire, and they have plenty of soft and hard counters, like Ams, Ecm, Terrain, etc..
So, some folk have issue with them, don't try to learn to use em, cuz harder than point an click lasers, so they're 'bad'.
And just to add the other point of view to discussion:
LRMs are a low skill cap weapon. There is only so much you can do with them. I've personally played over 1000 matches with my LRM catapult alone, and it's currently sitting at 1 million banked xp and 3.5 KDR, so I'm going to go ahead and claim that I don't hate LRMs because I don't know how to use them.
They may initially feel like they're a harder weapon system to master, but the fact is their efficiency depends mostly about positioning and your ability to anticipate the enemies' movements. There are also a lot of little tricks that can make you more effective than the average lurmer.
But once you get to the point in skill where hitting a mech isn't any problem anymore, LRMs are never going to get you to the point where you can pick the weak part in the enemy mech and instantly and reliably remove that enemy from play. In a medium/long distance trading game, even if LRMs get a lock, the enemy will have ample time to dodge all the missiles, while the LRM mech can't dodge the instant direct fire during the brief face time.
LRMs are a valid weapons system in the lower tiers, and can situationally work in higher tiers as well. I fully recommend using LRMs while they still are viable in the games you play. They do teach you good positioning, which will be useful with other weapons as well.
It's just good to keep in mind that if you aspire to some day be a high level player, there are other, arguably more valuable things to learn, like spreading damage by torso twisting under fire, targeting specific components with lasers, and leading with ballistics or SRMs.
Penumbral, on 14 March 2016 - 10:11 PM, said:
Just a last update. I'm 2 mil away from my second TBR. Just entered tier 4.
I was thinking about getting TBR-S, because I really like the jumpjets. But it seems like it has a redundant amount of them, in the C(C) I get up most ledges fine.
Any recommendations on next one to buy? (I bought TBR-C for my first one)
I'm really liking the lasers, but would be willing to try anything. How do Gauss rifles/PPC do on Timberwolf's? I spend a lot of time finding good cover and popping in and out getting consistent DPS and safety which I enjoy. So far I'm at 50 wins, 31 losses. 67 kills and 42 deaths, 33K dmg.
I assume you haven't noticed, but clan omnimechs like the Timberwolf allow you to switch omnipods from other variants into them. For example, if you really like the JJs, you can buy a TBR-S side torso for your TBR-C, and have JJs in it. Or you can replace that ballistic arm with TBR-PRIME's 2x energy arm if you find you can't really have a heavy enough ballistic weapon in there with enough ammo. For this reason, only the center torso really matters in an omnimech. For TBRs, there are 3 different types of CTs, PRIME has one ballistic hardpoint in the CT, S has JJs in the CT, and the rest have an energy hardpoint. The CT only has 1 slot space in it, and the only ballistic you can fit in one is a machine gun, which are pretty bad weapons at the moment, so I would recommend you to skip the PRIME. Get the S for your second and the A or the D for your third.
As for your current build, since you're still starting out, I'd seriously consider simpling it down to 2 different weapon systems so you can focus more on what you're doing and less on what weapon to fire now:
You could for example switch the right torso to S, the right arm to prime, and go 5x ERML + 3x SSRM6 + JJs:
http://mwo.smurfy-ne...743170e78d79be0
Or get S and A side torsos and go UAC10 + 5x ERML + JJs:
http://mwo.smurfy-ne...d8a24715ebbfd96
Or if you mainly like the longer range lasers, you could try switching to the more heat efficient LPLs and focusing on them:
http://mwo.smurfy-ne...41dbb78520fc666
Edit: For Gauss and PPC:
Gauss+laser TBRs are strong even in top tier play. You can easily modify the UAC10 build above to work with Gauss:
http://mwo.smurfy-ne...081aadba1ab9be1
PPCs however have so slow base projectile speed, that they're only competitively viable on mechs that have PPC velocity quirks, which TBRs don't have. Clan ERPPCs weigh the same as LPLs, but are hotter and harder to hit with, so on mechs without quirks, it's almost always better to choose LPL instead of ERPPC.
Edited by Kyynele, 15 March 2016 - 06:11 AM.