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The Ice Ferret: Not To Be Underestimated


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#1 DjPush

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Posted 14 March 2016 - 10:33 AM

Sooo... I got these ugly bags of crap with some clan pack I bought and thought "NO!" It looks ugly. Too light, didn't wan't to touch it. So they sat in my mech lab, untouched for over a year. I have been getting bored with this game, so I figured now, durring the challenge weekend, would be a goud time to level all these mechs that I have refused to touch in the past. Most of them are already purchased because they came in a mech pack.

I have to say I was surprised with the Ice Ferret. It's not a bad mech. Fast as a light and can turn on a dime. It has the hardpoints to carry a decent load out but not the greatest. My main use for these so far is to chase down those damn SRM Jenners. I've gotten pretty good at that with this mech. Right now I am averaging 4-500 damage a match in this mech, and that's an acceptable score for me so.. I'll continue using the Ice Ferret.

I would recommend this mech to others. It's blast to play when you get tired of the same old thing.

Edited by DjPush, 14 March 2016 - 10:34 AM.


#2 Scout Derek

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Posted 14 March 2016 - 10:35 AM

View PostDjPush, on 14 March 2016 - 10:33 AM, said:

Sooo... I got these ugly bags of crap with some clan pack I bought and thought "NO!" It looks ugly. Too light, didn't wan't to touch it. So they sat in my mech lab, untouched for over a year. I have been getting bored with this game so I figured now would be a goud time to level all these mechs that I have refused to touch in the past. Most of them are already purchased because they came in a mech pack.

I have to say I was surprised with the Ice Ferret. It's not a bad mech. Fast as a light and can turn on a dime. It has the hardpoints to carry a decent load out but not the greatest. My main use for these so far is to chase down those damn SRM Jenners. I've gotten pretty good at that with this mech. Right now I am averaging 4-500 damage a match in this mech, and that's an acceptable score for me so.. I'll continue using the Ice Ferret.

I would recommend this mech to others. It's blast to play when you get tired of the same old thing.

An odd ball mech? Yes.

a pretty good mech? To me, not so much, I could do better in a shadowcat or a Mist Lynx.

That's my opinion at least. Posted Image

#3 Coolant

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Posted 14 March 2016 - 10:52 AM

its a great mech...goes 130s with speed tweak and tougher than the most lynx. 3 MPL work well

#4 Wintersdark

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Posted 14 March 2016 - 10:59 AM

I think it's substantially better than the Shadowcat (JJ's are still not very good, and MASC is mediocre at best on the Scat), and definitely better than the mist lynx.

In both cases, it can carry substantially more firepower (typically something like 5 erml). It moves at a very respectable speed, but those structural quirks it gained plus it's overall fairly small if refrigerator-esque profile makes it extremely tanky. It's the combination of firepower and tankiness that makes the difference, though. A shadowcat is highly mobile, but can only hit so hard, AND lacks any real defensive bonuses. It can get around fine, but can neither take nor deal much damage.

I wouldn't call the ferret a great mech, but it's substantially better than it once was.

#5 0bsidion

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Posted 14 March 2016 - 10:59 AM

View PostCoolant, on 14 March 2016 - 10:52 AM, said:

its a great mech...goes 130s with speed tweak and tougher than the most lynx. 3 MPL work well

Well, it should be tougher, since the Mist Lynx is a light and the Ferret is a medium. But a great mech? lol no. Not even close. It's a bad mech that perhaps you do well in, but that's a different thing from being a great mech.

#6 FupDup

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Posted 14 March 2016 - 11:00 AM

5 SPL or 5 ERML, basically the only two builds that make the most of the mech's pod space and speed.

#7 DjPush

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Posted 14 March 2016 - 11:04 AM

I run 4 ER-MLasers with a TC5 and ER-MLaser range module. I get nearly 500 meters with medium lasers. Love it

Edited by DjPush, 14 March 2016 - 11:04 AM.


#8 Quicksilver Aberration

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Posted 14 March 2016 - 11:05 AM

View PostWintersdark, on 14 March 2016 - 10:59 AM, said:

I think it's substantially better than the Shadowcat (JJ's are still not very good, and MASC is mediocre at best on the Scat)

Have you played the Shadow Cat since the buff to MASC? It feels a hell of a lot better now. That said, the Ice Ferret and Shadow Cat do different things, one is a mid to short laser skirmisher while the other is essentially the Clan Raven which means at long range it can be useful, especially on maps like Polar where it can often get an angle on an enemy position with ERLL that nothing with equivalent firepower could.

They are both niche, but they are great for their niche imo.

Edited by Quicksilver Kalasa, 14 March 2016 - 11:05 AM.


#9 Mcgral18

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Posted 14 March 2016 - 11:05 AM

View PostFupDup, on 14 March 2016 - 11:00 AM, said:

5 SPL or 5 ERML, basically the only two builds that make the most of the mech's pod space and speed.


I remember the Prime being saddled with 3 E hardpoints...
SadCat level with half the pod space.

4 is better, but still worse than the 5 the others can get.
5 is a reasonable number, but 6 is ideal.

#10 Krivvan

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Posted 14 March 2016 - 11:06 AM

After it got its quirks and got an extra energy hardpoint, the Ice Ferret is an alright mech now. Easy to use, relatively good poker, and quite durable with good hitboxes.

