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Match Making Vote System Change Feedback


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#21 Jables McBarty

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Posted 16 March 2016 - 09:15 AM

View PostMrMadguy, on 16 March 2016 - 07:16 AM, said:

Short answer

Long answer: thousands of matches of experience since Open Beta in about 70 different 'Mechs, using almost every possible build in this game.

You usually don't need so much experience. All you need to intuitively feel, what maps are better and what are worse - is to play any 'Mech, that isn't Meta biased. Cuz of course every map will suit you, if you will play something like sickening ER-Raven Meta crap, that wouldn't even be possible with sized hardpoints. Posted Image

View Postcazidin, on 16 March 2016 - 07:22 AM, said:


Fair enough. I'd personally have a different rating but I respect the logic of your system. Thank you.


I don't think "logic" is the correct word here...

#22 MrMadguy

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Posted 16 March 2016 - 10:01 AM

I don't see any arguments, except bashing me and white knighting, via saying, that me and majority of players are wrong, and you and game developers - are right, just because, well, you said so and it's some kind of axiom, that doesn't require proving.

As I said, majority of players can't formulate, why maps like Alpine and Therma are terrible - they feel it at intuitive level. And I have spent my time and analyzed, why it's so, in order to possibly make some improvements into existing maps or at least to prevent same mistakes from happening in a future. Why some maps are played always the same way? Why fights on some maps always happens around the same area?

Simple answer - majority of players don't want Snipe/LRM fest to happen, cuz it's unfair, when enemy can shoot you from safe distance and you can't shoot him in return. Especially if we'll take into account, how fragile 'Mechs in this game are - it's possible to one-shot even most armored 'Mechs in this game. Without cover - you're instantly dead. And it's obvious core game mechanic. So all tactics on all maps may be described via just 4 words - PLAYERS GRAVITATE TOWARDS COVER! If map lacks cover - it becomes unplayable, unless you use some specialized Meta.

And if game developer is incompetent and doesn't understand his own game's core mechanics and willfully makes his game unplayable - then we have nothing to do in such a game.

#23 Scoot

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Posted 16 March 2016 - 10:18 AM

I used to use the ability to change my vote to tip things to my second choice occasionally when my first choice was clearly going to lose. Can't really do this anymore, but I have changed my process of voting now.

In general, I choose game mode first now, and then use the voting data from that to choose my best option for the map that fits in with the majority game mode opinion.

Might have no effect in the long run, but makes me feel like I still have the power to nudge the drop to at least a partially acceptable venue for the mode.

#24 Chimera_

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Posted 16 March 2016 - 10:18 AM

View PostMrMadguy, on 16 March 2016 - 10:01 AM, said:

I don't see any arguments, except bashing me and white knighting, via saying, that me and majority of players are wrong...

As I said, majority of players can't formulate, why maps like Alpine and Therma are terrible...

Simple answer - majority of players don't want Snipe/LRM fest to happen, cuz it's unfair...



That's great that you're speaking for the majority of players, I don't know what we'd all do without you perfectly expressing our opinions.

But seriously though, you can't say you speak for the majority of players. Thing is, even if you got a lot of support on the forums (which I don't see anywhere), only a certain number of players actually use them, which is generally a small percentage of the playerbase. So, unless you've asked each and every individual, or at least a large percentage of people who play the game what their preferences are, it's a completely invalid argument.

Map voting also it's necessarily representative of player preferences, since multipliers have to be taken into account, and some players will troll vote for maps they don't necessarily like anyway.

Speaking for the "Majority" is just a weak method of making your opinions sound more weighted.

Also, the fact that you put Polar in the "unplayable" category completely invalidates that whole list for me, since it would suggest you're a player who cannot adapt to different map conditions. You may notice Polar has plenty of concealment and cover, if you don't rush to the middle hills and get sniped.

Edited by Chimera11, 16 March 2016 - 10:19 AM.


#25 NoiseCrypt

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Posted 16 March 2016 - 10:30 AM

If they introduced prioritization instead of single cast voting for maps, minority votes would also matter.
You would rate a map 1, rate the next 2, the third 3, the fourth 4 ..... then select your game mode, thus locking your "votes".

Edited by NoiseCrypt, 16 March 2016 - 10:33 AM.


