Homeskilit, on 19 March 2016 - 02:27 PM, said:
Wait, so you are allowed to ignore what I say but I am not allowed to ignore when you say?
LOL bias much?
Difference being you are the instigator and I am not. I was just trying to answer your initial question, you decided to try to force the discussion into an area I was not ready to go, to defend an example I made off-the-cuff that I was implying was not meant to be interpreted as the exact direction I think the game should go (critical thinking much?).
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Once you have made the decision that "each side must have flavors" your next step should be to decide what those flavors are. Yet you do not want to spend the time ffleshing out your own idea? Why?
Why? Because if we can't even agree that there should be styles, why should I bother to discuss what they might be on an open forum when most of our time will be spent arguing the former instead of discussing the latter? Why am I not allowed to throw a hasty example out and let it be a hasty example? Why are you even trying to dissect a hasty example? That's like doing a critique on the raggedy artwork school-teachers draw on chalk-boards to try and illustrate a concept to their students.
It's simply not productive.
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Cool,.You came up with some awesome variables, on the spot, kudos.
The problem with this is, the more variables you add, the more variables there are in the equation and the harder it becomes to balance.
I'm not adding the variables, they already exist. But if the challenge of figuring out how to balance them is too frightening to you, perhaps you aren't qualified to be in this discussion it in the first place.
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IS only move as fast as the Clans if they run an XL. Then they die if they lose a ST, which means they are not as durable as Clan mechs (outside of the few select uber quirked mechs). Then we have to add a whole bunch of quirks that PGI cannot balance to compensate.
IS 'Mechs die when they lose an ST, yes. That requires them to first lose an ST.
There are many, many, many competitive-tier IS 'Mechs that require enough effort to take that ST that they are a match for their Clan counterparts within their strong brackets.
You can turn the nominal level of durability quirks that make this a reality into a scalar value on the engine itself that buffs the 'Mech it sits in by some percentage. This will be enough for whatever we define as the average 'Mech. There will still be 'Mechs, on both sides, that need to have their own independent quirks to be competitive.
You can also turn the weapon quirks that make this into a reality into improvements to the base weapons themselves to help it along. Actually, you could theoretically forego isXL changes in any form and just make the weapons so good that it takes just as much effort to pop that ST because the offensive threat-level is so high. Glass cannons, glass cannons everywhere, but glass cannons that are so dangerous that they are actually worthy of the latter part of that moniker.
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Both speed and durability are tied to engines and Clans have the far superior engines at the moment, and you want to keep it that way for "flavor".
They don't have a significant speed advantage at the top, they don't even have an agility advantage.
Offensive ability is also tied to engine, and right now the Clans have an advantage there, too. I'm advocating that we try tweaking the offensive components more heavily. Vanilla IS ACs fire way too slow, both in velocity and rate of fire, to be useful for their tonnage. Stock IS lasers fire way too hot and way too slow to not get overpowered even within their own range brackets.
There's a lot of stuff we can do to make IS the equal to Clans without resorting to marginally different equipment. Why wouldn't you just argue for allowing mix-tech at this point? It's far simpler than either of our solutions, and I actually would support it simply because if we're really doing this to try to tidy up balance, that is the
only logical solution.
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A. I agree, but only in the case of the exact numbers. We are free to speculate on ideas as much as we want.
B. How are the two sides identical? Clans have better engines, FF, ES, and weapons.
And you seemed to miss the whole point of that particular segment of my post, so i will try and give you an example that might help you in your critical thinking en devour.
Example: Community asked for a working heat scale and received Ghost Heat.
Actually, my original point A addressed that last snipe directly. So now not only do you fail at reading comprehension, you also embarrass yourself by not applying that vaunted critical thinking you are accusing me of lacking. Not surprising, since reading comprehension itself requires some level of critical thinking. If you refuse to go find the post where I addressed it, that's your problem, not mine.
Besides, the community also asked for a useful, working flamer and received one. They asked for PPC improvements, and they are getting them, even if small. They asked for a Kodiak, and they are getting it. They asked for a reworked River City, they got it. They wanted the phantom geo fixed on Tourmaline, it happened. They wanted the same thing on Bog, that happened too. Obstructions have seen many reductions, there. They wanted the f*cking fog removed on Bog, and that also happened. Finally, Ghost Heat may be a clunky solution, but if the choice is that or the current system with nothing at all, I choose Ghost Heat.
At any rate:
A.) My point was that many in here are limiting their ideas based on what they
think PGI will be willing do which, as long as we're not discussing something really zany, is flawed because PGI will do what they do regardless whether or not our ideas are the best ones and because PGI has also shown that they do have some level of attachment to the lore; that last bit is something many of you are flagrantly ignoring when you might be more successful if you play to it, instead.