It's not amazing by any means, but might honestly be a pretty good mech for a new player.

Edited by Krivvan, 14 March 2016 - 11:07 AM.


#11 Appogee

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Posted 14 March 2016 - 11:08 AM

No no no.

Don't you understand...? It's a Clan Mech, and it's not as good as their superb ACHs, TBRs or SCRs.

Therefore, because Clan players don't use it much, the IFR needs to be buffed!

#12 Wintersdark

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Posted 14 March 2016 - 11:09 AM

View PostDjPush, on 14 March 2016 - 11:04 AM, said:

I run 4 ER-MLasers with a TC5 and ER-MLaser range module. I get nearly 500 meters with medium lasers. Love it
You really think 4 erml+tc5 is better than 5erml+tc4?

I mean, I don't mean this in a "durrhuur! Yer stupid!" way, but that's a 25% increase in firepower you're forgoing in order to get, what, 3% more range? I just can't fathom that logic.

#13 FupDup

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Posted 14 March 2016 - 11:11 AM

View PostWintersdark, on 14 March 2016 - 11:09 AM, said:

You really think 4 erml+tc5 is better than 5erml+tc4?

I mean, I don't mean this in a "durrhuur! Yer stupid!" way, but that's a 25% increase in firepower you're forgoing in order to get, what, 3% more range? I just can't fathom that logic.

Well, I guess the 4 build has more heat efficiency (38%, aka 19 seconds to overheat, vs 31% and 13 seconds to overheat)...but frankly I'd just reduce the TC size in exchange for some more Dubs.

#14 Wintersdark

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Posted 14 March 2016 - 11:14 AM

View PostQuicksilver Kalasa, on 14 March 2016 - 11:05 AM, said:

Have you played the Shadow Cat since the buff to MASC? It feels a hell of a lot better now. That said, the Ice Ferret and Shadow Cat do different things, one is a mid to short laser skirmisher while the other is essentially the Clan Raven which means at long range it can be useful, especially on maps like Polar where it can often get an angle on an enemy position with ERLL that nothing with equivalent firepower could.

They are both niche, but they are great for their niche imo.
Yeah, the MASC buff helped, but IMHO not really enough. The Sadcat's a blast to pilot, but it's critical lack of both pod space and hardpoints is a severe disadvantage. Low pod space is fine if you've got lots of energy hardpoints (use multiple small weapons), and few hardpoints is manageable with more podspace (few large weapons) but the Sadcat's saddled with the worst of both worlds.

It's super fast and agile, but can't do much with that speed in most circumstances (2xerll on PH being a noteworthy exception)

I'm not saying it's worthless, though, just that after the changes, the ice ferret is a simply stronger mech.

Edited by Wintersdark, 14 March 2016 - 11:16 AM.


#15 Lugh

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Posted 14 March 2016 - 11:15 AM

View PostMcgral18, on 14 March 2016 - 11:05 AM, said:

I remember the Prime being saddled with 3 E hardpoints...
SadCat level with half the pod space.

4 is better, but still worse than the 5 the others can get.
5 is a reasonable number, but 6 is ideal.

Such a meta ho! :P I really wish you were wrong. But you are right.

#16 FupDup

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Posted 14 March 2016 - 11:18 AM

On the topic of the Shadow Cat, I really think that the "SadCat" nickname sounds too forced. It doesn't have a similar enough structure to really apply to the SC. It sounds like an alternate name for the Mad Cat (TBR) more than the Shadow Cat.

I think Bishop's nickname of "Shadow Crap" rolls off the tongue better.

#17 Vlad Striker

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Posted 14 March 2016 - 11:19 AM

IFR is an exlusive mech for hit'n'run tactics. It's excellent to do damage from unexpected angles from 200-400m. Attacking ferret.

#18 Quicksilver Aberration

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Posted 14 March 2016 - 11:25 AM

View PostWintersdark, on 14 March 2016 - 11:14 AM, said:

I'm not saying it's worthless, though, just that after the changes, the ice ferret is a simply stronger mech.

Maybe in solo play or even group play where the average match range is a bit shorter, but coordinated play the Shadow Cat gets use for ERLL/LPL style matches. The bigger and more open the map, the more it benefits the Shadow Cat.

That said, I wouldn't mind more hardpoints so it could also do more than just be a Raven.

Edited by Quicksilver Kalasa, 14 March 2016 - 11:27 AM.


#19 STEF_

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Posted 14 March 2016 - 11:31 AM

Guys, with that speed and those hitboxes (and quirks), the fridge can be a damn brawler.

With 50 dmg alpha. My fav ferrit.

http://mwo.smurfy-ne...b0b22915a09feb9

(thanks to Dontor)

Edited by Stefka Kerensky, 14 March 2016 - 11:31 AM.


#20 DjPush

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Posted 14 March 2016 - 11:38 AM

View PostWintersdark, on 14 March 2016 - 11:09 AM, said:

You really think 4 erml+tc5 is better than 5erml+tc4?

I mean, I don't mean this in a "durrhuur! Yer stupid!" way, but that's a 25% increase in firepower you're forgoing in order to get, what, 3% more range? I just can't fathom that logic.


All 4 energy are on the arms. So on this variant it works for hit and run tactics I use it for. I have another variant with the 5 EMlasers. Just a different take on the same idea.





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