#26 Mechteric

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Posted 16 March 2016 - 10:59 AM

You must have only experience the old style of voting at the lower tiers. At the upper tiers the votes are gamed, and you can go from launching into a map that people actually wanted and voted for, to the exact opposite at the last second, mainly because people switched off their votes to not lose their multiplier, or voted for a different map at the last second to gain multiplier. And then when enough people had the same idea, you end up in a map nobody wanted because people were bailing from what they did want.

TLDR: out with the old, in with the new. It's better and shinier, and less painful to the butt.

Edited by CapperDeluxe, 16 March 2016 - 11:00 AM.


#27 Roadkill

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Posted 16 March 2016 - 11:47 AM

View PostPaigan, on 16 March 2016 - 12:08 AM, said:

You surely have valid points for it, but it definitely had more drawbacks than advantages.

It had no drawbacks whatsoever.

The old system and the current system were identical if you'd just vote and be done with it. The "problem" for some people is that they'd continue to pay attention and get their hopes up, and then feel somehow "cheated" or something when their expectations weren't met. Or they'd be people who were trying to game the system and not be successful for whatever reason.

Vote, stop paying attention. Old system = new system.

The "problem" was all in your head, and only in your head.

#28 Roadkill

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Posted 16 March 2016 - 11:50 AM

View PostGroovdog, on 16 March 2016 - 05:41 AM, said:

The only thing I think is universal (over 90%) is dislike of Terra Therma given the prevalence of vomit.

Has nothing to do with vomit. Tourmaline is hotter than Terra Therma (97C vs 95C) and yet it's one of the more popular maps.

#29 Roadkill

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Posted 16 March 2016 - 11:58 AM

The only change I'd make to the new system would be to introduce the idea of a negative vote. Left click to vote FOR a map, right click to vote AGAINST a map.

Multiplier still applies. If you vote AGAINST a map and any of the other 3 are chosen, your vote was successful so your multiplier is reset.

Most of the time I don't care what the map is. I like all of them. Yes, even Terra Therma. But once in a while I'm play a Mech with a particular loadout and I just don't want to play some map. Maybe I'm in a short range brawler and don't want to get stuck on Alpine or Polar, just as an example. So I'd like to be able to say "anything but Polar" instead of having to pick one of the other 3 and hope.

#30 Mechteric

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Posted 16 March 2016 - 11:59 AM

View PostRoadkill, on 16 March 2016 - 11:58 AM, said:

The only change I'd make to the new system would be to introduce the idea of a negative vote. Left click to vote FOR a map, right click to vote AGAINST a map.

Multiplier still applies. If you vote AGAINST a map and any of the other 3 are chosen, your vote was successful so your multiplier is reset.

Most of the time I don't care what the map is. I like all of them. Yes, even Terra Therma. But once in a while I'm play a Mech with a particular loadout and I just don't want to play some map. Maybe I'm in a short range brawler and don't want to get stuck on Alpine or Polar, just as an example. So I'd like to be able to say "anything but Polar" instead of having to pick one of the other 3 and hope.



That's not how voting works, like ever in the history of voting since voting was invented. Voting for another map IS voting against a particular map.

Edited by CapperDeluxe, 16 March 2016 - 11:59 AM.


#31 Roadkill

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Posted 16 March 2016 - 12:01 PM

View PostCapperDeluxe, on 16 March 2016 - 11:59 AM, said:

That's not how voting works, like ever in the history of voting since voting was invented. Voting for another map IS voting against a particular map.

Except that it's not. It's only 1/3 of a vote against because there are 3 other options.

What you're saying is only true in a 2 party system, like voting for game mode. But for maps it isn't true.

#32 demoyn

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Posted 16 March 2016 - 07:21 PM

View PostChimera11, on 16 March 2016 - 10:18 AM, said:

But seriously though, you can't say you speak for the majority of players.


In this particular instance yes, yes he can. What he's saying is true and has been represented in every single measurable statistic that's been looked at, from straw polls to PGI's own released statistics.

#33 HeavyMechTank

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Posted 16 March 2016 - 08:56 PM

Oh wow,

Outside of a few flames here and there really surprised by the quality of the post here !

I just want to add my .02 cents here about the vote multiplier gaming (abuse).

I don't play in the higher tiers, I'm a low tier 3 player so perhaps my views don't apply to the higher echelons.

