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10 Seconds In Exploring Grim Plexis
Started by Gamuray, Mar 15 2016 03:06 PM
9 replies to this topic
#1
Posted 15 March 2016 - 03:06 PM
*Takes spider since he knows there to be pillars to jet onto*
*Goes to jet onto ledge half the jump height of his spider and...*
Yeah, nothing. I hit a vertical wall that starts at the bottom of the structure and goes completely straight despite having fairly DEEP ledges into it's side that I could VERY VERY reasonably fit an army of spiders in.
Also, it's not just vertical. See this image below? I can't move forward. Yeah, that's where the hitbox for that structure is. 2 whole ~medium-heavy mech widths out from the wall. And it is actually very accessible to most mechs.
PGI. QUALITY CHECK. please. PLEASE quality check your maps. I mean, I can understand the vertical hitboxes on very not straight walls.. because the Spider with 2 CT energy and 12 jj's should never have a purpose other than being flying target, but at the very least, don't let there be a hitbox 2 mech widths away from the visual edge. You can park an atlas in full view and not be shot because of this hitbox.
*Goes to jet onto ledge half the jump height of his spider and...*
Yeah, nothing. I hit a vertical wall that starts at the bottom of the structure and goes completely straight despite having fairly DEEP ledges into it's side that I could VERY VERY reasonably fit an army of spiders in.
Also, it's not just vertical. See this image below? I can't move forward. Yeah, that's where the hitbox for that structure is. 2 whole ~medium-heavy mech widths out from the wall. And it is actually very accessible to most mechs.
PGI. QUALITY CHECK. please. PLEASE quality check your maps. I mean, I can understand the vertical hitboxes on very not straight walls.. because the Spider with 2 CT energy and 12 jj's should never have a purpose other than being flying target, but at the very least, don't let there be a hitbox 2 mech widths away from the visual edge. You can park an atlas in full view and not be shot because of this hitbox.
#2
Posted 15 March 2016 - 03:10 PM
This whole patch is just a mess. Dammit PGI, try doing things right on the first try for once?
#3
Posted 15 March 2016 - 03:37 PM
Russ DID say this would be an epic patch.
The "fail" part was simply assumed.
The "fail" part was simply assumed.
#4
Posted 15 March 2016 - 03:40 PM
surprise level 1/10 ....
#5
Posted 15 March 2016 - 03:56 PM
I'm not kidding. I'm not exaggerating. I got Grim Plexus in my first drop today. I was thrilled. 2 minutes into jump jet & chill and I was stuck on terrain.
Surely that's some kind of record? Anyone else gotten stuck on a new map inside of the first 2 minutes?
Surely that's some kind of record? Anyone else gotten stuck on a new map inside of the first 2 minutes?
Spoiler
#6
Posted 15 March 2016 - 04:00 PM
Alistair Winter, on 15 March 2016 - 03:56 PM, said:
I'm not kidding. I'm not exaggerating. I got Grim Plexus in my first drop today. I was thrilled. 2 minutes into jump jet & chill and I was stuck on terrain.
Surely that's some kind of record? Anyone else gotten stuck on a new map inside of the first 2 minutes?
Surely that's some kind of record? Anyone else gotten stuck on a new map inside of the first 2 minutes?
Spoiler
I think I did with Tourmaline. Those spires! I just had to climb them!
#7
Posted 15 March 2016 - 04:52 PM
You are bound to get stuck with a Jump Jet mech in this game...
what was strange to me was back in 2014 getting stuck on Frozen City in a non -jump jet mech (Hunchback)
what was strange to me was back in 2014 getting stuck on Frozen City in a non -jump jet mech (Hunchback)
#8
Posted 15 March 2016 - 04:58 PM
Are we close to revisiting the 1 patch a month idea? I'll check back next month for the 3rd monthly patch in a row....
Since this is based on Grim Portico... you'd think they'd fix the OOB areas on the map (the attacker's side on outside's Beta Gate right-side wall) and we're expecting no issues on newer maps?
Oh boy.
Since this is based on Grim Portico... you'd think they'd fix the OOB areas on the map (the attacker's side on outside's Beta Gate right-side wall) and we're expecting no issues on newer maps?
Oh boy.
Edited by Deathlike, 15 March 2016 - 05:04 PM.
#9
Posted 15 March 2016 - 08:56 PM
Alistair Winter, on 15 March 2016 - 03:56 PM, said:
I'm not kidding. I'm not exaggerating. I got Grim Plexus in my first drop today. I was thrilled. 2 minutes into jump jet & chill and I was stuck on terrain.
Surely that's some kind of record? Anyone else gotten stuck on a new map inside of the first 2 minutes?
Surely that's some kind of record? Anyone else gotten stuck on a new map inside of the first 2 minutes?
Spoiler
I've been caught less than 30 seconds into Mining Collective. That map was absolutely terrible with those damn rounded silo things
#10
Posted 15 March 2016 - 10:45 PM
LORD TSARKON, on 15 March 2016 - 04:52 PM, said:
You are bound to get stuck with a Jump Jet mech in this game...
what was strange to me was back in 2014 getting stuck on Frozen City in a non -jump jet mech (Hunchback)
what was strange to me was back in 2014 getting stuck on Frozen City in a non -jump jet mech (Hunchback)
I've got stuck more times in non-JJ mechs in the last 3 months than in 3 whole years previous. If you slide off a sharp ledge just right, you clip into it & start an infinite fall at 0 m/s.
Instead of the game seeing that & starting a progressive "hop" to unstuck you, it just laughs... Like people are at all the wonderful invisible walls in this game.
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