Pjwned, on 16 March 2016 - 01:22 PM, said:
This is where the confusion sets in because that wouldn't happen, what it would do is make mechs suffer heat & mobility penalties sooner than they do now and that would decrease TTK.
Maybe, but all that damage that is outright destroying your ST now could be diverted (somewhat) to the engine crits.
But then again, you could just keep pushing engine durability up until you got to a point where 'Mechs don't die in seconds.
This requires a play test to see for sure; but I cant see a reason why values couldn't be adjusted to mitigate results.
Pjwned, on 16 March 2016 - 01:22 PM, said:
You could argue that it would affect clan mechs slightly more because in that situation IS mechs are already on the brink of death and engine damage wouldn't really matter much at that point, whereas clans would be dealing with taking engine damage sooner and that would matter more because they're not necessarily on the brink of death.
Not saying it would be unfair or that it would be a very good argument against it, but that is a possible argument for clan mechs being affected by it more.
That is part of the thinking. So many people out there are completely against making MWO further from TT.
So... I give a fully TT-based suggestion and it'll "soft nerf" Clans.
Since the goal is to bring more equality and viability to all engine choices (Clan or IS) and there is so much resistance to the "easy fix" method (even though it would absolutely only improve gameplay) because it will buff IS out of lore levels, make them too OP like Clans should be, powercreep, and all that hogwash; this suggestion will effect a similar result by decreasing power of cXL.
Pjwned, on 16 March 2016 - 01:22 PM, said:
Right, but it's not like the current system is unfair or anything really.
Depends on how you look at it.
The only reason that IS can stand against Clans (even with Clantech toned down as it is) is Quirks.
And Quirks are bandaids that don't address the root problem. They just seek to cover it up.
Take away those Quirks and what do you have?
And fairness isn't the only part that's important.
Quirks present other problems in their current (mis)use. There is nothing special about a Quirk, really. Lots of 'Mechs share the same basic Quirks. So they're not really quirks at all, they're just generic buffs with a different name.
And the fact that they have to keep being addressed is wasteful of developer time.
Finally, the fact that this topic is brought up over and over again by strong proponents and casuals alike, shows that there is indeed something that smacks of unfairness in the current system.
Justly speaking, no amount of compensatory Quirks on the inferior side (isXL) or penalties on the superior side (cXL) makes up for that sudden death on ST loss that isXL experiences. It's the most core problem of the techlines imbalances that people keep discussing and it and the Quirks that follow from it muddies the waters in discussions about other balance issues.