B.) Looking at what's used at or near the top? IS 'Mechs run just as fast, have just as much range, have just as much firepower, have similar heat management, and require just as much effort to kill as their Clan counterparts. On paper, sure, they look way different. Once you factor in the quirks? Nah. Quirked IS LL boats are the equal and superior to cERML boats, often even competing with the cLPL. The Oxide is actually better than the JR7-IIC. FS9 with MPL is the equal to the cSPL ACH. Black Knight competes (favorably) with the TBR at the medium range bracket. Grasshopper, too, though that one is actually more evenly balanced than the BL-KNT. Storm Crow vs. Blackjack, fairly even right now (slight edge back to Crow). Yes, it's preferable to minimize quirks and when talking about balance it's done under the assumption that we're starting from a fresh slate, but this particular point was responding to a statement about how the game currently is, and in the current game there's not that much of a difference in the what and how of each faction's strong suits when you choose the right tools.
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What you fail to recognize is that both teams Quarterbacks and Receivers are subject to the exact same set of rules governing offensive play. Within those rules, the Quarterbacks and Receivers can do what whatever they want to advance ball. The rules give a fair and equal playing field and the Coaches and Players develop their Offense within those rules. This allows for different styled offenses.
Please, you are making my point for me.
Within the rules given to the IS and Clans, respectively, they can do whatever they want to win the match. IS 'Mechs are all subject to the same set of rules governing IS play, Clans for Clan play.
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If what you want in MWO were to be applied to the NFL in an attempt to create flavor, certain teams would be limited in the number of Receivers they have on the field, or the number of pass/run plays they can use in a game/possession.
If what I want were applied to the NFL, the NFL would remain unchanged because it's already there; Receivers, Fullbacks, Quarterbacks, and such are not the same thing as Linebackers, Cornerbacks, or Safeties. Each of those positions has a different role, defined by the rules...rules which are not necessarily the same as the rules that other positions are constrained to, though there is significant overlap.
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Do you see what you have done? In an attempt to create "flavor" through rules you have locked teams into a given style. Rather rules should be equal to both teams and the teams themselves should be allowed to create their own styles within those rules.
Err, missing the point of style, which by definition constrains something to a particular set of capabilities in the first place. Style is "a manner of doing something," not "all the manners of doing something," which would be style
s. If both sides have all the styles, we don't really have a faction style, do we?
And would you say that Starcraft, a game often hailed as the epitome of balanced play, is wrong to force players into specific methods of play depending on their chosen faction? Because that's at the core of StarCrafts play, just like the distinctiveness between Clans and IS is at the core of MechWarrior.
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A great real world example is the Golden State Warriors. They have revolutionized the way basketball is played and not a single rule was changed for that to occur, because the rules are fair and equal and allow for new styles to emerge.
If you had been in charge of the NBA, you would have instituted rules that that forced certain teams to play certain styles so that the NBA would have "flavor".
That's a terrible example, because no I wouldn't have. Having a a dramatic difference in specific capabilities for each side is not part of the core conceit for basketball like it is for BattleTech/MechWarrior.
What
you want to do is take all of the strong points for the IS and combine them with the strong points for Clans, because you are blindly hell-bent on min-maxing the living daylights out of your pet 'Mech, whatever it is. See, look, I can make weakly substantiated claims against you, too!
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Team must have the same number of players and the equipment available to them must be equal in power. Right now the first is true and the second is not.
False.
Nosgoth
Dota2
Counter-Strike
StarCraft 2
All played competitively. They have the same number of players, but not the same equipment. You can continue to not look into these games all you want, but that they exist and are played competitively sort of deflates your balloon.
And then there's something like Evolved, which has neither the same number of players per team nor the same equipment available per team. It's not a competitive game but, would you not agree that any good game has to be fair for both sides? Evolved was pretty good at what it did, if somewhat dry and repetitive.
The only thing necessary for balance is that both teams be equal in power. Everything leading up to that is irrelevant, unless you want to deny basic math, which is what performance potential boils down to, and tell me that 2+2+2+2 = 8 is not the same thing as 2^3 = 8 or sqrt(64) = 8. Or, put another way, that four players with a power level of 2 are not equal to a single player with a base power level of 2 and items and abilities that cube her power level to make her worth four players with a power level of 2.
That concept? It's called a "force multiplier." It lets you do more with less. It's a deadly serious concept on a global scale. It's currently what gives the Clans an unmitigated advantage across the board when you subtract IS quirks, because all of their stuff is worth multiples of the IS stuff. You can just as easily flip those tables, and there's no specific way that you
must do it.
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You never answered my challenge that you have never played a competitive sport so I must assume the accusation is true.
An omission of silence is not admission of guilt, unless you think it's fair that I should now judge you to be a firm believer that mob justice is actually justice.
But no, I haven't. I was too busy learning everything about video-games and systems engineering to get concussed a few too many times knocking a ball around a court.
Have you ever designed games before and had to submit them for play-testing?