I think that abusing the vote system to gain a mulitplier was fine because you have to concede your vote to a loss in order to up the multiplier. In order to get a 8x multiplier you had to throw you vote 8 other times meaning that you subjugate yourselves to the choices of the masses for awhile. The flip side of that means that everyone once in awhile after building the multiplier you could basically choose whatever map/gametype you wanted and everyone would be stuck with that.

I honestly think that is fine and is actually a fair trade off. Giving up your vote multiple games in a row in order to be able to essentially choose a map/gametype of your choice later down the road actually seems pretty fair to me.

I concede it's very possible they're very serious negative aspects to this kind of behavior that I don't understand or haven't witnessed.

#34 MrMadguy

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Posted 16 March 2016 - 11:51 PM

View PostChimera11, on 16 March 2016 - 10:18 AM, said:


That's great that you're speaking for the majority of players, I don't know what we'd all do without you perfectly expressing our opinions.

But seriously though, you can't say you speak for the majority of players. Thing is, even if you got a lot of support on the forums (which I don't see anywhere), only a certain number of players actually use them, which is generally a small percentage of the playerbase. So, unless you've asked each and every individual, or at least a large percentage of people who play the game what their preferences are, it's a completely invalid argument.

Map voting also it's necessarily representative of player preferences, since multipliers have to be taken into account, and some players will troll vote for maps they don't necessarily like anyway.

Speaking for the "Majority" is just a weak method of making your opinions sound more weighted.

Also, the fact that you put Polar in the "unplayable" category completely invalidates that whole list for me, since it would suggest you're a player who cannot adapt to different map conditions. You may notice Polar has plenty of concealment and cover, if you don't rush to the middle hills and get sniped.

It's so great to be ignorant and ignore all post in this thread, that explain, why it's true, and also ignore all neighbouring threads, where players cry, that they want random map rotation back, because Canyon, Frozen, HPG and Mining are too popular and Therma, Alpine and Polar are too unpopular. You should understand, that claiming, that some maps are made popular by vote trolls - is nonsense. Vote trolls - are minority by definition. And minority needs to stack multiplier first in order to bring some map.

That causes 2 things: 1) When you stack multiplier - you "subjugate yourselves to the choices of the masses for awhile" 2) When you bring some map, nobody wants - other players stack multiplier too, that increases their chances to get map, they want, not you. And if vote trolls are majority - then they stop being vote trolls - it's only your subjective opinion, that has nothing to do with the reality. So, simple conclusion: if map is popular - it's preferred by majority of players.

View PostHeavyMechTank, on 16 March 2016 - 08:56 PM, said:

Oh wow,

Outside of a few flames here and there really surprised by the quality of the post here !

I just want to add my .02 cents here about the vote multiplier gaming (abuse).

I don't play in the higher tiers, I'm a low tier 3 player so perhaps my views don't apply to the higher echelons.

I think that abusing the vote system to gain a mulitplier was fine because you have to concede your vote to a loss in order to up the multiplier. In order to get a 8x multiplier you had to throw you vote 8 other times meaning that you subjugate yourselves to the choices of the masses for awhile. The flip side of that means that everyone once in awhile after building the multiplier you could basically choose whatever map/gametype you wanted and everyone would be stuck with that.

I honestly think that is fine and is actually a fair trade off. Giving up your vote multiple games in a row in order to be able to essentially choose a map/gametype of your choice later down the road actually seems pretty fair to me.

I concede it's very possible they're very serious negative aspects to this kind of behavior that I don't understand or haven't witnessed.

The problem is in fact, that ALL players start to stack multiplier to get maps, they want, otherwise vote trolls will always win. So multipliers of different players just compensate each other and it causes silly "who votes the last - wins" Meta game. Some players want Therma and stack multiplier to bring it. And some don't want Therma and they stack multiplier to prevent it. It causes unnecessary arms race. What was done - this arms race and silly mini-game were removed.

ER-Meta - is one of the reasons, why players hate big open maps:

Edited by MrMadguy, 17 March 2016 - 01:16 AM.


#35 Jables McBarty

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Posted 17 March 2016 - 09:30 AM

View PostMrMadguy, on 16 March 2016 - 10:01 AM, said:

I don't see any arguments, except bashing me and white knighting, via saying, that me and majority of players are wrong, and you and game developers - are right, just because, well, you said so and it's some kind of axiom, that doesn't require proving.


