Pgi's Way To Balance Cw
#21
Posted 16 March 2016 - 12:46 PM
I know the big boy pants are scary, but everyone should outgrow the pug queue someday.
#22
Posted 16 March 2016 - 01:03 PM
Zolaz, on 16 March 2016 - 12:46 PM, said:
I know the big boy pants are scary, but everyone should outgrow the pug queue someday.
Being in a group is of course helpful but you can do alright in CW solo dropping if you play it right.
#24
Posted 16 March 2016 - 02:46 PM
and the solo, and group cues are split...
Hopefully, the 12 mans, will man up and fight each other for a change..
#25
Posted 16 March 2016 - 03:12 PM
JC Daxion, on 16 March 2016 - 02:46 PM, said:
and the solo, and group cues are split...
Hopefully, the 12 mans, will man up and fight each other for a change..
Ya but a team 8 newbies 2 experienced players and 2 afk is a much easier fight. Then they can come to the forums and say how good units are to.
#27
Posted 16 March 2016 - 03:44 PM
Sahrang, on 16 March 2016 - 07:17 AM, said:
Absolutly amazing!
Just a great way to balance a game!
I hope you'll make us a tutorial just to learn us how to stand a chance against premades as randoms? Maybe Eject 4 times?
Step one: Use the in game voice chat
Step two: Come up with a plan of action
Step three: execute the plan
you may not win but you will have more fun.
#28
Posted 16 March 2016 - 04:15 PM
Lykaon, on 16 March 2016 - 03:44 PM, said:
Step one: Use the in game voice chat
Step two: Come up with a plan of action
Step three: execute the plan
you may not win but you will have more fun.
I have yet to acquire a mic, but simply being teamed beside a guy with a mic was much more fun. Got 1100 dmg, fair share of kills (don't remember exact number), and a whole helluva lot of fun. We lost, but the enjoyment factor easily doubled or tripled with the coordination.
#29
Posted 16 March 2016 - 04:20 PM
MyriadDigits, on 16 March 2016 - 04:15 PM, said:
I have yet to acquire a mic, but simply being teamed beside a guy with a mic was much more fun. Got 1100 dmg, fair share of kills (don't remember exact number), and a whole helluva lot of fun. We lost, but the enjoyment factor easily doubled or tripled with the coordination.
Sounds about right.
#30
Posted 16 March 2016 - 04:25 PM
Sahrang, on 16 March 2016 - 07:22 AM, said:
i think i'll join the clan, seems to be so much easier to play
Sahrang, on 16 March 2016 - 07:33 AM, said:
that's not surprising, as u are both on clan side
Balanced? It will be, when you're complaining about IS premades stomping you after you switch tomorrow.
#31
Posted 16 March 2016 - 04:38 PM
Quote
Phase 3 will not fix the problem in fact a call to arms will go out to what PGI calls "free lancers"
This is an effort to try to draw more players into the meat grinder
PGI does good in responding to people that cry about this or that (if it is easy to do) but falls short on vision and
Direction they want to take CW
One of the core problems is pugs want to help units not try to form a 12 man unit them selves
There should not be more 4 random players at a time on a side the rest should be a team
The next solution would be force players on teams/units
That means units have to be registered and the system would work like real life military (you go where you are told to go)
PGI fills out the units automatically
Once you join CW you might end up on 228ths team or CWI or MS, then after certain number of matches or rank
You are allowed to move
You can’t complain about being a pug because you’re on a team from the start
#33
Posted 16 March 2016 - 05:13 PM
There is no restriction for group sizes versus solo players or whatever whether you are clan or not.
You can get rainbow Clan pugs just like you can get rainbow IS pugs:
Edited by Krivvan, 16 March 2016 - 05:17 PM.
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