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10 Seconds In Exploring Grim Plexis


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#1 Gamuray

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Posted 15 March 2016 - 03:06 PM

*Takes spider since he knows there to be pillars to jet onto*

*Goes to jet onto ledge half the jump height of his spider and...*

Yeah, nothing. I hit a vertical wall that starts at the bottom of the structure and goes completely straight despite having fairly DEEP ledges into it's side that I could VERY VERY reasonably fit an army of spiders in.

Also, it's not just vertical. See this image below? I can't move forward. Yeah, that's where the hitbox for that structure is. 2 whole ~medium-heavy mech widths out from the wall. And it is actually very accessible to most mechs.



Posted Image



PGI. QUALITY CHECK. please. PLEASE quality check your maps. I mean, I can understand the vertical hitboxes on very not straight walls.. because the Spider with 2 CT energy and 12 jj's should never have a purpose other than being flying target, but at the very least, don't let there be a hitbox 2 mech widths away from the visual edge. You can park an atlas in full view and not be shot because of this hitbox.

#2 RestosIII

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Posted 15 March 2016 - 03:10 PM

Posted Image

This whole patch is just a mess. Dammit PGI, try doing things right on the first try for once?

#3 wanderer

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Posted 15 March 2016 - 03:37 PM

Russ DID say this would be an epic patch.

The "fail" part was simply assumed.

#4 Summon3r

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Posted 15 March 2016 - 03:40 PM

surprise level 1/10 ....

#5 Alistair Winter

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Posted 15 March 2016 - 03:56 PM

I'm not kidding. I'm not exaggerating. I got Grim Plexus in my first drop today. I was thrilled. 2 minutes into jump jet & chill and I was stuck on terrain.

Surely that's some kind of record? Anyone else gotten stuck on a new map inside of the first 2 minutes?

Spoiler


#6 Mister Blastman

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Posted 15 March 2016 - 04:00 PM

View PostAlistair Winter, on 15 March 2016 - 03:56 PM, said:

I'm not kidding. I'm not exaggerating. I got Grim Plexus in my first drop today. I was thrilled. 2 minutes into jump jet & chill and I was stuck on terrain.

Surely that's some kind of record? Anyone else gotten stuck on a new map inside of the first 2 minutes?

Spoiler



I think I did with Tourmaline. Those spires! I just had to climb them!

#7 LORD TSARKON

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Posted 15 March 2016 - 04:52 PM

You are bound to get stuck with a Jump Jet mech in this game...

what was strange to me was back in 2014 getting stuck on Frozen City in a non -jump jet mech (Hunchback)

#8 Deathlike

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Posted 15 March 2016 - 04:58 PM

Are we close to revisiting the 1 patch a month idea? I'll check back next month for the 3rd monthly patch in a row....

Since this is based on Grim Portico... you'd think they'd fix the OOB areas on the map (the attacker's side on outside's Beta Gate right-side wall) and we're expecting no issues on newer maps?

Oh boy.

Edited by Deathlike, 15 March 2016 - 05:04 PM.


#9 Troutmonkey

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Posted 15 March 2016 - 08:56 PM

View PostAlistair Winter, on 15 March 2016 - 03:56 PM, said:

I'm not kidding. I'm not exaggerating. I got Grim Plexus in my first drop today. I was thrilled. 2 minutes into jump jet & chill and I was stuck on terrain.

Surely that's some kind of record? Anyone else gotten stuck on a new map inside of the first 2 minutes?

Spoiler


I've been caught less than 30 seconds into Mining Collective. That map was absolutely terrible with those damn rounded silo things

#10 Hydrocarbon

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Posted 15 March 2016 - 10:45 PM

View PostLORD TSARKON, on 15 March 2016 - 04:52 PM, said:

You are bound to get stuck with a Jump Jet mech in this game...

what was strange to me was back in 2014 getting stuck on Frozen City in a non -jump jet mech (Hunchback)


I've got stuck more times in non-JJ mechs in the last 3 months than in 3 whole years previous. If you slide off a sharp ledge just right, you clip into it & start an infinite fall at 0 m/s.

Instead of the game seeing that & starting a progressive "hop" to unstuck you, it just laughs... Like people are at all the wonderful invisible walls in this game.





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