What I am objecting to--and what I think others are objecting to--is the fact that you portray your opinion as objective fact.

You say things like "X, Y, and Z maps are objectively better maps because I believe so and a majority of players agree with me." When asked for the criteria for rating the maps, you say things like "Play the game long enough and you get an intuitive feel for what is better and what is worse."

But really the only objective statements that can be made about map preference is "Objectively more players prefer to play X map, while fewer players prefer to play on C map." Because when we are discussing something like map PREFERENCE we are discussing something that is inherently subjective.

If we were to rate maps in an objective manner, we could do so using a set of oppositional criteria such as:

Visibility: High to Low
Size: Small to Large
Terrain: Navigable to Impassable
Cover: Plentiful to Minimal
Heat: Cold to Hot
Sightlines: Long to Short

All of these are arguably objective criteria. You could assign a sliding scale of numbers so people can quickly correlate the numbers to their own preferences. For example, if I were to assign 1 to the left criterion value and 5 to the right criterion value, I would guess that you favor maps with an aggregate score of <10, where as I would prefer maps with an aggregate score of >15. We could also survey the entire playerbase and figure out which criterion values they prefer or which aggregate scores they prefer. Their opinions are subjective, but our data about those opinions becomes objective.

You might also do further analysis and say that maps with scores of 6-15 generally favor brawling whereas maps in the 25-30 range will almost always be sniping maps. Of course, these aggregate numbers obscure the fact that one map might rate 1-1-1-5-1-1. So you could do a more subjective but detailed analysis of what playstyles "work" on a map. For example, Polar Highlands: Visibility High; Size Large; Terrain Navigable; Cover Minimal; Heat Cold; Sightlines Long. If someone gave me these ratings and I had never played the map, I could guess that it would be friendly to direct-fire snipers and LRMs. If I were to go for a brawler build, I would favor something with ECM or AMS and speed, but wouldn't need to worry about running too hot.

But when we get into language about what is "better" or "worse," "good" or "bad," we slide back into preference and subjectivity. You are fond of citing rhetorical language about democracy that dates back at least to the writing of the American Constitution, so let me take an example from American democracy. Richard Nixon was elected president in 1968. We can make two declarations about this fact:

1. We can say that he was the best candidate in the 1968 election.
2. We can say is that a majority of voting Americans thought that he was the best candidate in the 1968 election.

Only #2 is an objective statement. Statement #1 is a value judgement and is therefore inherently subjective. Statement #2 is an observation about how many people made the value judgement from Statement #1, and as an observation grounded in numerical data, it is objective. It gives us insight into what Americans at that time believed was "better" or "worse" (and how many believed it) but leaves room for meaningful analysis and debate.

Your arguments are formulated on the same template as Statement #1, but you present them as though they were derived like Statement #2. This is why people spend time parsing your arguments rather than addressing other aspects of the thread.

...

But back to the reason why I came back to this thread in the first place [sigh]:

It just occurred to me that what we had before wasn't really "voting" or "democracy" (in this MadGuy is correct--the current form is closer to democracy, though we retain the vote multiplier). It was essentially a miniature market, in which the currency is votes and the commodities are maps and modes. You could choose to accumulate more currency (make an intentionally losing vote), spend your currency (make an intentionally winning vote), or conserve your resources for future actions (save your multiplier by not voting).

It was a bidding process akin to an auction, a market in which prices fluctuated and any bid was essentially a gamble.

As imperfect actors we were working with imperfect information--essentially our preferences, our perceived preferences of others, and based on prior market experiences our intuition about whether or not an existing bid is "in earnest" or is intended either as misdirection or as an investment in a higher multiplier. But based on these observations and intuitions, we attempted to manipulate the market to serve our ends, abstaining when we were apathetic* about the outcome, intervening when we thought we could gain something--either a map, a mode, or a multiplier.

This was the essence of the game, and why some people liked it and some people hated it. People who played "in earnest" all the time felt like they were getting cheated, whereas the "savvy market players" derived pleasure from the game, either because it produced outcomes they preferred, or because they enjoyed the game itself.

*EDIT: Or when the outcome favored us without our intervention but making a bid for a higher multiplier was likely to give us an unfavorable outcome.

Edited by Jables McBarty, 17 March 2016 - 09:38 AM.






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