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Is Archer A Worse Mad Dog?


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#1 DovisKhan

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Posted 16 March 2016 - 12:32 AM

They both have minor structure quirks so 430 vs 400 armor is hardly of any difference


MDD has 26 spare tonnage after max armor


ARC has 31 spare tonnage after max armor (with a standard engine) and Endo upgrade


You can do a lot more with 26 Clan tech than 31 IS tech


MDD is also a lot more mobile with 81 kph vs 64 kph



Their geometry/look is similar


MDD weights 10 less so in any drop it's a huge advantage



All that considered does the ARC not look like an MDD hit with a nerf hammer real hard?


Im thinking of buing the mech cause it looks real nice, but wanna know if it's just a ****** version of a similar looking mech that I already have almost mastered.

#2 kesmai

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Posted 16 March 2016 - 12:37 AM

I'd say the mad dogs biggest advantage is the cockpit height, as it allows a better visual control over the field.

#3 CycKath

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Posted 16 March 2016 - 12:37 AM

So what your saying is the Vulture being better than the Archer proves that Clan-tech is OP and needs to be nerfed?

#4 DovisKhan

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Posted 16 March 2016 - 12:42 AM

View PostCycKath, on 16 March 2016 - 12:37 AM, said:

So what your saying is the Vulture being better than the Archer proves that Clan-tech is OP and needs to be nerfed?


I'm more a fan of buffs than nerfs so I'd rather see reasonable quirks on ARC, just like other IS mechs have, Clan Tech is objectively better, IIC mechs are the best proof. They have no structure quirks, but Clan XL engines and Clan weaponry make them better than the quirked IS counterparts.

Edited by DovisKhan, 16 March 2016 - 12:43 AM.


#5 Moldur

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Posted 16 March 2016 - 12:57 AM

View PostDovisKhan, on 16 March 2016 - 12:42 AM, said:


I'm more a fan of buffs than nerfs so I'd rather see reasonable quirks on ARC, just like other IS mechs have, Clan Tech is objectively better, IIC mechs are the best proof. They have no structure quirks, but Clan XL engines and Clan weaponry make them better than the quirked IS counterparts.


I thought people tended to say that the Orion IIC and Highlander being meh or worse than their IS counterparts that at least had some mobility quirks.
I thought people tended to say that the Hunchback IIC was made of glass.

#6 Merit Lef

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Posted 16 March 2016 - 01:02 AM

Only spent one night so far on the mech. So far it is not a LRM mech, more of a SRM. If you want LRMs go get a mech with quirks like hunchie or awesome.

#7 DovisKhan

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Posted 16 March 2016 - 01:07 AM

View PostMoldur, on 16 March 2016 - 12:57 AM, said:

I thought people tended to say that the Orion IIC and Highlander being meh or worse than their IS counterparts that at least had some mobility quirks.
I thought people tended to say that the Hunchback IIC was made of glass.


Since the original Orion is crap, even with all the quirks the IIC being meh is an improvement, cannot comment on Highlander


Hunchie has near best quirks in game, one of the variants doubling his structure, so naturally the IIC will not be better than that. That is the point, you NEED quirks to be on par with Clan tech, Archer arguably has no quirks

Edited by DovisKhan, 16 March 2016 - 01:08 AM.


#8 LordKnightFandragon

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Posted 16 March 2016 - 01:53 AM

The Archer is wierd with the cockpit down in the nose....wtf...

#9 Darian DelFord

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Posted 16 March 2016 - 02:59 AM

View PostDovisKhan, on 16 March 2016 - 12:42 AM, said:


I'm more a fan of buffs than nerfs so I'd rather see reasonable quirks on ARC, just like other IS mechs have, Clan Tech is objectively better, IIC mechs are the best proof. They have no structure quirks, but Clan XL engines and Clan weaponry make them better than the quirked IS counterparts.


My IS Jenners strongly disagree with this statement.

The IIC Jenners are trash compared to their IS counterparts.

#10 Steve Pryde

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Posted 16 March 2016 - 03:34 AM

View PostLordKnightFandragon, on 16 March 2016 - 01:53 AM, said:

The Archer is wierd with the cockpit down in the nose....wtf...

Not really, it was always supposed to be in the nose.

Archer in MWO has 1 problem: u can't fit 2x lrm20s with a 280 standard engine with lasers as backup weapons and enough ammo because the dmg per ton value of lrm ammo is totally crap. There 2 tons (for one lrm20) in table top are enough, u need at least double the tonnage in MWO.

And xl engine in an Archer? Deathtrap like hell.

Edited by Steve Pryde, 16 March 2016 - 03:35 AM.


#11 DovisKhan

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Posted 16 March 2016 - 03:43 AM

View PostDarian DelFord, on 16 March 2016 - 02:59 AM, said:


My IS Jenners strongly disagree with this statement.

The IIC Jenners are trash compared to their IS counterparts.


I call complete BS on that, since IS Jenners don't have any structure quirks whatsoever and Clan XL is vastly superior as an engine, in terms of weaponry they're not in the same league since IIC has 50% more damage



Anyway, on Topic, bought Archer pack, will be able to compare for myself which is better, though after the first tries they look pretty even, but damage numbers are mot definitely larger with MDD

#12 Thunderbird Anthares

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Posted 16 March 2016 - 03:45 AM

yeah but... its "significantly" worse

as in, its really below average, compared to almost anything... kind of feels like a waste of money, but im just going to sit on it and hope for the best

i WANT to like the mech, i really do

Edited by Thunderbird Anthares, 16 March 2016 - 03:47 AM.


#13 DovisKhan

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Posted 16 March 2016 - 03:45 AM

View PostLordKnightFandragon, on 16 March 2016 - 01:53 AM, said:

The Archer is wierd with the cockpit down in the nose....wtf...


I actually like that part a lot, It's excellent because if you have visibility you know all your weapons will be hitting, while with MDD you know the cockpit is much higher and even if you see the enemy while peeking over a hill you know you have to climb it completely before your arms will be able to hit

#14 STEF_

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Posted 16 March 2016 - 03:49 AM

View PostDovisKhan, on 16 March 2016 - 12:42 AM, said:


I'm more a fan of buffs than nerfs so I'd rather see reasonable quirks on ARC, just like other IS mechs have, Clan Tech is objectively better, IIC mechs are the best proof. They have no structure quirks, but Clan XL engines and Clan weaponry make them better than the quirked IS counterparts.

lol, the fun thing is that you don't even have the archer..... BUT yes, clam must be OP :D

#15 DovisKhan

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Posted 16 March 2016 - 03:55 AM

View PostStefka Kerensky, on 16 March 2016 - 03:49 AM, said:

lol, the fun thing is that you don't even have the archer..... BUT yes, clam must be OP Posted Image


I do have it already, you'd know that if you had followed the topic


And Clan is not OP when it's against a quirked IS, the topic is about whether Archer quirks are a joke and that's what's making it a mediocre IS mech.


I like ARC, but it's obvious it's not gonna be anywhere near as efficient as some other recent mechs

Edited by DovisKhan, 16 March 2016 - 03:57 AM.


#16 Paigan

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Posted 16 March 2016 - 05:12 AM

Must ... resist ... to ... post ... AAAAARGRGGHHH

http://mwo.smurfy-ne...45d190ba1697b82

#17 TamCoan

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Posted 16 March 2016 - 05:27 AM

I like the archer. While it doesn't feel like a front-line brawling mech, it does decent as a second line support. Bumped up the engine, dropped the crappy lrm 20s, threw in a mix of lasers and missiles. I'm really liking the high mount lasers in the CT, allows you to get some decent shots where you can't be hit with return fire.

It does feel very thin though. I throw in a std 300+ for decent speed boost, but even at full armor it gets chewed through pretty fast.

#18 SplashDown

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Posted 16 March 2016 - 05:29 AM

Im haven a great time with my archer..i fire my LRM's and then when ammo runs out i jump in the mud with me team...dunno why others are haveing such a problem with it..im reking face with mine

Edited by SplashDown, 16 March 2016 - 05:31 AM.


#19 Josef Koba

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Posted 16 March 2016 - 05:29 AM

I haven't taken mine out yet but was playing around in the lab with them. So I can't speak to their performance in the field. I was a little annoyed that the nose seems to be a recycled Mad Dog nose, but other than that, I think they might be effective. I put five SRM6s and four SRM4s on the one, which gives you a pretty massive alpha (98 or something). Seems to have enough ammo for a decent length encounter but perhaps not a lot of staying power. Heat can be an issue with that set up, but I was testing it with the SRM6s split into two groups (3/2) and the 4s split into two other groups. I put the fours on the arms so as to be able to aim with the quicker reload speed. But it's a lot of SRMs flying at a bad guy. At the end of the day I'll probably go with a more balanced build like some LRMs and SRMs, and some energy and LRMs. I kind of like the loadouts that this thing can carry. Not sure of the viability of XL engines...probably not. Doesn't really have amazing quirks for a missile boat, but not a huge deal. I think it'll be a nice addition all in all. It'll probably be weeks before I run one since the field will be pretty cluttered with them for a while. Especially that ECM version.

#20 MechWarrior5081902

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Posted 16 March 2016 - 05:29 AM

At this point the Archer is the worst mech I own, I think my Huginn can tank better legged than this thing, if you take any laser fire, it is just scrapped, others are saying the hit boxes are bugged, lets hope so, because if they made it this horrible on purpose, I think I am done pre-ordering mechs.





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